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Post by Darth Chaos on Dec 5, 2009 22:32:51 GMT -5
Here's a slightly revised version of our Revanchist. I found a cool Affinity on someone else's version, and decided to appropriate it. I like it because it allows the use of SO many more figures in the OR faction. The downside is you can also bring Sith characters in, but you take the good with the bad. Anyway, let me know if it looks good or if it needs some tweaking. You can find our custom cards here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. DC
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Post by bountyhunter9 on Dec 5, 2009 22:48:38 GMT -5
This is an interesting character. I like the swap, it's unique and pretty cool too. The Affinity is interesting, and it does bring in a ton of characters for the OR. I think it looks pretty balanced. Nice work.
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Post by Darth Chaos on Dec 6, 2009 20:16:51 GMT -5
This is an interesting character. I like the swap, it's unique and pretty cool too. The Affinity is interesting, and it does bring in a ton of characters for the OR. I think it looks pretty balanced. Nice work. I'm going to change the Affinity to read: Affinity (Non-unique Force users whose name contains Jedi may be in your squad regardless of faction) That'll limit the number of Imperial and Sith that'd be available.
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Post by bountyhunter9 on Dec 7, 2009 15:46:13 GMT -5
Good idea. It would be kind of weird bringing in a Sith Assassin or Dark Side Marauder into the OR. Although it would still allow you to bring in Dark Jedi and Dark Jedi Masters, that can't be helped. So you could bring in:
Dark Jedi Dark Jedi Master Exceptional Jedi Apprentice CS Jedi Guardian Jedi Knight Jedi Padawn Jedi Weapon Master (!!!) Young Jedi Knight
I don't think any of them are broken with the OR, though bringing in JWMs and combining them with this guys CE and the OR's Jedi Battlemasters would be fun.
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Post by Roque Saber on Dec 7, 2009 16:50:53 GMT -5
Someone on Wizo's suggested changing the affinity to non-uniques whose name contains Jedi.
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Post by Darth Chaos on Dec 7, 2009 22:00:31 GMT -5
Someone on Wizo's suggested changing the affinity to non-uniques whose name contains Jedi. Yeah, it was Gwek.
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Post by Roque Saber on Dec 8, 2009 0:45:22 GMT -5
Oh, well what do ya know. So did you still want to keep Mando Hunter, is there a specific reason that it is there?
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Post by Darth Chaos on Dec 8, 2009 13:04:27 GMT -5
Oh, well what do ya know. So did you still want to keep Mando Hunter, is there a specific reason that it is there? It's fairly useless in the game, but it really fits the character. After all, The Revanchist's whole purpose was to rally the Jedi against the horde or Mandalorians taking over the galaxy.
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Post by Roque Saber on Dec 8, 2009 17:51:41 GMT -5
So the question is do you want a playable piece or a canonically correct one?
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Post by Darth Chaos on Dec 8, 2009 18:39:09 GMT -5
So the question is do you want a playable piece or a canonically correct one? I think it's still playable, even with Mando Hunter. I could add something else that's kick-ass, like Jedi Hunter (which wouldn't necessarily be right), but I think every fig needs SOME aspect that's not completely awesome.
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Post by saber1 on Dec 8, 2009 18:53:16 GMT -5
So the question is do you want a playable piece or a canonically correct one? They aren't necessarily mutually exclusive. Mando Hunter, while limited, isn't useless. And you are judging it without taking into account the rise of the Mando faction following future sets.
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Post by bountyhunter9 on Dec 8, 2009 19:35:27 GMT -5
I always found Mando Hunter to be a really weird ability. I can't see why WotC introduced it. While it does fit certain characters, similar abilities would fit on other characters. For example, Anakin Skywalker could have Droid Hunter, Corran Horn could have Yuuzhan Vong Hunter, etc.
While it would fit the Revanchist, it depends, like RS said, if you want an accurate piece or one who makes the best of the abilities he has. You could swap Mando Hunter for something that gives a bonus against non-Uniques, or against troopers, or for something as simple as Cunning Attack, etc.
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Post by Darth Chaos on Dec 8, 2009 21:33:53 GMT -5
So the question is do you want a playable piece or a canonically correct one? They aren't necessarily mutually exclusive. Mando Hunter, while limited, isn't useless. And you are judging it without taking into account the rise of the Mando faction following future sets. I agree, I don't think the ability is useless. In fact, we've created a bunch of Mando characters trying to expand the faction on our own. But in terms of the meta, it's not the most useful expenditure of points. I'm hoping we see some more Mando characters in future sets!
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Post by Roque Saber on Dec 9, 2009 0:11:01 GMT -5
So the question is do you want a playable piece or a canonically correct one? They aren't necessarily mutually exclusive. Mando Hunter, while limited, isn't useless. And you are judging it without taking into account the rise of the Mando faction following future sets. Yes, the Mando faction might (and hopefully will) get more pieces in the future, but that doesn't change the fact that it isn't one of the 4 factions that are mainly played. I mean, it's impossible to not see that Republic/Seps/Rebels/and Imps get the most attention, and for good reason. I wasn't saying Mando Hunter is useless, it just isn't reliable enough to be the only damage booster on a 64 point piece.
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Post by Darth Chaos on Dec 9, 2009 12:55:27 GMT -5
They aren't necessarily mutually exclusive. Mando Hunter, while limited, isn't useless. And you are judging it without taking into account the rise of the Mando faction following future sets. Yes, the Mando faction might (and hopefully will) get more pieces in the future, but that doesn't change the fact that it isn't one of the 4 factions that are mainly played. I mean, it's impossible to not see that Republic/Seps/Rebels/and Imps get the most attention, and for good reason. I wasn't saying Mando Hunter is useless, it just isn't reliable enough to be the only damage booster on a 64 point piece. Yeah, I can see your point. But he's got a pretty good CE, imo. And with Lightsaber Throw 2, he can make 2 attacks from 6 away, then move six to base the target, then go first because of master tactician, which has the potential to be fairly nasty with such a high attack. So he can do a possible 80 damage relatively quickly, not to mention the ripostes. I don't think of The Revanchist as a beatstick, necessarily. Strong in the Force, charismatic, aligned against the Mandos, and a brilliant military commander are generally what comes to my mind.
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