Post by bountyhunter9 on Nov 5, 2009 18:01:29 GMT -5
Here is the complete list of Sith minis and their accompanying stats from my new custom set, The Living Force. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Darth Revan, Dark Lord of the Sith
2. Darth Karnage
3. Darth Rivan
4. Sith Battlelord
5. Darth Plagueis, Sith Master
6. Sith Governor
1. Darth Revan, Dark Lord of the Sith
Cost: 84
Hit Points: 140
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Dark Armor (Whenever this character takes damage, reduce the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability)
Force Powers:
Force 3
Force Renewal 1
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Commander Effect:
Non-Unique followers within 6 squares gain +3 attack and +3 defense. If this character has line of sight to an enemy at the start of a phase, you may activate 1, 2, or 3 characters in that phase. (This includes Droid and Savage characters.)
2. Darth Karnage
Cost: 51
Hit Points: 130
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Cyborg
Melee Attack
Melee Reach 2
Double Attack
Self Destruct 40
Invisibility (Cannot be targeted by nonadjacent enemies)
Force Powers:
Force 4
Lightsaber Assault
Lightsaber Riposte
Sith Rage
3. Darth Rivan
Cost: 55
Hit Points: 130
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Darkstaff (When this character activates, all other characters with a Force rating within 6 squares take 10 damage, save 11)
Force Powers:
Force 1
Force Renewal 1
Lightsaber Riposte
Lightsaber Assault
Sith Rage
Drain Life 10
4. Sith Battlelord
Cost: 24
Hit Points: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Dark Armor
Battlelord (Non-Unique living followers cannot switch sides or attack an ally)
Wounding Bond (Whenever this character would take damage, you may choose one non-Unique living ally within 6 squares to take the damage instead. The attacker can avoid this affect with a save of 16)
Force Powers:
Force 4
Ferocious Bond (Force 1: Choose one non-Unique living ally within 6 squares. That ally takes 10 damage, and this character gains +10 damage for the remainder of the round)
Deadly Bond (Force 1, usable only on this character's turn: Choose one non-Unique living ally within line of sight. That ally is defeated)
Commander Effect:
Non-Unique living followers within 6 squares get +2 attack.
5. Darth Plagueis, Sith Master
Cost: 68
Hit Points: 120
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own)
Force Powers:
Force 2
Force Renewal 2
Master of the Force 2
Force Corruption 40 (Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted)
Dark Heal 30 (Force 3, replaces attacks: Choose one living character within 6 squares. That character takes 30 damage, and you may remove damage from a living character of your choice within 6 squares equal to the damage dealt with a save of 11)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Commander Effect:
Living followers within 6 squares gain Avoid Defeat.
6. Sith Governor
Cost: 19
Hit Points: 70
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Opportunist
Parry
Force Powers:
Force 3
Drain Life 10 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
1. Darth Revan, Dark Lord of the Sith
2. Darth Karnage
3. Darth Rivan
4. Sith Battlelord
5. Darth Plagueis, Sith Master
6. Sith Governor
1. Darth Revan, Dark Lord of the Sith
Cost: 84
Hit Points: 140
Defense: 22
Attack: +16
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Twin Attack
Lightsaber Duelist (+4 defense against adjacent enemies with a Force rating)
Master Tactician (You automatically choose who goes first except on a roll of 1)
Dark Armor (Whenever this character takes damage, reduce the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability)
Force Powers:
Force 3
Force Renewal 1
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Commander Effect:
Non-Unique followers within 6 squares gain +3 attack and +3 defense. If this character has line of sight to an enemy at the start of a phase, you may activate 1, 2, or 3 characters in that phase. (This includes Droid and Savage characters.)
2. Darth Karnage
Cost: 51
Hit Points: 130
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Cyborg
Melee Attack
Melee Reach 2
Double Attack
Self Destruct 40
Invisibility (Cannot be targeted by nonadjacent enemies)
Force Powers:
Force 4
Lightsaber Assault
Lightsaber Riposte
Sith Rage
3. Darth Rivan
Cost: 55
Hit Points: 130
Defense: 20
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Darkstaff (When this character activates, all other characters with a Force rating within 6 squares take 10 damage, save 11)
Force Powers:
Force 1
Force Renewal 1
Lightsaber Riposte
Lightsaber Assault
Sith Rage
Drain Life 10
4. Sith Battlelord
Cost: 24
Hit Points: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Dark Armor
Battlelord (Non-Unique living followers cannot switch sides or attack an ally)
Wounding Bond (Whenever this character would take damage, you may choose one non-Unique living ally within 6 squares to take the damage instead. The attacker can avoid this affect with a save of 16)
Force Powers:
Force 4
Ferocious Bond (Force 1: Choose one non-Unique living ally within 6 squares. That ally takes 10 damage, and this character gains +10 damage for the remainder of the round)
Deadly Bond (Force 1, usable only on this character's turn: Choose one non-Unique living ally within line of sight. That ally is defeated)
Commander Effect:
Non-Unique living followers within 6 squares get +2 attack.
5. Darth Plagueis, Sith Master
Cost: 68
Hit Points: 120
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own)
Force Powers:
Force 2
Force Renewal 2
Master of the Force 2
Force Corruption 40 (Force 4, replaces attacks: range 6, non-Droids only; 40 damage and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 40 damage. On a success, that character is no longer corrupted)
Dark Heal 30 (Force 3, replaces attacks: Choose one living character within 6 squares. That character takes 30 damage, and you may remove damage from a living character of your choice within 6 squares equal to the damage dealt with a save of 11)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Commander Effect:
Living followers within 6 squares gain Avoid Defeat.
6. Sith Governor
Cost: 19
Hit Points: 70
Defense: 16
Attack: +6
Damage: 10
Special Abilities:
Melee Attack
Twin Attack
Opportunist
Parry
Force Powers:
Force 3
Drain Life 10 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)