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Post by Vanri Vautr on Jul 26, 2009 15:20:57 GMT -5
Hi all, I've always liked the geonosians from Clone strike, but what they really need is a good commander (that actually affects geonosians, instead of the geonosian overseer). A geonosian cannon would also be nice, but I saw there was already a thread for that one. So, let's get back to the commander-idea. How about Poggle the Lesser, that guy from Attack of the Clones? During the clone wars, he is the leader of the geonosians (thanks to Dooku). So, any ideas? If you have 'em, please post them here.
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Post by Vanri Vautr on Jul 26, 2009 15:23:32 GMT -5
For the commander effect, I was thinking about giving all geonosians in your squad Swarm +1. This would be nice for the Geonosian Drones. But other ideas are still welcome!
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Post by generalgrevious on Jul 27, 2009 15:21:38 GMT -5
Here is the Poggle we have in the data base right now..
33. Poggle the Lesser Cost: 34 HP: 50 Defense: 17 Attack: +8 Damage: 10
Special Abilities: Unique Melee Attack Geonosian Reserves 20 Rapport (Geonosians)
Commander Effect: Geonosian followers within 6 squares gain +3 Attack and +3 Defense.
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Post by bountyhunter9 on Jul 27, 2009 21:59:01 GMT -5
I always liked Poggle too, and I am surprised that we haven't seen one from WotC yet. The Poggle from the database is interesting, and Geonosian Drones at a cost of 2 points is scary (although they probably should have costed 2 in the first place). I made a Poggle for Dark Side Rising. Here it is:
Poggle the Lesser, Geonosian Archduke
Cost: 23 Hit Points: 50 Defense: 17 Attack: +9 Damage: 10
Special Abilities: Unique Melee Attack (can only attack adjacent enemies) Droid Master (non-unique Droid characters within 6 squares gain Double Attack)
Commander Effect: Allied Geonosians gain +4 attack, +4 defense, and Protective +10 (Geonosian Drones).
The base stats and commander effect are eeriely similar (I didn't even know we had a Poggle in the db until now). The CE is very powerful, but the Geonosian with the highest attack/defense would only have a 20 def and +9 attack with Poggle. Droid Master shows how he worked with droids and gives him more versatility than a strictly Geonosian commander.
What do you guys think?
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Post by generalgrevious on Jul 27, 2009 23:34:09 GMT -5
I like yours more but maybe combineing would work better. The database one now is overcosted for what he does I believe.
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Post by bountyhunter9 on Jul 28, 2009 14:36:49 GMT -5
I agree, combining the two would probably be best. First, I think narrowing this Poggle down would help. I believe we are going to make him strictly a Geonosian commander, and that is an interesting idea.
We could use +3/+3 or +4/+4 for the commander effect. Or we drop Droid Master from mine and either Reserves or Rapport from the db one.
If we want to make him strictly Geo, perhaps we could do something like this for SAs:
Geonosian Reserves/Separatist Reserves Rapport (Geonosians) Maybe an SA like Archduke or Geonosian Leader or something that would give a SA to Geonosians within 6 squares.
As for the commander effect, we could do a stat boost, or we could hand out a powerful SA, or we could do both (depending on how powerful we would like him to be). Possible SAs that would work well in the CE: -granting Extra Attack/Double Attack to Geonosians within 6 squares -granting Twin Attack to Geonosians within 6 squares -giving allied Geonosian Mobile/Greater Mobile Attack -+3/+3 or +4/+4 stat boost to Geonosians -something else I can't think of right now
I just noticed that Protective +10 with Geo Drones won't work: Drones only have 10 HP, so they would never be wounded. I'll have to think up something to swap it with. I guess we can't use that.
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Post by generalgrevious on Jul 28, 2009 18:03:16 GMT -5
Maybe something like this.. Geonosian Archduke (Allied Geonosians within six squares gain +4 attack and +4 defence) or (Allied Geonosians gain Synergy (While another Geonosian is within six squares this character gains +4 attack and +4 defence)) And then do a commander effect with one of those abilites. I'm thinking that giveing them Mobile and or Twin would work the best out of those. Right now there are only 4 Geonosians in the WotC game. Geonosian Overseer Cost: 16 Hit Points: 20 Defence: 16 Attack: +4 Damage: 10 Special Abilites: Flight Melee Attack Droid Master (Non-Unique Droid characters within 6 squares gain Double Attack) Geonosian Picador on Orray Cost: 13 Hit Points: 50 Defence: 16 Attack: +5 Damage: 10 Special Abilities Melee Attack Vicious Attack (Triple damage instead of double on a critical hit) Geonosian Soldier Cost: 9 Hit points: 20 Defence: 15 Attack: +2 Damage: 20 Special Abilities: Flight Sonic Attack (An enemy attacked by this character cannot use Force powers for the rest of the turn) Geonosian Drone Cost: 3 Hit Points: 10 Defence: 12 Attack: +1 Damage: 10 Special Abilities: Melee Attack Most of WotC's Geonosians have Melee Attack but the one ranged attacker is most likely their most useful. The best thing I can think to boot him is to give him Accurate Shot but that would only work for the soldier and none of the others. Here are the other 2 Geonosians we already have in the database 22. Geonosian Elite Cost: 15 HP: 50 Defense: 17 Attack: +7 Damage: 20 Special Abilities: Evade Deadly Attack Flight Commander Effect: Geonosian allies gain Evade. 23. Geonosian Hatchling Cost: 9 HP: 10 Defense: 9 Attack: +1 Damage: 10 Special Abilities: *Just added* Emplacement *Just added* Hatchling (Allied Geonosians within 6 squares gain Protective +10 (While an injured Geonosian is within 6 squares this character gains +10 Damage) and Geonosian Bodyguard (If an adjacent Geonosian were to take damage this character may take it instead)) Melee Attack For the Hatchling I think it would be better for it to have emplacement b/c they didn't really move around that much So now we give the Geonsians evade so they already have a slight range defenceive ability and a stronger warrior. Although.. I would say we should spit that one into two different and maybe give it a Rieekan CE for Genos. Something like.. Sun Fac Cost: 15-25 Hit Points: 60 Defence: 17 Attack: +8 Damage: 10 Special Abilites: Melee Attack Momentum Geonsian Geonsian Archduke Aid (While this character is adjacent to a character whos name contains Poggle, Geonsian Archduke has no range) Or (Allied Geonsians gain a +2 Attack and +2 Defence while within 6 squares of this character) Flight Commander Effect: Allied Geonsians gain Evade and Mobile Attack So then we could lower the cost and get rid of the CE on the Elite and maybe make him more "Eliteish" Geonosian Elite Cost: 14 HP: 60 Defense: 18 Attack: +9 Damage: 30 Special Abilities: Deadly Attack Flight Penetration 20 Also while we were on the subject of Geonsians I was thinking about making a new one to help the entire faction. Geonsian Scout Cost: 8 Hit points: 30 Defence: 17 Attack: +3 Damage: 10 Special Abilites: Recon Flight Speed 8 Spotter +20 Stealth Sorry for kind of hi-jacking the thread there. Just had a lot to say I guess.
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Post by bountyhunter9 on Jul 28, 2009 18:29:43 GMT -5
Hmm. They all have very low stats, so I like the idea of Archduke giving out Synergy. They all have low damage too. Perhaps we could give them something like this as part of Poggle's CE, instead of Synergy:
Hive Mind (+4 attack, +4 defense, and +10 damage while six or more allies whose name contains Geonosian are within 6 squares)
Of course, a variation of this could also work well. The name could be changed as well, I just through something up there.
The CE could also give out Mobile or Twin, too.
I'm not too sure of giving them AS, as it's too specific to one piece, IMO. I think something more melee specific, like Mighty Swing or something, would work better. What do you think?
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Post by generalgrevious on Jul 28, 2009 19:57:20 GMT -5
I was just tossing the Accurate shot out there really, but yes maybe Mighty Swing or Momentum would work better for the Geonosians as a whole.
Hive Mind is a good Idea but instead of 6 maybe 3 or 4.
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Post by bountyhunter9 on Jul 28, 2009 20:11:43 GMT -5
Hive Mind is a different version of a Squad Tactics ability I brainstormed up, combining all of WotC's squad abilities into one SA. Hive Mind would include a lot more of the characters, as it is a powerful bonus. Having it set at 6 also makes the Geonosian Drones very relevant, but maybe 4 or 5 would be better. What do you think?
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Post by generalgrevious on Jul 28, 2009 20:39:17 GMT -5
I would think that 4 would be enough.
So far what we have for Poggle I believe is this
Poggle the Lesser, Geonosian Archduke Cost: 26 HP: 50 Defense: 17 Attack: +8 Damage: 10
Special Abilities: Unique Geonosian Archduke (Allied Geonosians gain Hive Mind (+4 attack, +4 defense, and +10 damage while five or more allies whose name contains Geonosian are within 6 squares) Geonosian Reserves 20 (On a roll of 11 add 20 points of Geonosian allies to your squad) Rapport (Geonosian allies cost one less) Commander Effect: Allied Geonosians gain Twin Attack
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Post by bountyhunter9 on Jul 28, 2009 20:44:52 GMT -5
Interesting. He looks very good. I think Hive Mind would be best at 5 , 4 is only one more than Squad SAs. Also, although this is minor, I believe you forgot Melee Attack. And, I think Rapport would be best, if we keep him as Geo-commander.
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Post by generalgrevious on Jul 28, 2009 20:52:29 GMT -5
Updated
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Post by bountyhunter9 on Jul 29, 2009 17:35:48 GMT -5
He looks pretty good to me. I guess we'll have to wait until someone else comments on him.
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Post by Jm419 on Nov 9, 2009 17:58:05 GMT -5
Yeah. That's pretty good.
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