Post by bountyhunter9 on Nov 5, 2009 18:41:49 GMT -5
Here is the complete list of Imperial minis and their accompanying stats from my new custom set, The Living Force. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Darth Vader, Sith'ari
2. Imperial Moff
3. General Cassio Tagge
4. Maximilian Veers
1. Darth Vader, Sith'ari
Cost: 92
Hit Points: 140
Defense: 24
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Jedi Hunter
Dark Armor
Djem So Style Mastery
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Lightsaber Reflect (Force 2: When hit by a non-melee attack, this character takes no damage with a save of 11 and the attacking characters takes damage equal to the prevented damage, save 11)
Master Lightsaber Throw (Force 2, replaces attacks: Choose one target enemy within range 6. Make 2 attacks against that target. Damage from these attacks cannot be prevented or redirected)
Deadly Force Grip (Force 1, replaces attacks: sight; 20 damage)
Commander Effect:
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Followers within 6 squares gain Squad Firepower.
"There'll be no one to stop us this time."
2. Imperial Moff
Cost: 14
Hit Points: 40
Defense: 14
Attack: +5
Damage: 10
Special Abilities:
Opportunist
Trooper Coordinator (Trooper allies gain Speed 8)
Commander Effect:
At the end of this character's turn, 1 trooper ally within 6 squares may immediately move up to its speed.
3. General Cassio Tagge
Cost: 18
Hit Points: 40
Defense: 14
Attack: +5
Damage: 10
Special Abilities:
Unique
Advantageous Attack
Commander Effect:
Followers within 6 squares gain Deadeye.
4. Maximilian Veers
Cost: 17
Hit Points: 60
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Unique
Synchronized Fire (Trooper followers who combine fire with this character grant +6 attack instead of +4)
Commander Effect:
The attacks of adjacent allies cannot be prevented or redirected.
"They call that a defense?"
1. Darth Vader, Sith'ari
2. Imperial Moff
3. General Cassio Tagge
4. Maximilian Veers
1. Darth Vader, Sith'ari
Cost: 92
Hit Points: 140
Defense: 24
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Jedi Hunter
Dark Armor
Djem So Style Mastery
Force Powers:
Force 2
Force Renewal 1
Master of the Force 2
Lightsaber Reflect (Force 2: When hit by a non-melee attack, this character takes no damage with a save of 11 and the attacking characters takes damage equal to the prevented damage, save 11)
Master Lightsaber Throw (Force 2, replaces attacks: Choose one target enemy within range 6. Make 2 attacks against that target. Damage from these attacks cannot be prevented or redirected)
Deadly Force Grip (Force 1, replaces attacks: sight; 20 damage)
Commander Effect:
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Followers within 6 squares gain Squad Firepower.
"There'll be no one to stop us this time."
2. Imperial Moff
Cost: 14
Hit Points: 40
Defense: 14
Attack: +5
Damage: 10
Special Abilities:
Opportunist
Trooper Coordinator (Trooper allies gain Speed 8)
Commander Effect:
At the end of this character's turn, 1 trooper ally within 6 squares may immediately move up to its speed.
3. General Cassio Tagge
Cost: 18
Hit Points: 40
Defense: 14
Attack: +5
Damage: 10
Special Abilities:
Unique
Advantageous Attack
Commander Effect:
Followers within 6 squares gain Deadeye.
4. Maximilian Veers
Cost: 17
Hit Points: 60
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Unique
Synchronized Fire (Trooper followers who combine fire with this character grant +6 attack instead of +4)
Commander Effect:
The attacks of adjacent allies cannot be prevented or redirected.
"They call that a defense?"