Post by bountyhunter9 on Jun 28, 2009 10:44:52 GMT -5
Here is the complete list of Sith minis and their accompanying stats from my new custom set, Scum and Villainy. Feel free to comment on anything you like or dislike, and bring to attention an incomplete or inaccurate ability description, or something that needs a rename, etc.
1. Sith Pilot
2. Darth Malak, Sith Lord
3. Admiral Saul Karath
4. Freedon Nadd
5. King Adas
1. Sith Pilot
Cost: 7
Hit Points: 10
Defense: 16
Attack: +3
Damage: 10
Special Abilities:
Pilot
Swarm +1 (+1 attack against a target for each other allied character named Sith Pilot adjacent to that target)
Gregarious (+4 attack if an ally is within 6 squares)
Sith interceptor pilots are taught to use swarm tactics to quickly overwhelm their enemies.
2. Darth Malak, Sith Lord
Cost: 54
Hit Points: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Deceptive
Lightsaber Duelist
Retributive Strike +10 (This character can make one immediate attack at +10 damage when he is defeated)
Force Powers:
Force 1
Force Renewal 1
Force Lightning 3
Lightsaber Throw
Sith Rage
Commander Effect:
Allies can make one immediate attack at +10 damage when they are defeated.
"There's nobody left who remembers who I was before. But they'll remember Malak. I'll make sure of that."
3. Admiral Saul Karath
Cost: 21
Hit Points: 60
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Unique
Recon
Sith Reserves 20 (If you roll exactly 16 for initiative, you can add up to 20 points of non-unique Sith characters to your squad immediately before your first activation of the round)
Commander Effect:
Sith followers within 6 squares gain Evade.
"War's a funny thing. It makes you do things you never thought you'd do."
4. Freedon Nadd
Cost: 77
Hit Points: 160
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (This character can make two extra attacks on his turn instead of moving)
Vicious Attack (Triple damage instead of double on a critical hit)
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; adjacent characters with lightsabers ignore this special ability)
Force Powers:
Force 3
Force Renewal 1 (This character gains Force 1 each time he activates)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target; Huge or smaller characters are considered activated this round, save 16)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
"Freedon Nadd was a Dark Jedi. The stories say he was far worse than Revan and Malak ever were."
5. King Adas
Cost: 47
Hit Points: 110
Defense: 19
Attack: +11
Damage: 30
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Double Attack (This character can make one extra attack on his turn instead of moving)
Momentum (If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies)
Force Powers:
Force 3
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Commander Effect:
Non-unique followers who end their move within 6 squares of this character gain Momentum.
"I do not waste my teachings on the weak."
1. Sith Pilot
2. Darth Malak, Sith Lord
3. Admiral Saul Karath
4. Freedon Nadd
5. King Adas
1. Sith Pilot
Cost: 7
Hit Points: 10
Defense: 16
Attack: +3
Damage: 10
Special Abilities:
Pilot
Swarm +1 (+1 attack against a target for each other allied character named Sith Pilot adjacent to that target)
Gregarious (+4 attack if an ally is within 6 squares)
Sith interceptor pilots are taught to use swarm tactics to quickly overwhelm their enemies.
2. Darth Malak, Sith Lord
Cost: 54
Hit Points: 130
Defense: 20
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack
Double Attack
Deceptive
Lightsaber Duelist
Retributive Strike +10 (This character can make one immediate attack at +10 damage when he is defeated)
Force Powers:
Force 1
Force Renewal 1
Force Lightning 3
Lightsaber Throw
Sith Rage
Commander Effect:
Allies can make one immediate attack at +10 damage when they are defeated.
"There's nobody left who remembers who I was before. But they'll remember Malak. I'll make sure of that."
3. Admiral Saul Karath
Cost: 21
Hit Points: 60
Defense: 16
Attack: +7
Damage: 10
Special Abilities:
Unique
Recon
Sith Reserves 20 (If you roll exactly 16 for initiative, you can add up to 20 points of non-unique Sith characters to your squad immediately before your first activation of the round)
Commander Effect:
Sith followers within 6 squares gain Evade.
"War's a funny thing. It makes you do things you never thought you'd do."
4. Freedon Nadd
Cost: 77
Hit Points: 160
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (This character can make two extra attacks on his turn instead of moving)
Vicious Attack (Triple damage instead of double on a critical hit)
Dark Armor (Whenever this character takes damage, reduce the damage by 10 with a save of 11; adjacent characters with lightsabers ignore this special ability)
Force Powers:
Force 3
Force Renewal 1 (This character gains Force 1 each time he activates)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target; Huge or smaller characters are considered activated this round, save 16)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Overwhelming Force (Force 1: This character's attacks cannot be prevented or redirected this turn)
Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
"Freedon Nadd was a Dark Jedi. The stories say he was far worse than Revan and Malak ever were."
5. King Adas
Cost: 47
Hit Points: 110
Defense: 19
Attack: +11
Damage: 30
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Double Attack (This character can make one extra attack on his turn instead of moving)
Momentum (If this character has moved this turn, he gets +4 attack and +10 damage against adjacent enemies)
Force Powers:
Force 3
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
Sith Rage (Force 1: +10 damage on all attacks this turn)
Commander Effect:
Non-unique followers who end their move within 6 squares of this character gain Momentum.
"I do not waste my teachings on the weak."