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Post by bountyhunter9 on Nov 19, 2009 19:15:20 GMT -5
Okay. Can it be finalized?
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Post by Roque Saber on Dec 7, 2009 16:49:50 GMT -5
I think giving out Hive Mind should be in the CE. Or just have Hive Mind be a boosting CE (think Fire Control) instead of having an ability giving out an ability which boosts the stats. It's just a little redundant right now.
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Post by bountyhunter9 on Dec 8, 2009 19:43:24 GMT -5
Good point. So change Geonosian Archduke to:
Hive Mind (Allied Geonosians gain +4 attack, +4 defense, and +10 damage while five or more allied Geonosians are within 6 squares)
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Post by Roque Saber on Dec 9, 2009 0:29:38 GMT -5
Ya, that looks much better. For Hive Mind itself, 5 allied Geos within a 6 squares radius might be difficult to pull off. Any thoughts?
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Post by bountyhunter9 on Dec 9, 2009 17:06:56 GMT -5
Maybe, but it encourages playing a ton of Geonosians. And, with Poggle's Rapport, there will be a lot of 2 point Geonosian Drones running around. It might require playtesting to see if it is too challenging to pull off.
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Post by Roque Saber on Dec 9, 2009 23:42:05 GMT -5
Ok, swarm love. Anyone else care to comment?
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Post by bountyhunter9 on Jan 27, 2010 23:18:17 GMT -5
Anyone? Here are the stats we have:
I added in Melee Attack, changed Geonosian Archduke to the updated Hive Mind, and edited the wording of Rapport. In hindsight, does he need Reserves? Taking it off him would drop the cost at least four points, probably making him a better commander in the end.
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