|
Post by surfrider56 on Aug 14, 2010 1:06:25 GMT -5
The only ways I see to streamline him would be to remove SD 40, Dominate, or Battle Meditation. All of them fit, but SD 40, while fun and accurate, could be dropped (IMO). BM fits him well and has good synergy with his CE, and removing Dominate would alter his cost drastically. We could lose SD, but also, could we lose the sentence "The target character cannot move this turn?" Isn't it redundant since at the beiginning of the abilities description, it already states "Replaces Turn."
|
|
|
Post by Dendrite on Aug 14, 2010 9:51:58 GMT -5
I suppose if we must lose something, it should be SD
|
|
|
Post by bountyhunter9 on Aug 14, 2010 16:14:46 GMT -5
The only ways I see to streamline him would be to remove SD 40, Dominate, or Battle Meditation. All of them fit, but SD 40, while fun and accurate, could be dropped (IMO). BM fits him well and has good synergy with his CE, and removing Dominate would alter his cost drastically. We could lose SD, but also, could we lose the sentence "The target character cannot move this turn?" Isn't it redundant since at the beiginning of the abilities description, it already states "Replaces Turn." That clause of Dominate applies to the target of the ability, not the actual character using Dominate. I think it is necessary to include that part, since removing it would change what the ability does.
|
|
|
Post by gwek on Aug 14, 2010 23:29:13 GMT -5
If he were to fit on a card, do we like him as-is? If so, now that GF is back, maybe we should see if he can fit him on a card (with or without Self-Destruct). Short of sort of starting from scratch, I'm really not sure what to do to streamline him.
|
|
|
Post by Dendrite on Aug 15, 2010 9:51:54 GMT -5
If he fits, he's fine to me
|
|
|
Post by surfrider56 on Aug 15, 2010 11:12:52 GMT -5
If he fits, he's fine to me @ BH .... my mistake on the reading of the ability .... you're right. Many of these we seem to all agree on insofar as if they fit, we like many as is ......
|
|
|
Post by gwek on Aug 15, 2010 22:58:19 GMT -5
So how about the following course of action:
1) Unless anyone objects, we re-approve him as described below (with no flavor text)
2) If GF can make the card look pretty, we go with it.
3) If he can't, we cut Self-Destruct and drop the cost by... 2?
4) If he still can't make it fit, we un-approve him and try again.
Yes? No?
Joruus C'baoth Faction: Imperial Cost: 49 Hit Points: 110 Defense: 20 Attack: +0 Damage: 0
Unique Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.) Self Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
Force 3. Force Renewal 1 Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire) Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Commander Effect: Whenever an adjacent follower makes an attack that benefits from combined fire, damage from that attack cannot be prevented or redirected.
|
|
|
Post by Dendrite on Aug 16, 2010 10:02:27 GMT -5
Yes
|
|
|
Post by gwek on Aug 16, 2010 11:03:53 GMT -5
So that's 2 votes in favor of "If it ain't broke..."
|
|
|
Post by bountyhunter9 on Aug 16, 2010 17:20:30 GMT -5
So how about the following course of action: 1) Unless anyone objects, we re-approve him as described below (with no flavor text) 2) If GF can make the card look pretty, we go with it. 3) If he can't, we cut Self-Destruct and drop the cost by... 2? 4) If he still can't make it fit, we un-approve him and try again. Yes? No? Joruus C'baothFaction: Imperial Cost: 49 Hit Points: 110 Defense: 20 Attack: +0 Damage: 0 UniqueDominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.) Self Destruct 40 (When this character is defeated, each adjacent character takes 40 damage) Force 3. Force Renewal 1Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire) Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16) Commander Effect:Whenever an adjacent follower makes an attack that benefits from combined fire, damage from that attack cannot be prevented or redirected. Agreed. As a side note, did anybody notice the interesting dynamics the CE creates with SD 40? It's something I just noticed now. It's interesting how all of his abilities, other than FL 4, have some form of synergy with the others. We've truly done an exceptional job with Joruus, assuming his stats fit on a card. Good work, everyone.
|
|
|
Post by gwek on Aug 16, 2010 21:08:11 GMT -5
Yeah, definitely some nice synergy. Hopefully, he'll fit!
Joruus C'baoth Faction: Imperial Cost: 49 Hit Points: 110 Defense: 20 Attack: +0 Damage: 0
Unique Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.) Self Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
Force 3. Force Renewal 1 Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire) Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Commander Effect: Whenever an adjacent follower makes an attack that benefits from combined fire, damage from that attack cannot be prevented or redirected.
|
|