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Post by Dendrite on Dec 11, 2009 19:53:39 GMT -5
Alto Stratus - Seperatist - 29 pts
HP: 90 DEF: 17 ATT: 9 DA: 20
-Unique -Parry -Stable Footing -Bloodthirsty -Avoid Defeat
CE: Seperatist followers within 6 squares gain Jedi Hunter and Bloodthirsty
I think this guy could be a pretty unique piece. I gave him Avoid defeat because of all the cloase shaves he had on Jabiim, and Bloodthirsty for extra damage that also worked for character. Since droids can't very well be rallied, I restricted his CE, but Jedi Hunter and Bloodthirst fit well. Flight is from his repulsor boots.
EDIT: Editted
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Post by Roque Saber on Dec 11, 2009 22:54:27 GMT -5
We've got an existing custom for this piece, so let's try to work off of it. LinkHe's got a sword and shield so Melee/Parry and a reasonably high base defense would work well. Avoid Defeat and Bloodthirsty fit the character as does the CE. Also, since he's giving out JH, it would make sense for him to have it. Also, since he would have Melee, he probably deserves (*cough*needs*cough*) a HP boost. Good work so far!
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Post by gwek on Dec 12, 2009 2:03:39 GMT -5
Been a while since I've read the Battle of Jabiim, so I have to reply on Wookieepedia (sigh).
Is Flight appropriate? Per the site, Alto's Nimbus Commandos wore repulsor skates "that allowed them to glide across the mud terrain of Jabiim." To me, that sounds more like Stable Footing than Flight.
I could see Bloodthirsty, but I think Jedi Hunter should be reserved for those who truly hate and hunt the Jedi (which Status didn't quite fit into).
I agree with the suggestion to make him a melee piece, and also agree that Parry is appropriate.
I buy Avoid defeat (because of the close scrapes) and could even see it as a commander effect, because he was a morale-booster. He has a definite political agenda, however, so I could see a faction-specific commander effect.
What do you think of:
"Separatist followers gain Avoid Defeat and Stable Footing."
I think something like that helps give folk a reason to play non-Droid Seps.
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Post by Dendrite on Dec 12, 2009 12:19:14 GMT -5
I'll see what I can do.
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Post by Roque Saber on Dec 12, 2009 12:58:23 GMT -5
Alto Stratus - Seperatist - 29 pts
HP: 100 DEF: 19 ATT: 9 DA: 20
-Unique -Melee Attack -Parry -Stable Footing -Bloodthirsty -Avoid Defeat
CE: Seperatist followers gain Avoid Defeat and Stable Footing
So here's what we've got. At this point, I think he's woefully underpowered. He's got a max of 30 damage when Bloodthirsty is activated. I think a second attack (Double or Twin) and a damage booster might do the trick.
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Post by bountyhunter9 on Dec 12, 2009 14:26:35 GMT -5
Is this guy supposed to be a beatstick or politician? I thought he was the latter. Of course, I know very little about the character, but to me a politician shouldn't have 100 HP and Twin+Bloodthristy+whatever damage booster you're suggesting.
Also, I think his commander effect is what's underpowered. Don't get me wrong, Avoid Defeat and Stable Footing a great abilities, but it gives me no incentive to play living over Droid Seps. I think something more powerful would be in order there.
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Post by Roque Saber on Dec 12, 2009 15:10:31 GMT -5
Wookieepedia ArticleHe's more the beatstick, he was good enough to take down a Jedi and chop his head off. O.O He preferred to fight with swords and led the Nimbus Commandos on Jabiim very effectively against republic forces. As for the CE, I don't think he was supposed to make you play living Seps over droids. He's just added incentive. Whorm already makes them tough, Alto is a throw-in fighter with a nifty CE.
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Post by gwek on Dec 12, 2009 23:58:29 GMT -5
Agreed. He should be basically statted like a mid-tier Jedi commander... but with a wide bag of tricks (which he currently has, I think), in place of Force powers.
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Post by bountyhunter9 on Dec 13, 2009 10:29:07 GMT -5
Okay, just making sure.
Still, I don't feel the CE does him justice (what he sounds like, anyway, I've never read the book or whatever he's in). I mean, you could give all living Seps: Stable Footing, Avoid Defeat, Sniper, Wall Climber, etc, or you could actually give them something that would give someone some incentive to play them, such as Cunning Attack or Mobile Attack, etc. You mentioned him leading these Commando guys, so (assuming said Commandos would have Stealth) we could have him give SS to Commandos, or even characters. Just throwing some ideas out there.
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Post by gwek on Dec 13, 2009 11:38:23 GMT -5
In the comic, what he mostly does, if I recall correctly, is lead his troops throuigh mud and raid. I think a manueverability thing is more appropriate than a damage booster.
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Post by bountyhunter9 on Dec 13, 2009 13:36:54 GMT -5
Appropriate? Yes. Playable? No. He can give out Stable Footing, that's fine, but I think something more offensive than Avoid Defeat would work better.
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Post by Roque Saber on Dec 13, 2009 15:12:14 GMT -5
Remember, he was leading a guerilla resistance. I think tricks and stealth would be more fitting than a big bang. Possibly give Sep followers Stealth and something else....
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Post by gwek on Dec 13, 2009 23:57:54 GMT -5
While I know that Avoid Defeat isn't all that great, I think you guys may be undervaluing it, especially in the Sep faction.
Most of the non-Uniques it would impact have 30 or less HP, which means that a single shot will take them down these days. Avoid Defeat, even though it only succeeds 25% of the time, essentially doubles the life expectancy of the pieces that succeed.
The vast majority of Uniques who would benefit have Force ratings, which means they can re-roll saves, maximizing their chances of living to fight another activation.
I'm not saying it's spectacular, but I think in the right squad, it's definitely a potent (if subtle) advantage. Pair it with Stable Footing, and you've got a squad that can manuever better and survive longer.
*****
Stealth (or even Cloaked) might be viable, although I would suggest limiting it to non-Uniques then. Do we really want Dooku, Grievious, and Durge running around with Stealth?
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Post by bountyhunter9 on Dec 14, 2009 14:02:26 GMT -5
Stealth could work, though it would be odd to have an entire squad with Stealth. Maybe not. Idk. Maybe +10 damage against adjacent characters? Or Ambush? Those would fit the guerilla theme, and be fun with Stable Footing.
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Post by Roque Saber on Dec 14, 2009 14:07:00 GMT -5
But for Ambush, they would need multiple attacks, which not all non-uniques have. gwek I see your point of Avoid Defeat, but's its still only 25%. Thats 1 in every 4. You aren't usually running a lot more than that in a single squad when you are also spending points on Alto, support pieces, and maybe even beats.
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