Post by bountyhunter9 on Nov 5, 2009 18:09:42 GMT -5
Here is the complete list of Republic minis and their accompanying stats from my new custom set, The Living Force. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Kento Marek, Jedi Knight
2. Saesse Tiin, Jedi Master
3. Eeth Koth, Jedi Master
4. Jedi General
5. Alpha ARC Trooper
6. ARC Heavy Gunner
7. Chancellor Palpatine
8. Temple Guard
9. Temple Vanguard
10. Temple Guard Captain
11. Plo Koon, Jedi Master
12. Kit Fisto, Jedi Master
13. Qui-Gon Jinn, Champion of the Force
14. High Jedi General
15. Mace Windu, Hero of Haruun Kal
16. Force Master
1. Kento Marek, Jedi Knight
Cost: 33
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Disguise (This character gains Diplomat until he attacks or damages an enemy)
Force Powers:
Force 1
Force Renewal 1
Force Push 2
Lightsaber Deflect
Knight Speed
2. Saesee Tiin, Jedi Master
Cost: 37
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Pilot
Melee Attack
Double Attack
Cunning Attack
Quick Reactions (+6 attack on attacks of opportunity)
Force Powers:
Force 5
Lightsaber Block
Anticipation
Commander Effect:
Pilot followers gain Evade and Mobile Attack.
3. Eeth Koth, Jedi Master
Cost: 41
Hit Points: 110
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 1
Force Renewal 1
Lightsaber Deflect
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Crucitorn (Force 1: When this character takes damage, reduce the damage dealt by 10)
4. Jedi General
Cost: 24
Hit Points: 70
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Force 4
Lightsaber Deflect
Force Strike (Force 1, replaces attacks: range 6; 30 damage to 1 enemy Droid or 1 enemy with Mounted Weapon)
Commander Effect:
Non-Unique followers with Order 66 within 6 squares gain +4 attack against an enemy who has not activated this round.
5. Alpha ARC Trooper
Cost: 19
Hit Points: 50
Defense: 18
Attack: +7
Damage: 20
Special Abilities:
Order 66
Double Attack
Grenades 20
Stealth
6. ARC Heavy Gunner
Cost: 15
Hit Points: 40
Defense: 14
Attack: +4
Damage: 30
Special Abilities:
Heavy Weapon
Double Attack
Reciprocating Blaster (Whenever this character scores a hit on an enemy that has not moved this round with a roll of 13 or greater, he may make one extra attack against the same target)
Penetration 20
7. Chancellor Palpatine
Cost: 22
Hit Points: 70
Defense: 15
Attack: +0
Damage: 0
Special Abilities:
Unique
Persuasive Powers (Replaces attacks: sight; target non-Unique enemy of cost 20 or less joins your squad, save 6; you may increase the save to 11 by spending a Force point)
Republic Reserves 20
Betrayal
Force Powers:
Force 5
Shroud of the Dark Side (Force 1, replaces attacks: This character cannot be targeted by nonadjacent enemies for the remainder of the round)
Anticipation
"I love democracy. I love the Republic."
8. Temple Guard
Cost: 11
Hit Points: 30
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Squad Firepower
Synergy (+4 attack and +4 defense as long as an ally with a Force rating is within 6 squares)
9. Temple Vanguard
Cost: 16
Hit Points: 50
Defense: 14
Attack: +4
Damage: 10
Special Abilities:
Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Synergy (+4 attack and +4 defense as long as an ally with a Force rating is within 6 squares)
Missiles 20
10. Temple Guard Captain
Cost: 18
Hit Points: 40
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Synergy (+4 attack and +4 defense as long as an ally with a Force rating is within 6 squares)
Commander Effect:
Whenever a follower within 6 squares would take damage from a special ability whose name contains Bodyguard, reduce the damage dealt by 10.
11. Plo Koon, Jedi Master
Cost: 42
Hit Points: 120
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Pilot
Melee Attack
Double Attack
Parry
Force Powers:
Force 2
Force Renewal 1
Electric Judgement (Force 2, replaces attacks: range 6; 20 damage to target and two characters adjacent to that target)
Force Push 3
Lightsaber Precision
An expert pilot and swordsman, Plo Koon is one of the few Jedi to ever defeat Master Yoda in a sparring match with the lightsaber.
12. Kit Fisto, Jedi Master
Cost: 49
Hit Points: 130
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Shii-Cho Style Mastery (+4 attack and +4 defense while 3 or more enemies are within 6 squares)
Force Powers:
Force 1
Force Renewal 1
Lightsaber Assault
Lightsaber Deflect
Surprise Move
13. Qui-Gon Jinn, Champion of the Force
Cost: 49
Hit Points: 120
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Assault (This character can make extra attacks even if he moves on his turn)
Ataru Style
Force Powers:
Force 2
Force Renewal 1
Jedi Mind Trick
Lightsaber Deflect
Lightsaber Riposte
Lightsaber Precision
14. High Jedi General
Cost: 38
Hit Points: 110
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Flurry Attack
Advantageous Attack
Force Powers:
Force 5
Lightsaber Defense
Master Speed
Force Stun
Commander Effect:
Followers within 6 squares with a Force rating or with Order 66 gain Double Attack.
15. Mace Windu, Hero of Haruun Kal
Cost: 70
Hit Points: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Flurry Attack
Vaapad-Style Mastery (Scores a critical hit on an attack roll of natural 18, 19, or 20; damage from this character's attacks cannot be prevented or redirected)
Force Powers:
Force 2
Force Renewal 1
Shatterpoint
Master Speed
Lightsaber Assault
Lightsaber Defense
"For the Order and the Republic, I will give anything and everything, including my life."
16. Force Master
Cost: 28
Hit Points: 60
Defense: 20
Attack: +0
Damage: 0
Special Abilities:
Mettle
Evade
Light Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Mettle)
Force Powers:
Force 2
Master Force Renewal (When this character activates, he gains 1 Force point and makes a save of 11. On a success he gains another Force point)
Master of the Force 2
Force Stun
Force Heal 20
Force Alter
Force Spirit 4
1. Kento Marek, Jedi Knight
2. Saesse Tiin, Jedi Master
3. Eeth Koth, Jedi Master
4. Jedi General
5. Alpha ARC Trooper
6. ARC Heavy Gunner
7. Chancellor Palpatine
8. Temple Guard
9. Temple Vanguard
10. Temple Guard Captain
11. Plo Koon, Jedi Master
12. Kit Fisto, Jedi Master
13. Qui-Gon Jinn, Champion of the Force
14. High Jedi General
15. Mace Windu, Hero of Haruun Kal
16. Force Master
1. Kento Marek, Jedi Knight
Cost: 33
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Twin Attack
Disguise (This character gains Diplomat until he attacks or damages an enemy)
Force Powers:
Force 1
Force Renewal 1
Force Push 2
Lightsaber Deflect
Knight Speed
2. Saesee Tiin, Jedi Master
Cost: 37
Hit Points: 110
Defense: 20
Attack: +13
Damage: 20
Special Abilities:
Unique
Pilot
Melee Attack
Double Attack
Cunning Attack
Quick Reactions (+6 attack on attacks of opportunity)
Force Powers:
Force 5
Lightsaber Block
Anticipation
Commander Effect:
Pilot followers gain Evade and Mobile Attack.
3. Eeth Koth, Jedi Master
Cost: 41
Hit Points: 110
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Force Powers:
Force 1
Force Renewal 1
Lightsaber Deflect
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Crucitorn (Force 1: When this character takes damage, reduce the damage dealt by 10)
4. Jedi General
Cost: 24
Hit Points: 70
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Force Powers:
Force 4
Lightsaber Deflect
Force Strike (Force 1, replaces attacks: range 6; 30 damage to 1 enemy Droid or 1 enemy with Mounted Weapon)
Commander Effect:
Non-Unique followers with Order 66 within 6 squares gain +4 attack against an enemy who has not activated this round.
5. Alpha ARC Trooper
Cost: 19
Hit Points: 50
Defense: 18
Attack: +7
Damage: 20
Special Abilities:
Order 66
Double Attack
Grenades 20
Stealth
6. ARC Heavy Gunner
Cost: 15
Hit Points: 40
Defense: 14
Attack: +4
Damage: 30
Special Abilities:
Heavy Weapon
Double Attack
Reciprocating Blaster (Whenever this character scores a hit on an enemy that has not moved this round with a roll of 13 or greater, he may make one extra attack against the same target)
Penetration 20
7. Chancellor Palpatine
Cost: 22
Hit Points: 70
Defense: 15
Attack: +0
Damage: 0
Special Abilities:
Unique
Persuasive Powers (Replaces attacks: sight; target non-Unique enemy of cost 20 or less joins your squad, save 6; you may increase the save to 11 by spending a Force point)
Republic Reserves 20
Betrayal
Force Powers:
Force 5
Shroud of the Dark Side (Force 1, replaces attacks: This character cannot be targeted by nonadjacent enemies for the remainder of the round)
Anticipation
"I love democracy. I love the Republic."
8. Temple Guard
Cost: 11
Hit Points: 30
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Squad Firepower
Synergy (+4 attack and +4 defense as long as an ally with a Force rating is within 6 squares)
9. Temple Vanguard
Cost: 16
Hit Points: 50
Defense: 14
Attack: +4
Damage: 10
Special Abilities:
Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Synergy (+4 attack and +4 defense as long as an ally with a Force rating is within 6 squares)
Missiles 20
10. Temple Guard Captain
Cost: 18
Hit Points: 40
Defense: 16
Attack: +8
Damage: 10
Special Abilities:
Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
Synergy (+4 attack and +4 defense as long as an ally with a Force rating is within 6 squares)
Commander Effect:
Whenever a follower within 6 squares would take damage from a special ability whose name contains Bodyguard, reduce the damage dealt by 10.
11. Plo Koon, Jedi Master
Cost: 42
Hit Points: 120
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Pilot
Melee Attack
Double Attack
Parry
Force Powers:
Force 2
Force Renewal 1
Electric Judgement (Force 2, replaces attacks: range 6; 20 damage to target and two characters adjacent to that target)
Force Push 3
Lightsaber Precision
An expert pilot and swordsman, Plo Koon is one of the few Jedi to ever defeat Master Yoda in a sparring match with the lightsaber.
12. Kit Fisto, Jedi Master
Cost: 49
Hit Points: 130
Defense: 21
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Shii-Cho Style Mastery (+4 attack and +4 defense while 3 or more enemies are within 6 squares)
Force Powers:
Force 1
Force Renewal 1
Lightsaber Assault
Lightsaber Deflect
Surprise Move
13. Qui-Gon Jinn, Champion of the Force
Cost: 49
Hit Points: 120
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Assault (This character can make extra attacks even if he moves on his turn)
Ataru Style
Force Powers:
Force 2
Force Renewal 1
Jedi Mind Trick
Lightsaber Deflect
Lightsaber Riposte
Lightsaber Precision
14. High Jedi General
Cost: 38
Hit Points: 110
Defense: 20
Attack: +11
Damage: 20
Special Abilities:
Melee Attack
Double Attack
Flurry Attack
Advantageous Attack
Force Powers:
Force 5
Lightsaber Defense
Master Speed
Force Stun
Commander Effect:
Followers within 6 squares with a Force rating or with Order 66 gain Double Attack.
15. Mace Windu, Hero of Haruun Kal
Cost: 70
Hit Points: 150
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Triple Attack
Flurry Attack
Vaapad-Style Mastery (Scores a critical hit on an attack roll of natural 18, 19, or 20; damage from this character's attacks cannot be prevented or redirected)
Force Powers:
Force 2
Force Renewal 1
Shatterpoint
Master Speed
Lightsaber Assault
Lightsaber Defense
"For the Order and the Republic, I will give anything and everything, including my life."
16. Force Master
Cost: 28
Hit Points: 60
Defense: 20
Attack: +0
Damage: 0
Special Abilities:
Mettle
Evade
Light Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains Mettle)
Force Powers:
Force 2
Master Force Renewal (When this character activates, he gains 1 Force point and makes a save of 11. On a success he gains another Force point)
Master of the Force 2
Force Stun
Force Heal 20
Force Alter
Force Spirit 4