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Post by Darth Chaos on Jun 21, 2010 1:30:14 GMT -5
Here's our version of Admiral Saul Karath. Obviously, this is after he joined the Sith. Karath was responsible for the destruction of Taris. To reflect this, we modified the Surface Bombardment from the Shadows of the Force promotional scenario. Master Strategist is meant to work in conjunction with Surface Bombardment. In addition to flavorful abilities, we wanted a Sith commander who was REALLY useful, someone on par with Rieekan or Dodonna. Did you know that only one Sith piece has Jedi Hunter? That's just ridiculous. So we gave it to all Sith allies. Rapport will make all those Sith nobody uses a bit cheaper, and giving them Jedi Hunter makes them more useful. And now all those poor Sith Troopers with crappy defense have a chance. 24 points is VERY agressive costing, we know. But the Sith need it. We used the Sith Trooper Commander for the mini. Anyway, let me know if it looks good or if it needs some tweaking. You can find our custom cards here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. DC
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Post by Darth Chaos on Jun 21, 2010 11:30:52 GMT -5
Reduced the range of Jedi Hunter to 6 squares.
Changed Master Strategist so that it only occurs once per round.
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Post by Jm419 on Jun 22, 2010 19:31:22 GMT -5
Very cool piece. I really like Surface Bombardment. Master Strategist is cool, too. I like the Sith brutality factor, by forcing your opponent to reroll their initiative roll.
Well done here.
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Post by bountyhunter9 on Jun 22, 2010 19:51:33 GMT -5
I agree that this is an interesting character. The Rapport and CE would make many of the non-Unique Sith much more effective than they would be without Saul, especially the Sith Guards. The CE and Master Strategist are very good abilities for Saul and the Sith.
The only thing I could see being problematic would be Surface Bombardment. As it is, a simple MTB engine designed around UH Lobot, Gha Nachkt, 10 Mouse Droids, and a Kel Dor BH could let loose 10 consecutive Surface Bombardments without giving up a point, and then one final one with the loss of the Kel Dor. I think that is way too powerful, for any character. I can see what you're going for with the synergy between Master Strategist and Surface Bombardment, but I don't think it could work simply because of the MTB.
Instead, you could make it something like Fire Support Mission, where he has to have LoS to call in the strike. That way Saul's in danger. Even with an MTB, it probably wouldn't be wise to use it unless absolutely necessary or he can do it safely.
Another option would be to make it a once-per-skirmish type ability, where you can use it after the first init roll, or you could give the player a choice of when to use it.
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Post by Darth Chaos on Jun 22, 2010 22:39:11 GMT -5
Very cool piece. I really like Surface Bombardment. Master Strategist is cool, too. I like the Sith brutality factor, by forcing your opponent to reroll their initiative roll. Well done here. Thanks, JM!!!
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Post by Darth Chaos on Jun 22, 2010 22:43:24 GMT -5
I agree that this is an interesting character. The Rapport and CE would make many of the non-Unique Sith much more effective than they would be without Saul, especially the Sith Guards. The CE and Master Strategist are very good abilities for Saul and the Sith. The only thing I could see being problematic would be Surface Bombardment. As it is, a simple MTB engine designed around UH Lobot, Gha Nachkt, 10 Mouse Droids, and a Kel Dor BH could let loose 10 consecutive Surface Bombardments without giving up a point, and then one final one with the loss of the Kel Dor. I think that is way too powerful, for any character. I can see what you're going for with the synergy between Master Strategist and Surface Bombardment, but I don't think it could work simply because of the MTB. Instead, you could make it something like Fire Support Mission, where he has to have LoS to call in the strike. That way Saul's in danger. Even with an MTB, it probably wouldn't be wise to use it unless absolutely necessary or he can do it safely. Another option would be to make it a once-per-skirmish type ability, where you can use it after the first init roll, or you could give the player a choice of when to use it. FSM was our first choice, but it didn't quite fit. We figured that because it requires a roll of a "natural" 1, SB would avoid the MTB teams. Once per game makes SB almost TOO powerful. It could basically eliminate their entire command structure, or severely hinder it, so making it a definite thing seems scary. Thanks for the input!!!
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Post by Jm419 on Jun 23, 2010 22:13:24 GMT -5
^ I was going to post something about that, too, but then I saw the "natural" 1. I figured that was limiting enough, especially on the first initiative roll. 1 in 20 chance, then that's it - and the cost is high for a character without Surface Bombardment. Really, when you're playing this piece, you're gambling that you can get that shot off, but in reality, most of the time, you're playing with an overcosted character. Every now and then, it's appropriate for him to totally destroy the commanders - but far more often than not, the initiative is not a natural 1, for obvious reasons.
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Post by bountyhunter9 on Jun 23, 2010 22:35:03 GMT -5
Ah. I missed the "natural" part. TB wouldn't work in the case. It would be fine, then, as is.
With that cleared up, I would say he looks pretty good. Definitely aggressively costed, especially with Rapport, but he would be a valuable addition to the Sith faction.
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Post by Jm419 on Jun 23, 2010 22:45:52 GMT -5
Yes, that's my opinion as well.
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Post by Darth Chaos on Oct 29, 2010 3:19:58 GMT -5
Thanks, guys! Sorry for the long delay in posting. We moved our store to a new location, my wife got pregnant (midichlorians?), and the cancelation of the game by WOTC all conspired to rob us of our initiative. But we're back.
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