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Post by gwek on Mar 19, 2010 12:25:09 GMT -5
If we can come up with something appropriate, I'd favor a commander effect, since that would allow us to "flavor it" to Joruus without coming up with a new special ability or power.
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Post by Roque Saber on Mar 19, 2010 13:34:20 GMT -5
I think someone had suggested that we work what we would want BM to look like into his CE. Would that work? Or should we just go with something Joruus-y?
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Post by gwek on Mar 19, 2010 14:06:34 GMT -5
I know a few people posted different movement related CEs and variations. Was something like this ever posted?
"Each follower who combines fire may move up to 2 squares before combining fire. That follower is still considered activated."
Although it's not a huge advantage, if used properly, it allows you to "ambush" an opponent with a combined fire attack. Theoretically, it also makes your followers less vulnerable before combining fire (since they can hide a bit), but no less vulnerable after they've revealed themselves.
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Post by Roque Saber on Mar 19, 2010 14:48:39 GMT -5
Did you mean "after combining fire"? Otherwise that would be kind of odd, since you could hypothetically move out of LOS. It's just really prone to problems with the game mechanics. However, one version I had suggested was very similar.
Each follower who combines fire may move up to 2 squares after combining fire.
It was intended to work similarly to what you said. It makes combining fire a little more useful, but I still don't think many people would use it unless the characters didn't get activated. In most situations, additional activations is more important that the benefits of combining fire.
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Post by gwek on Mar 19, 2010 23:14:20 GMT -5
I DID mean before, but I'm not particularly attached to the idea. Just a suggestion.
I think allowing characters to combine fire without activating would give the Imperials a huge advantage when it comes to activation. Since they already have access to initiative superiority, other activation control, position swapping, etc, I think that would probably be a bad idea.
Not saying I love this idea either, but what if we did it as a double-edged sword kinda thing? Like, when an enemy combines fire, it makes a save of 11. If teh save is succesful, not activated. If the save fails--defeated.
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Post by bountyhunter9 on Mar 20, 2010 12:08:44 GMT -5
I like the double-edged idea, but it (potentially) limits combining fire even more that it is already. Defeating the character on a failed save is way too much of a penalty. If they take 10 damage instead, it might work. But considering that most of the shooters used for combining fire in the Empire only have 10 HP, it still might not be worth it. Maybe a defense penalty instead? Or have it so they can activate again, but can't move (or maybe have it so they can't attack instead). There might be more options that just killing them off.
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Post by Roque Saber on Mar 20, 2010 16:38:23 GMT -5
Indeed. The whole concept of combining fire doesn't work effectively in game. Perhaps we should stop trying to make combining fire useful and just go with a "Joruus" CE. That would probably be easier and make him more than another combine fire booster.
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Post by surfrider56 on Mar 21, 2010 12:23:18 GMT -5
Ok, if we can the combined fire CE, what "Joruus" flavored CE would be appropriate? Back to a BM? Perhaps a Dominate/MInd Control where characters immdeiately move X spaces?
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Post by Roque Saber on Mar 21, 2010 13:24:14 GMT -5
I was actually thinking we leave him as is (with WotC BM). We then design a CE, completely exclusive of BM, that has a Joruus flavor. It doesn't need to involve combine fire at all (it might, but doesn't need to).
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Post by Dendrite on Mar 21, 2010 13:47:03 GMT -5
I was actually thinking we leave him as is (with WotC BM). We then design a CE, completely exclusive of BM, that has a Joruus flavor. It doesn't need to involve combine fire at all (it might, but doesn't need to). Perhaps: Whenever a non-unique follower makes a successful attack, it may immediately move 2 squares without provoking attacks of opportunity. or Followers get +4 attack against all enemies that this character has a line of sight to. or When a non-unique follower is attacked by an enemy who is farther than 6 sqaures away, that follower gets +4 defense against that attack or Each follower gets +10 damage if they do not move this turn. or Whenever this character takes damage, one follower may make an immediate attack (or "immediately move 6 sqaures")
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Post by gwek on Mar 23, 2010 20:14:31 GMT -5
Been a few days. Where do we stand?
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Post by surfrider56 on Mar 23, 2010 22:56:56 GMT -5
Apparently, back to WOTC BM + a CE ... seems to be deja vu all over again .........
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Post by Roque Saber on Mar 23, 2010 23:38:06 GMT -5
Yep, just need to nail a CE. I don't know what would fit him though. Something regarding attack or damage bonuses would seem to fit his very malicious nature. Maybe a bonus against wounded enemies?
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Post by gwek on Mar 24, 2010 12:21:40 GMT -5
Ugh. I think the last thing the Imps need is a straight attack or damage booster!
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Post by Roque Saber on Mar 24, 2010 13:39:47 GMT -5
Ok, you're right. They need more competitive options like Republic/Rebels. More options. Your suggestion is?
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