Post by bountyhunter9 on Sept 21, 2010 13:11:37 GMT -5
Here is the complete list of Fringe minis and their accompanying stats from my new custom set, Threats to Freedom. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Anti-Air Turret
2. Azkul, Mercenary Commander
3. Corporate Sector Authority Security Guard
4. Felucian Chieftain
5. Felucian Shaman
6. Felucian Warrior
7. Kouhun
8. Majordomo Bib Fortuna
9. Mira, Bounty Hunter
10. Peace Brigade Captain
11. Peace Brigade Jedi Hunter
12. Scarab Mark VI Assassin Droid
13. Tyber Zann
14. Urai Fen
15. Ubese Bounty Hunter
16. Wookiee Bodyguard
17. Zann Consortium Grenadier
18. Zann Consortium Mercenary
1. Anti-Air Turret
Faction: Fringe
Rarity: Uncommon
Cost: 18
Hit Points: 70
Defense: 12
Attack: +8
Damage: 10
Special Abilities:
Anti-Air (+4 attack and +20 damage against enemies with Flight. This character can attack an enemy with Flight in cover, even if it's not the nearest enemy. This character can make attacks of opportunity against enemies with Flight.)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
2. Azkul, Mercenary Commander
Faction: Fringe
Rarity: Rare
Cost: 25
Hit Points: 70
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique
Mercenary (This character can move only if it cannot make an attack from its starting space)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
Commander Effect:
Followers with Mercenary gain Mighty Swing and Momentum.
3. Corporate Sector Authority Security Guard
Faction: Fringe
Rarity: Common
Cost: 6
Hit Points: 20
Defense: 15
Attack: +6
Damage: 0
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
4. Felucian Chieftain
Faction: Fringe
Rarity: Uncommon
Cost: 24
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Force Powers:
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Blast (Force 1, replaces attacks: range 6; 20 damage save 11)
Commander Effect:
Allied characters whose name contains Felucian gain Twin Attack.
5. Felucian Shaman
Faction: Fringe
Rarity: Uncommon
Cost: 22
Hit Points: 40
Defense: 17
Attack: +7
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers:
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Commander Effect:
Followers whose name contains Felucian within 6 squares gain Force Renewal 1.
6. Felucian Warrior
Faction: Fringe
Rarity: Common
Cost: 15
Hit Points: 30
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
Force Powers:
Force 2
Force Blast (Force 1, replaces attacks: range 6; 20 damage save 11)
7. Kouhun
Faction: Fringe
Rarity: Common
Cost: 11
Hit Points: 10
Defense: 20
Attack: +6
Damage: 0
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Virulent Poison +30 (+30 damage to living enemy; save 16)
8. Majordomo Bib Fortuna
Faction: Fringe
Rarity: Very Rare
Cost: 19
Hit Points: 40
Defense: 13
Attack: +5
Damage: 10
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Poison +20 (+20 damage to living enemy; save 11)
Rapport (A character named Jabba the Hutt costs 10 less when in the same squad as this character)
Commander Effect:
Non-Unique Fringe followers within 6 squares gain Protective +20 (+20 damage while a wounded ally named Jabba the Hutt is within 6 squares).
9. Mira, Bounty Hunter
Faction: Fringe
Rarity: Very Rare
Cost: 29
Hit Points: 70
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Bounty Hunter +4 (+4 attack against Unique enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
Force Powers:
Force 1
10. Peace Brigade Captain
Faction: Fringe
Rarity: Uncommon
Cost: 12
Hit Points: 50
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Yuuzhan Vong Collaborator (Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target)
Commander Effect:
Followers whose name contains Peace Brigade within 6 squares get +3 attack and +3 defense.
11. Peace Brigade Jedi Hunter
Faction: Fringe
Rarity: Common
Cost: 16
Hit Points: 30
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Yuuzhan Vong Collaborator (Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target)
12. Scarab Mark VI Assassin Droid
Faction: Fringe
Rarity: Uncommon
Cost: 12
Hit Points: 10
Defense: 19
Attack: +4
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can attack only adjacent enemies)
Cloaked (If this character has cover, it cannot be attacked by nonadjacent enemies)
Poison +20 (+20 damage to living enemy; save 11)
Wall Climber ((This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
13. Tyber Zann
Faction: Fringe
Rarity: Very Rare
Cost: 55
Hit Points: 70
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Corrupt 30 (Replaces attacks: range 6; 30 damage to target. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish)
Disruptive (Suppresses enemy commander effects within 6 squares)
Fringe Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad)
Merciless 20 (+20 damage against enemies at half Hit Points or less)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
Commander Effect:
Fringe followers within 6 squares get +4 attack and +10 damage against non-Fringe enemies.
14. Urai Fen
Faction: Fringe
Rarity: Very Rare
Cost: 33
Hit Points: 110
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Merciless 20 (+20 damage against enemies at half Hit Points or less)
Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
Regeneration 20 (If this character doesn't move on his turn, remove 20 damage from him at the end of that turn)
Force Powers:
Force 1
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
15. Ubese Bounty Hunter
Faction: Fringe
Rarity: Common
Cost: 13
Hit Points: 30
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Bounty Hunter +2 (+2 attack against Unique enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with Force ratings)
Melee Attack (Can only attack adjacent enemies)
16. Wookiee Bodyguard
Faction: Fringe
Rarity: Common
Cost: 18
Hit Points: 60
Defense: 13
Attack: +5
Damage: 20
Special Abilities:
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Melee Attack (Can attack only adjacent enemies)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Protective +10 (+10 damage while a wounded Unique ally is within 6 squares)
Wookiee Toughness (Whenever this character takes damage, reduce the damage dealt to 10 with a save of 11)
17. Zann Consortium Grenadier
Faction: Fringe
Rarity: Common
Cost: 6
Hit Points: 10
Defense: 14
Attack: +1
Damage: 10
Special Abilities:
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Mercenary (This character can move only if it cannot make an attack from its starting space)
18. Zann Consortium Mercenary
Faction: Fringe
Rarity: Common
Cost: 14
Hit Points: 30
Defense: 17
Attack: +5
Damage: 20
Special Abilities:
Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 attack)
Disintegration (If this character rolls a natural 20 on an attack, the target is defeated)
Mercenary (This character can move only if it cannot make an attack from its starting space)
1. Anti-Air Turret
2. Azkul, Mercenary Commander
3. Corporate Sector Authority Security Guard
4. Felucian Chieftain
5. Felucian Shaman
6. Felucian Warrior
7. Kouhun
8. Majordomo Bib Fortuna
9. Mira, Bounty Hunter
10. Peace Brigade Captain
11. Peace Brigade Jedi Hunter
12. Scarab Mark VI Assassin Droid
13. Tyber Zann
14. Urai Fen
15. Ubese Bounty Hunter
16. Wookiee Bodyguard
17. Zann Consortium Grenadier
18. Zann Consortium Mercenary
1. Anti-Air Turret
Faction: Fringe
Rarity: Uncommon
Cost: 18
Hit Points: 70
Defense: 12
Attack: +8
Damage: 10
Special Abilities:
Anti-Air (+4 attack and +20 damage against enemies with Flight. This character can attack an enemy with Flight in cover, even if it's not the nearest enemy. This character can make attacks of opportunity against enemies with Flight.)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
2. Azkul, Mercenary Commander
Faction: Fringe
Rarity: Rare
Cost: 25
Hit Points: 70
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique
Mercenary (This character can move only if it cannot make an attack from its starting space)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies)
Commander Effect:
Followers with Mercenary gain Mighty Swing and Momentum.
3. Corporate Sector Authority Security Guard
Faction: Fringe
Rarity: Common
Cost: 6
Hit Points: 20
Defense: 15
Attack: +6
Damage: 0
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
4. Felucian Chieftain
Faction: Fringe
Rarity: Uncommon
Cost: 24
Hit Points: 50
Defense: 18
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Force Powers:
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Blast (Force 1, replaces attacks: range 6; 20 damage save 11)
Commander Effect:
Allied characters whose name contains Felucian gain Twin Attack.
5. Felucian Shaman
Faction: Fringe
Rarity: Uncommon
Cost: 22
Hit Points: 40
Defense: 17
Attack: +7
Damage: 20
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers:
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Commander Effect:
Followers whose name contains Felucian within 6 squares gain Force Renewal 1.
6. Felucian Warrior
Faction: Fringe
Rarity: Common
Cost: 15
Hit Points: 30
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Melee Attack (Can attack only adjacent enemies)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
Force Powers:
Force 2
Force Blast (Force 1, replaces attacks: range 6; 20 damage save 11)
7. Kouhun
Faction: Fringe
Rarity: Common
Cost: 11
Hit Points: 10
Defense: 20
Attack: +6
Damage: 0
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Virulent Poison +30 (+30 damage to living enemy; save 16)
8. Majordomo Bib Fortuna
Faction: Fringe
Rarity: Very Rare
Cost: 19
Hit Points: 40
Defense: 13
Attack: +5
Damage: 10
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Poison +20 (+20 damage to living enemy; save 11)
Rapport (A character named Jabba the Hutt costs 10 less when in the same squad as this character)
Commander Effect:
Non-Unique Fringe followers within 6 squares gain Protective +20 (+20 damage while a wounded ally named Jabba the Hutt is within 6 squares).
9. Mira, Bounty Hunter
Faction: Fringe
Rarity: Very Rare
Cost: 29
Hit Points: 70
Defense: 19
Attack: +8
Damage: 20
Special Abilities:
Bounty Hunter +4 (+4 attack against Unique enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement.)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
Force Powers:
Force 1
10. Peace Brigade Captain
Faction: Fringe
Rarity: Uncommon
Cost: 12
Hit Points: 50
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Yuuzhan Vong Collaborator (Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target)
Commander Effect:
Followers whose name contains Peace Brigade within 6 squares get +3 attack and +3 defense.
11. Peace Brigade Jedi Hunter
Faction: Fringe
Rarity: Common
Cost: 16
Hit Points: 30
Defense: 15
Attack: +5
Damage: 10
Special Abilities:
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Yuuzhan Vong Collaborator (Yuuzhan Vong get +1 Attack for each character with Yuuzhan Vong Collaborator within 4 squares of their target)
12. Scarab Mark VI Assassin Droid
Faction: Fringe
Rarity: Uncommon
Cost: 12
Hit Points: 10
Defense: 19
Attack: +4
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can attack only adjacent enemies)
Cloaked (If this character has cover, it cannot be attacked by nonadjacent enemies)
Poison +20 (+20 damage to living enemy; save 11)
Wall Climber ((This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
13. Tyber Zann
Faction: Fringe
Rarity: Very Rare
Cost: 55
Hit Points: 70
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Unique
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Corrupt 30 (Replaces attacks: range 6; 30 damage to target. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish)
Disruptive (Suppresses enemy commander effects within 6 squares)
Fringe Reinforcements 20 (During setup, after seeing your opponent's squad, you can add up to 20 points of Fringe characters to your squad)
Merciless 20 (+20 damage against enemies at half Hit Points or less)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
Commander Effect:
Fringe followers within 6 squares get +4 attack and +10 damage against non-Fringe enemies.
14. Urai Fen
Faction: Fringe
Rarity: Very Rare
Cost: 33
Hit Points: 110
Defense: 18
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Merciless 20 (+20 damage against enemies at half Hit Points or less)
Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
Regeneration 20 (If this character doesn't move on his turn, remove 20 damage from him at the end of that turn)
Force Powers:
Force 1
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
15. Ubese Bounty Hunter
Faction: Fringe
Rarity: Common
Cost: 13
Hit Points: 30
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Bounty Hunter +2 (+2 attack against Unique enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Jedi Hunter (+4 attack and +10 damage against enemies with Force ratings)
Melee Attack (Can only attack adjacent enemies)
16. Wookiee Bodyguard
Faction: Fringe
Rarity: Common
Cost: 18
Hit Points: 60
Defense: 13
Attack: +5
Damage: 20
Special Abilities:
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Melee Attack (Can attack only adjacent enemies)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Protective +10 (+10 damage while a wounded Unique ally is within 6 squares)
Wookiee Toughness (Whenever this character takes damage, reduce the damage dealt to 10 with a save of 11)
17. Zann Consortium Grenadier
Faction: Fringe
Rarity: Common
Cost: 6
Hit Points: 10
Defense: 14
Attack: +1
Damage: 10
Special Abilities:
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Mercenary (This character can move only if it cannot make an attack from its starting space)
18. Zann Consortium Mercenary
Faction: Fringe
Rarity: Common
Cost: 14
Hit Points: 30
Defense: 17
Attack: +5
Damage: 20
Special Abilities:
Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 attack)
Disintegration (If this character rolls a natural 20 on an attack, the target is defeated)
Mercenary (This character can move only if it cannot make an attack from its starting space)