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Post by saber1 on Nov 2, 2009 21:01:10 GMT -5
I'm putting together another custom set and thought I'd take a crack at the Mauler. I don't feel any of the current minis accurately portray him as the sheer predator he was. While there isn't anything revolutionary about my custom, I think the combination of abilities and stats make him a feared figure. Feedback is welcome!
Darth Maul, Shadow Hunter Cost: 54 Faction: Sith Hit Points: 120 Defense: 21 Attack: 12 Damage: 20
Special Abilities Unique, Melee Cunning (+4 Attack and +10 Damage against an enemy who has not activated this round) Juyo Style (Scores a critical hit, and makes 1 immediate extra attack, on an attack roll of natural 19 or 20. Force powers deal +10 Damage against this character.) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Force Powers Force 1, Force Renewal 1 Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Post by Jm419 on Nov 2, 2009 22:48:26 GMT -5
Why is he Sith? Wouldn't he be Separatist?
I like Juyo, but we have another which I think you might like:
This character scores a Critical Hit on an attack roll of 18, 19, or 20, and does triple instead of double damage on Critical Hits.
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Post by saber1 on Nov 2, 2009 23:06:25 GMT -5
Maul was acting on his master's orders. He worked with the Seps, but for his master as a Sith. Besides, the Seps already have more than one version.
I came up with my Juyo a while back after researching the lightsaber styles on wookiepedia. It describes Juyo as the incomplete version of Form VII and that form being completed in Vaapad. It also described Juyo as so entirely focused on physical offense that it sacrificed defense against force attacks. With that in mind, I wanted it similar to Vaapad (+% for crits) but different enough to be its own style. Flurry fit the parameters and just felt accurate to the offensive nature of the style. Also, I thought that giving it the weakness to force attacks balanced Juyo and the uber-beats that were likely to use it.
What is your Juyo Mastery? My Juyo Mastery: Scores a critical hit, and makes 1 immediate extra attack, on an attack roll of natural 18, 19 or 20. Force powers deal +10 Damage against this character
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Post by Jm419 on Nov 3, 2009 18:28:10 GMT -5
True. I can see that. It's just a little wierd. Lol.
Well, remember, the ancient Sith - and therefore, Maul, who had a direct line of knowledge from Palpatine all the way back to Revan - knew Revan. The Jedi understanding of of Juyo was incomplete - but the form itself was complete, it had just been lost.
Our Mastery is the same as above, except 17-20 on Damage.
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Post by bountyhunter9 on Nov 3, 2009 20:38:06 GMT -5
Cool. Lots of damage, great defensive abilities and renewal. I like our database Juyo because it's so simple, and I just lower the defensive abilities of a piece if I use Juyo. Keeps things simple. Your Juyo is pretty good, the wording seems a bit off (yeah I don't know what to change it to, lol) but it is decent. Juyo is a tough form to do, because of it's all offense approach.
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Post by Jm419 on Nov 4, 2009 18:41:56 GMT -5
What do you think, saber?
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Post by saber1 on Nov 5, 2009 1:07:21 GMT -5
While I am partial to my version of Juyo, I'm willing to split the difference. Your form is very, very potent. This reinforces my view that the form should have a built-in weakness. How about...
Juyo (Scores a critical hit at triple damage on a natural roll of 18, 19 or 20. Force Powers deal +10 Damage against this character.)
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Post by bountyhunter9 on Nov 5, 2009 17:33:56 GMT -5
I do like your Juyo, and think it's fine if you use that version, but to me Juyo itself wasn't flawed, it was only how the Jedi understood it (like Jm already said). There's no -4 attack when using Extra Attacks in the definition of Soresu Style Mastery, which is focused on defense to such a degree that it could be as big of a detrement to you as a benefit (literally the style, not the SWM incarnation). Soresu is basically the polar opposite of Juyo. SSM is, arguably, the best style, and maybe best ability, in the game. If you make a Obi-Wan or any other piece and plan to give it SSM, you make it less of an offensive threat to show his/her defensive focus.
Juyo is incredibly deadly, and this is probably because (I didn't make our version, so I don't know exactly) it is the opposite of Soresu. Juyo invites a character with less defensive power, for example with your Maul if you wanted Juyo Mastery you could drop Parry and the defense to 19. This makes Maul a huge offenisve threat but less effective defensively. He still has Stealth, which is always good for melee pieces.
What do you think? In the end, it's up to you.
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Post by Jm419 on Nov 6, 2009 17:56:05 GMT -5
I was present for the creation of Juyo - and if you notice, we kept it similar to Vaapad, which had been released at that time. We combined Deadly Attack and Vicious Attack and Vaapad, which, to us, constituted the basic form of this deadly and completely offensive form of lightsaber combat.
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Post by saber1 on Nov 7, 2009 2:23:39 GMT -5
The database Juyo is very cool, but I'm having trouble with its sheer power. A 15% chance to deal triple damage (20% for Mastery), while fitting for the style seems overly brutal in the minis game. It also limits the use/interaction of other abilities such as Opportunist or Cunning. It almost wouldn't matter if the character had an anemic defense as it would have such a massive amount of damage. I'm still mulling it over and am not yet decided on which version to use on this Maul.
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Post by bountyhunter9 on Nov 7, 2009 9:15:08 GMT -5
I've found that anybody with Juyo dies fast, because they're such a big threat. It does limit the piece, but it's meant to be used instead of Opportunist or Cunning or whatever. Going that route, with Juyo and damage boosters, would be similar to have Soresu Style Mastery and Evade on the same piece. So you could use Juyo, maybe a situation +4/+10 if he/she only has one or two attacks, and a somewhat more vulnerable mini. It depends on the flavour of the piece you want. Again, it's up to you.
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Post by Jm419 on Nov 8, 2009 11:19:59 GMT -5
Oh yes. Anyone who tries to run Juyo knows they have two, maybe three rounds to use the piece, no matter how much defensive power they have. Juyo is like a big target on the piece. If your opponent runs Juyo, you kill it immediately, before anything else (with the possible exception of Mas) because it's such a dangerous piece.
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