Post by bountyhunter9 on Jun 25, 2010 12:05:46 GMT -5
Here is the complete list of Separatist minis and their accompanying stats from my new custom set, A Galaxy Divided. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Alto Stratus
2. Cad Bane, Separatist Assassin
3. Count Dooku, Separatist Leader
4. Droideka
5. Geonosian Scout
6. Jango Fett, Separatist Assasin
7. Nimbus Commando
8. Separatist Super Tank
9. Separatist Tactical Droid
10. Sev'rance Tann, Separatist General
1. Alto Stratus
Faction: Separatist
Rarity: Rare
Cost: 28
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Advantageous Cover
Parry
Rapport (Characters named Nimbus Commando cost 1 less when in a squad with this character)
Twin Attack
Commander Effect:
Followers within 6 squares gain Advantageous Cover.
2. Cad Bane, Separatist Assassin
Faction: Separatist
Rarity: Very Rare
Cost: 42
Hit Points: 90
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Flight
Accurate Shot
Opportunist
Evade
Mobile Attack
Jolt
Twin Attack
3. Count Dooku, Separatist Leader
Faction: Separatist
Rarity: Very Rare
Cost: 61
Hit Points: 130
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Deceptive (+10 damage against an enemy who has activated this round)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman styles cannot be used against this character.)
Force Powers:
Force 2
Force Renewal 1
Lightsaber Precision (Force 1: This character gets +10 damage on its next attack)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Commander Effect:
Droids are subject to this effect: Non-Unique followers gain Deceptive against enemies within 6 squares of this character.
4. Droideka
Faction: Separatist
Rarity: Rare
Cost: 38
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Droid
Double Attack
Shields 2
Speed 2
Twin Attack
Wheel Form (This character can move 18 squares if it does not attack)
5. Geonosian Scout
Faction: Separatist
Rarity: Common
Cost: 8
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10
Special Abilities:
Melee Attack
Flight
Recon
Stealth
6. Jango Fett, Separatist Assassin
Faction: Separatist
Rarity: Very Rare
Cost: 45
Hit Points: 120
Defense: 19
Attack: +11
Damage: 10
Special Abilities:
Unique
Flight
Double Attack
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Sniper (Other characters do not provide cover against this character's attack)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
7. Nimbus Commando
Faction: Separatist
Rarity: Uncommon
Cost: 22
Hit Points: 50
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Flight
Grenades 20
Mobile Attack
Stealth
Twin Attack
8. Separatist Super Tank
Faction: Separatist
Rarity: Uncommon
Cost: 44
Hit Points: 130
Defense: 14
Attack: +8
Damage: 30
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Speed 4 (Can move 4 squares and attack, or 8 squares without attacking)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
The heavily armored Super Tank was used by the Separatists in the Second Battle of Geonosis.
9. Separatist Tactical Droid
Faction: Separatist
Rarity: Uncommon
Cost: 21
Hit Points: 50
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Droid
Droid Coordinator (Non-Unique Droid allies gain Speed 8)
Recon
Commander Effect:
At the end of this character's turn, 1 Droid ally within 6 squares may immediately move up to its speed. This move does not provoke attacks of opportunity. During this move, that ally may not attack.
10. Sev'rance Tann, Separatist General
Faction: Separatist
Rarity: Very Rare
Cost: 37
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round)
Tactical Genius (You may roll twice for initiative, choosing either result)
Force Powers:
Force 5
Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
Force Alter (Force 1: range 6; Any one enemy rerolls its last attack)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect:
Droids are subject to this effect: Non-Unique Droid allies within 6 squares get +4 defense.
1. Alto Stratus
2. Cad Bane, Separatist Assassin
3. Count Dooku, Separatist Leader
4. Droideka
5. Geonosian Scout
6. Jango Fett, Separatist Assasin
7. Nimbus Commando
8. Separatist Super Tank
9. Separatist Tactical Droid
10. Sev'rance Tann, Separatist General
1. Alto Stratus
Faction: Separatist
Rarity: Rare
Cost: 28
Hit Points: 90
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack
Advantageous Cover
Parry
Rapport (Characters named Nimbus Commando cost 1 less when in a squad with this character)
Twin Attack
Commander Effect:
Followers within 6 squares gain Advantageous Cover.
2. Cad Bane, Separatist Assassin
Faction: Separatist
Rarity: Very Rare
Cost: 42
Hit Points: 90
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Flight
Accurate Shot
Opportunist
Evade
Mobile Attack
Jolt
Twin Attack
3. Count Dooku, Separatist Leader
Faction: Separatist
Rarity: Very Rare
Cost: 61
Hit Points: 130
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Deceptive (+10 damage against an enemy who has activated this round)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman styles cannot be used against this character.)
Force Powers:
Force 2
Force Renewal 1
Lightsaber Precision (Force 1: This character gets +10 damage on its next attack)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Commander Effect:
Droids are subject to this effect: Non-Unique followers gain Deceptive against enemies within 6 squares of this character.
4. Droideka
Faction: Separatist
Rarity: Rare
Cost: 38
Hit Points: 70
Defense: 18
Attack: +9
Damage: 20
Special Abilities:
Droid
Double Attack
Shields 2
Speed 2
Twin Attack
Wheel Form (This character can move 18 squares if it does not attack)
5. Geonosian Scout
Faction: Separatist
Rarity: Common
Cost: 8
Hit Points: 20
Defense: 16
Attack: +4
Damage: 10
Special Abilities:
Melee Attack
Flight
Recon
Stealth
6. Jango Fett, Separatist Assassin
Faction: Separatist
Rarity: Very Rare
Cost: 45
Hit Points: 120
Defense: 19
Attack: +11
Damage: 10
Special Abilities:
Unique
Flight
Double Attack
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement)
Sniper (Other characters do not provide cover against this character's attack)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
7. Nimbus Commando
Faction: Separatist
Rarity: Uncommon
Cost: 22
Hit Points: 50
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Flight
Grenades 20
Mobile Attack
Stealth
Twin Attack
8. Separatist Super Tank
Faction: Separatist
Rarity: Uncommon
Cost: 44
Hit Points: 130
Defense: 14
Attack: +8
Damage: 30
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
Missiles 40 (Replaces attacks: sight; 40 damage to target and to each character adjacent to that target; save 11)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Speed 4 (Can move 4 squares and attack, or 8 squares without attacking)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
The heavily armored Super Tank was used by the Separatists in the Second Battle of Geonosis.
9. Separatist Tactical Droid
Faction: Separatist
Rarity: Uncommon
Cost: 21
Hit Points: 50
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Droid
Droid Coordinator (Non-Unique Droid allies gain Speed 8)
Recon
Commander Effect:
At the end of this character's turn, 1 Droid ally within 6 squares may immediately move up to its speed. This move does not provoke attacks of opportunity. During this move, that ally may not attack.
10. Sev'rance Tann, Separatist General
Faction: Separatist
Rarity: Very Rare
Cost: 37
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Separatist Reserves 20 (If you roll a 1 for initiative, you can add up to 20 points of Separatist characters to your squad immediately before your first activation of the round)
Tactical Genius (You may roll twice for initiative, choosing either result)
Force Powers:
Force 5
Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
Force Alter (Force 1: range 6; Any one enemy rerolls its last attack)
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Commander Effect:
Droids are subject to this effect: Non-Unique Droid allies within 6 squares get +4 defense.