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Post by bountyhunter9 on Feb 20, 2010 21:49:38 GMT -5
Here is the complete list of Republic minis and their accompanying stats from my new custom set, History of Hatred. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Adi Gallia, Jedi Master 2. Jedi Master Agen Kolar 3. Obi-Wan Kenobi, Jedi Hero 4. Republic Commando
1. Adi Gallia, Jedi Master
Cost: 37 Hit Points: 110 Defense: 20 Attack: +11 Damage: 20
Special Abilities: Unique Pilot Melee Attack Double Attack Cunning Attack Intuition
Force Powers: Force 4 Lightsaber Deflect Lightsaber Sweep
2. Jedi Master Agen Kolar
Cost: 40 Hit Points: 140 Defense: 19 Attack: +12 Damage: 20
Special Abilities: Unique Melee Attack Double Attack Lightsaber Duelist Opportunist
Force Powers: Force 1 Force Renewal 1 Lightsaber Defense Lightsaber Riposte Recovery 30 (Force 1, replaces turn: Remove 30 damage from this character)
3. Obi-Wan Kenobi, Jedi Hero
Cost: 58 Hit Points: 120 Defense: 22 Attack: +14 Damage: 20
Special Abilities: Unique Melee Attack Double Attack Lightsaber Duelist Soresu Style
Force Powers: Force 2 Force Renewal 1 Master of the Force 2 Force Absorb Force Push 2 Lightsaber Block Lightsaber Riposte
4. Republic Commando
Cost: 13 Hit Points: 30 Defense: 17 Attack: +9 Damage: 20
Special Abilities: Order 66 Grenades 10 Stealth
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Post by Jm419 on Mar 7, 2010 12:12:55 GMT -5
I like Adi Gallia. She reminds me of Ki-Adi-Mundi - strategic.
Now, is Recovery 30 costed properly? I thought it was Force 2 for Recovery 30.
Duelist + Soresu Style + 22 Base Defense = impossible to hit. Especially with Lightsaber Defense.
Lol. Stealth. Just Stealth.
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Post by bountyhunter9 on Mar 7, 2010 14:09:57 GMT -5
Yeah, it's nice to have a Jedi where Intuition would fit.
Recovery 20 costs 1 FP, and isn't really useful. Doubling the FP cost of the ability should lead to doubling the damage recovered.
Yeah, he's meant to go one-on-one with the Darth Vader in this set. I'm going to drop LS Defense for LS Block, though.
Lol. I forgot a couple of abilities. Adding them in now.
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Post by Jm419 on Mar 9, 2010 18:13:35 GMT -5
Lol. Well, that, and the fact that she's kinda obscure helps with customizing her.
Not necessarily. Look at the Unleashed powers - they cost +1 Force for +10 Damage, in some cases.
LS Block is useless with Soresu. Isn't it? Or is that SSM?
Lol. I always forget Order 66.
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Post by bountyhunter9 on Mar 9, 2010 22:01:02 GMT -5
Yeah, it does. Plus, she's a Jedi Pilot, which allows her to gain Evade and Mobile Attack from my Saesse Tiin in TLF.
That is true, but unleashed Force powers are far different than Recovery. Unleashed FPs usually have other effects in addition to increased damage, whether it's greater push, affects a larger number of characters, a stunning effect, etc. In addition, Recovery 20 is neither effective nor viable, as it replaces turn. Force Heals are much better.
Normal Soresu is just Evade without being Evade (no GMA for you!). LS Block will help in his duel with Vader.
Lol. I do too, except in VF, because around half the pieces in that set had 501st Legion, and around half of those had Order 66. So I got used to it. For that set, at least.
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Post by Jm419 on Mar 14, 2010 22:20:34 GMT -5
Ooh. Good point there. Now that's a fun piece. Fair enough. I think I put a Recovery 30 on a Luke - or a Grevious - around here somewhere. Real easy to get those two confused... EDIT: Nope, no Recovery 30. To be fair, there's Recovery 20 on Grevious and Recovery 40 on Luke...they average out. As for those two abilities, 20 costs 1, replaces turn, and 40 costs 2, and replaces turn. Not that my abilities are the be-all and end-all, but what would you think about making it cost 2 and replacing attacks? That'd be the next logical step. Lol. Yay! That's true. This is old Ben Kenobi? Or young pre-armor Vader? Oh, I suppose. I just went through LaD and checked...we missed two Order 66's.
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Post by bountyhunter9 on Mar 15, 2010 9:16:52 GMT -5
Hmm. Recovery seems like something that should replace turn, because it seems like the character is stopping for meditation or something. Should I just increase the damage recovered to 40 and the FP cost to 2?
It's Obi-Wan from Mustafar and the pre-armor Vader, yeah. That's why Vader doesn't have Dark Armor.
Lol. I had better go through and check my other sets too.
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Post by Jm419 on Mar 15, 2010 17:52:52 GMT -5
Well...is there a Heal 30 from WotC? We could just follow the rule for that one, if there is...I think a Stass Allie from ROTS has that ability. Ah, true. Good point there.
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Post by bountyhunter9 on Mar 15, 2010 22:30:39 GMT -5
Yeah. It costs 2 FP. But then again, all Force Heals cost 2 FP.
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Post by Jm419 on Mar 27, 2010 15:02:47 GMT -5
Really? That's odd...why would anyone ever put a low Force Heal on a piece? Don't we only have 20 and 30, though?
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Post by bountyhunter9 on Mar 27, 2010 15:11:04 GMT -5
Yeah, 20, 30, and 40. All of them cost 2 FP and replace attacks. So I guess ithe decision would be based on how much you would want the Jedi to cost.
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Post by Jm419 on Mar 27, 2010 15:16:40 GMT -5
Right, lowering cost would be about it. Where's the Heal 40? On a Yoda?
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Post by bountyhunter9 on Mar 27, 2010 15:38:44 GMT -5
Cade Skywalker, Bounty Hunter (from LotF). I can't even think of any Yodas that do have a Force Heal, which is startling indeed.
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Post by Jm419 on Mar 29, 2010 18:37:39 GMT -5
Yeah...I put a Force Heal 40 on a Yoda in FotR, I think.
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Post by bountyhunter9 on Mar 29, 2010 19:56:01 GMT -5
Yeah, I remember that. I've probably done it before too. Almost any lightside or neutral Force power would fit on a Yoda.
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