Post by bountyhunter9 on Jun 24, 2010 18:55:25 GMT -5
Here is the complete list of Fringe minis and their accompanying stats from my new custom set, A Galaxy Divided. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. A'Sharad Hett, Tusken Warlord
2. Beast Trainer
3. Black Sun Bodyguard
4. Bull Rancor
5. Defel Bounty Hunter
6. Drexl Larvae
7. Feeorin Raider
8. GenoHaradan Overseer
9. Gotal Guard
10. Human Pirate
11. Ishi Tib Pirate Captain
12. Ithorian Diplomat
13. Killik
14. Mutated Rancor
15. Nym, Space Pirate
16. Pit Droid
17. Trandoshan Bodygaurd
18. Watto
19. Wookiee Madclaw
20. Xizor, Dark Prince
1. A'Sharad Hett, Tusken Warlord
Faction: Fringe
Rarity: Rare
Cost: 39
Hit Points: 100
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Niman Style (+2 attack and +2 defense while this character has more than half Hit Points remaining)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Force Powers:
Force 4
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Allies whose name contains Tusken Raider get +4 defense and gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving).
2. Beast Trainer
Faction: Fringe
Rarity: Uncommon
Cost: 12
Hit Points: 30
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Empathy (Allies with Savage within 6 squares lose Savage)
Rapport (Characters with Savage cost 1 less when in a squad with this character)
Commander Effect:
Savage characters are subject to these effects: Allies with Savage gain Stable Footing (Not slowed by difficult terrain or low objects). At the end of this character's turn, one ally with Savage within line of sight can immediately move up to 4 squares.
3. Black Sun Bodyguard
Faction: Fringe
Rarity: Common
Cost: 13
Hit Points: 40
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10)
Black Sun Bodyguard (If an adjacent ally whose name contains Xizor or Vigo would take damage from an attack, this character can take the damage instead)
Close-Quarters Fighting (+4 attack against adjacent enemies)
Death Strike (+10 damage against an enemy that is adjacent to an allied character)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 damage against adjacent enemies)
4. Bull Rancor
Faction: Fringe
Rarity: Very Rare
Cost: 62
Hit Points: 200
Defense: 16
Attack: +9
Damage: 30
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Overpowering Swing (On its turn, if this character doesn't move, damage from its attacks cannot be prevented or redirected)
Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from itself at the end of that turn)
Resilient (Immune to critical hits)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
5. Defel Bounty Hunter
Faction: Fringe
Rarity: Common
Cost: 17
Hit Points: 30
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Loner (+4 attack if no allies are within 6 squares)
6. Drexl Larvae
Faction: Fringe
Rarity: Uncommon
Cost: 31
Hit Points: 130
Defense: 15
Attack: +9
Damage: 30
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Demolish (Ignores Damage Reduction of adjacent targets)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
7. Feeorin Raider
Faction: Fringe
Rarity: Uncommon
Cost: 14
Hit Points: 50
Defense: 15
Attack: +8
Damage: 30
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Heavy Weapon (Can't attack and move in the same turn)
8. GenoHaradan Overseer
Faction: Fringe
Rarity: Uncommon
Cost: 24
Hit Points: 50
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
Intuition (Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
Rapport (Characters whose name contains GenoHaradan cost 1 less when in a squad with this character)
Commander Effect:
Allies whose name contains GenoHaradan within 6 squares gain Intuition.
9. Gotal Guard
Faction: Fringe
Rarity: Common
Cost: 12
Hit Points: 40
Defense: 15
Attack: +4
Damage: 10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Opportunist (+4 attack and +10 damage against an enemy who has activated this round)
Quick Reactions (+6 attack when making attacks of opportunity)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
10. Human Pirate
Faction: Fringe
Rarity: Common
Cost: 17
Hit Points: 30
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
Stable Footing (Not slowed by difficult terrain or low objects)
11. Ishi Tib Pirate Captain
Faction: Fringe
Rarity: Uncommon
Cost: 20
Hit Points: 50
Defense: 18
Attack: +7
Damage: 10
Special Abilities:
Cunning Attack
Evade
Twin Attack
Commander Effect:
Followers with Mercenary or whose name contains Pirate within 6 squares gain Advantageous Attack (+10 damage against an enemy who has not activated this round).
12. Ithorian Diplomat
Faction: Fringe
Rarity: Common
Cost: 6
Hit Points: 20
Defense: 11
Attack: +0
Damage: 0
Special Abilities:
Diplomat
Greater Empathy (Allies with Savage within 12 squares lose Savage)
13. Killik
Faction: Fringe
Rarity: Common
Cost: 5
Hit Points: 10
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Killik Swarm (+4 attack and gain Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target] while 4 or more allies whose name contains Killik are within 6 squares)
14. Mutated Rancor
Faction: Fringe
Rarity: Very Rare
Cost: 58
Hit Points: 180
Defense: 15
Attack: +11
Damage: 40
Special Abilities:
Savage
Melee Attack
Double Attack
Melee Reach 2
Regeneration 40 (If this character doesn't move on its turn, remove 40 damage from it at the end of that turn)
Toxic Breath (Replaces turn: range 6; 40 damage to target living enemy and each living character within 2 squares of that target; save 11 to reduce the damage dealt to 10)
15. Nym, Space Pirate
Faction: Fringe
Rarity: Rare
Cost: 50
Hit Points: 110
Defense: 18
Attack: +10
Damage: 30
Special Abilities:
Unique
Double Attack
Disruptive
Evade
Jolt
Rapport (Characters with Mercenary or whose name contains Pirate cost 1 less when in the same squad as this character)
Commander Effect:
Allies with Mercenary or whose name contains Pirate gain Evade and Jolt.
16. Pit Droid
Faction: Fringe
Rarity: Common
Cost: 5
Hit Points: 10
Defense: 10
Attack: +0
Damage: 10
Special Abilities:
Droid
Melee Attack
Repair 10
Industrial Repair 10
17. Trandoshan Bodyguard
Faction: Fringe
Rarity: Common
Cost: 16
Hit Points: 50
Defense: 14
Attack: +6
Damage: 20
Special Abilities:
Avoid Defeat
Bodyguard
Regeneration 10
18. Watto
Faction: Fringe
Rarity: Rare
Cost: 14
Hit Points: 30
Defense: 14
Attack: +0
Damage: 0
Special Abilities:
Unique
Flight
Chance Cube (You may choose to reroll initiative once per round, adding +4 to the result; if your opponent wins initiative when this ability is used, this character is defeated)
Strong Willed (Cannot be affected by Jedi Mind Trick)
19. Wookiee Madclaw
Faction: Fringe
Rarity: Common
Cost: 15
Hit Points: 60
Defense: 14
Attack: +8
Damage: 10
Special Abilities:
Savage
Melee Attack
Double Attack
Ambush
Merciless 20 (+20 damage against enemies at half Hit Points or less)
20. Xizor, Dark Prince
Faction: Fringe
Rarity: Very Rare
Cost: 54
Hit Points: 110
Defense: 22
Attack: +11
Damage: 10
Special Abilities:
Unique
Deceptive (+10 damage against an enemy who has activated this round)
Immediate Black Sun Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of Black Sun characters to your squad, adjacent to this character, immediately before your first activation of the round)
Pheromones (Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
Commander Effect:
Black Sun allies gain Deceptive. Non-Unique Fringe followers who end their move within 6 squares of this character gain Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies).
"If you cannot afford to lose, you should not play the game."
1. A'Sharad Hett, Tusken Warlord
2. Beast Trainer
3. Black Sun Bodyguard
4. Bull Rancor
5. Defel Bounty Hunter
6. Drexl Larvae
7. Feeorin Raider
8. GenoHaradan Overseer
9. Gotal Guard
10. Human Pirate
11. Ishi Tib Pirate Captain
12. Ithorian Diplomat
13. Killik
14. Mutated Rancor
15. Nym, Space Pirate
16. Pit Droid
17. Trandoshan Bodygaurd
18. Watto
19. Wookiee Madclaw
20. Xizor, Dark Prince
1. A'Sharad Hett, Tusken Warlord
Faction: Fringe
Rarity: Rare
Cost: 39
Hit Points: 100
Defense: 19
Attack: +12
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Niman Style (+2 attack and +2 defense while this character has more than half Hit Points remaining)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Force Powers:
Force 4
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Allies whose name contains Tusken Raider get +4 defense and gain Extra Attack (On its turn, this character can make 1 cumulative extra attack instead of moving).
2. Beast Trainer
Faction: Fringe
Rarity: Uncommon
Cost: 12
Hit Points: 30
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Empathy (Allies with Savage within 6 squares lose Savage)
Rapport (Characters with Savage cost 1 less when in a squad with this character)
Commander Effect:
Savage characters are subject to these effects: Allies with Savage gain Stable Footing (Not slowed by difficult terrain or low objects). At the end of this character's turn, one ally with Savage within line of sight can immediately move up to 4 squares.
3. Black Sun Bodyguard
Faction: Fringe
Rarity: Common
Cost: 13
Hit Points: 40
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10)
Black Sun Bodyguard (If an adjacent ally whose name contains Xizor or Vigo would take damage from an attack, this character can take the damage instead)
Close-Quarters Fighting (+4 attack against adjacent enemies)
Death Strike (+10 damage against an enemy that is adjacent to an allied character)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 damage against adjacent enemies)
4. Bull Rancor
Faction: Fringe
Rarity: Very Rare
Cost: 62
Hit Points: 200
Defense: 16
Attack: +9
Damage: 30
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On its turn, this character can make 2 extra attacks instead of moving)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Overpowering Swing (On its turn, if this character doesn't move, damage from its attacks cannot be prevented or redirected)
Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from itself at the end of that turn)
Resilient (Immune to critical hits)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
5. Defel Bounty Hunter
Faction: Fringe
Rarity: Common
Cost: 17
Hit Points: 30
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Loner (+4 attack if no allies are within 6 squares)
6. Drexl Larvae
Faction: Fringe
Rarity: Uncommon
Cost: 31
Hit Points: 130
Defense: 15
Attack: +9
Damage: 30
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can attack only adjacent enemies)
Demolish (Ignores Damage Reduction of adjacent targets)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Mighty Swing (On its turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
7. Feeorin Raider
Faction: Fringe
Rarity: Uncommon
Cost: 14
Hit Points: 50
Defense: 15
Attack: +8
Damage: 30
Special Abilities:
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Heavy Weapon (Can't attack and move in the same turn)
8. GenoHaradan Overseer
Faction: Fringe
Rarity: Uncommon
Cost: 24
Hit Points: 50
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Cunning Attack (+4 attack and +10 damage against an enemy who has not activated this round)
Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
Intuition (Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
Rapport (Characters whose name contains GenoHaradan cost 1 less when in a squad with this character)
Commander Effect:
Allies whose name contains GenoHaradan within 6 squares gain Intuition.
9. Gotal Guard
Faction: Fringe
Rarity: Common
Cost: 12
Hit Points: 40
Defense: 15
Attack: +4
Damage: 10
Special Abilities:
Melee Attack (Can attack only adjacent enemies)
Opportunist (+4 attack and +10 damage against an enemy who has activated this round)
Quick Reactions (+6 attack when making attacks of opportunity)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
10. Human Pirate
Faction: Fringe
Rarity: Common
Cost: 17
Hit Points: 30
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
Stable Footing (Not slowed by difficult terrain or low objects)
11. Ishi Tib Pirate Captain
Faction: Fringe
Rarity: Uncommon
Cost: 20
Hit Points: 50
Defense: 18
Attack: +7
Damage: 10
Special Abilities:
Cunning Attack
Evade
Twin Attack
Commander Effect:
Followers with Mercenary or whose name contains Pirate within 6 squares gain Advantageous Attack (+10 damage against an enemy who has not activated this round).
12. Ithorian Diplomat
Faction: Fringe
Rarity: Common
Cost: 6
Hit Points: 20
Defense: 11
Attack: +0
Damage: 0
Special Abilities:
Diplomat
Greater Empathy (Allies with Savage within 12 squares lose Savage)
13. Killik
Faction: Fringe
Rarity: Common
Cost: 5
Hit Points: 10
Defense: 14
Attack: +2
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Killik Swarm (+4 attack and gain Twin Attack [Whenever this character attacks, it makes 1 extra attack against the same target] while 4 or more allies whose name contains Killik are within 6 squares)
14. Mutated Rancor
Faction: Fringe
Rarity: Very Rare
Cost: 58
Hit Points: 180
Defense: 15
Attack: +11
Damage: 40
Special Abilities:
Savage
Melee Attack
Double Attack
Melee Reach 2
Regeneration 40 (If this character doesn't move on its turn, remove 40 damage from it at the end of that turn)
Toxic Breath (Replaces turn: range 6; 40 damage to target living enemy and each living character within 2 squares of that target; save 11 to reduce the damage dealt to 10)
15. Nym, Space Pirate
Faction: Fringe
Rarity: Rare
Cost: 50
Hit Points: 110
Defense: 18
Attack: +10
Damage: 30
Special Abilities:
Unique
Double Attack
Disruptive
Evade
Jolt
Rapport (Characters with Mercenary or whose name contains Pirate cost 1 less when in the same squad as this character)
Commander Effect:
Allies with Mercenary or whose name contains Pirate gain Evade and Jolt.
16. Pit Droid
Faction: Fringe
Rarity: Common
Cost: 5
Hit Points: 10
Defense: 10
Attack: +0
Damage: 10
Special Abilities:
Droid
Melee Attack
Repair 10
Industrial Repair 10
17. Trandoshan Bodyguard
Faction: Fringe
Rarity: Common
Cost: 16
Hit Points: 50
Defense: 14
Attack: +6
Damage: 20
Special Abilities:
Avoid Defeat
Bodyguard
Regeneration 10
18. Watto
Faction: Fringe
Rarity: Rare
Cost: 14
Hit Points: 30
Defense: 14
Attack: +0
Damage: 0
Special Abilities:
Unique
Flight
Chance Cube (You may choose to reroll initiative once per round, adding +4 to the result; if your opponent wins initiative when this ability is used, this character is defeated)
Strong Willed (Cannot be affected by Jedi Mind Trick)
19. Wookiee Madclaw
Faction: Fringe
Rarity: Common
Cost: 15
Hit Points: 60
Defense: 14
Attack: +8
Damage: 10
Special Abilities:
Savage
Melee Attack
Double Attack
Ambush
Merciless 20 (+20 damage against enemies at half Hit Points or less)
20. Xizor, Dark Prince
Faction: Fringe
Rarity: Very Rare
Cost: 54
Hit Points: 110
Defense: 22
Attack: +11
Damage: 10
Special Abilities:
Unique
Deceptive (+10 damage against an enemy who has activated this round)
Immediate Black Sun Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of Black Sun characters to your squad, adjacent to this character, immediately before your first activation of the round)
Pheromones (Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11)
Commander Effect:
Black Sun allies gain Deceptive. Non-Unique Fringe followers who end their move within 6 squares of this character gain Momentum (If this character has moved this turn, it gets +4 Attack and +10 Damage against adjacent enemies).
"If you cannot afford to lose, you should not play the game."