Post by bountyhunter9 on May 28, 2009 14:26:56 GMT -5
Here is the complete list of Separatist minis and their accompanying stats from my new custom set, Dark Side Rising. Feel free to comment on anthing you like and dislike, and point out anything that needs a rename, or an incomplete ability description, etc.
1. EG-5 Jedi Hunter Droid
2. Durge, Gen'Dai Warrior
3. Buzz Droid *
4. OOM-9, Droid Army Commnader
5. Count Dooku, Champion of the Sith
6. General Grievous, Separatist General
7. MTT
8. Poggle the Lesser, Geonosian Archduke
9. Nute Gunray, Neimoidian Viceroy
1. EG-5 Jedi Hunter Droid
Cost: 43
Hit Points: 90
Defense: 18
Attack: +7
Damage: 20
Special Abilities:
Unique
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can only attack adjacent enemies)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
Jedi Hunter (+4 attack and +10 damage against an enemy with a Force rating)
2. Durge, Gen'Dai Warrior
Cost: 54
Hit Points: 130
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Unique
Flight (Ignores difficult terrain, enemy characters, low obstacles and pits while moving)
Bounty Hunter +2 (+2 attack against unique enemies)
Double Attack (This character can make one extra attack instead of moving on his turn)
Gen'Dai Regeneration (Whenever this character would be deafeted, make a save of 6; on a success, this character has 10 Hit Points instead of being defeated)
Jedi Hunter (+4 attack and +10 defense against an enemy with a Force rating)
Regeneration 20 (On his turn, if he doesn't move, remove 20 damage from this character at the end of that turn)
Resilient (This character is immune to critical hits)
3. Buzz Droid *
Cost: 3
Hit Points: 10
Defense: 13
Attack: +1
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can only attack adjacent enemies)
Demolish (This character ignores Damage Reduction abilities of adjacent enemies)
Swarm +1 (+1 attack against a target for each allied character named Buzz Droid adjacent to that target)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
4. OOM-9, Droid Army Commander
Cost: 22
Hit Points: 40
Defense: 17
Attack: +5
Damage: 10
Special Abilities:
Unique
Droid (Immune to critical hits, not subject to commander effects)
Fire Control (Non-Unique Droid allies get +4 attack)
Droid Assault (You may activate 3 Droid characters each phase, or 2 characters normally)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect:
Droids are subject to this effect: Non-Unique Droid allies gain Advantageous Attack.
5. Count Dooku, Champion of the Sith
Cost: 56
Hit Points: 130
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Duelist (+4 defense against an adjacent enemy with a Force rating)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11; Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Force Powers:
Force 4
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target; Huge or smaller characters are considered activated this round, save 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Droids are subject to this effect: At the end of this character's turn, all allies within 6 squares may immediately move 1 square.
6. General Grievous, Separatist General
Cost: 58
Hit Points: 120
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
Melee Attack (Can only attack adjacent enemies)
Quadruple Attack (On his turn, this character can make three extra attacks instea of moving)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Coward's Retreat (When this character is defeated, make a save of 11. On a success, this character has 10 hit points instead of being defeated and must immediately move 8 squares away from the character who defeated him. This move does not provoke attacks of opportunity)
Complicated Form (Whenever this character uses extra attacks on his turn, he gets a -4 penalty on those attacks)
Commander Effect:
Droids are subject to this effect: Non-unique Droid allies get +10 damage as long as they have an allied Droid within 6 squares.
7. MTT
Cost: 65
Hit Points: 200
Defense: 11
Attack: +7
Damage: 30
Special Abilities:
Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
Twin Attack (When this character attacks, it makes one extra attack against the same target)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20; attacks with lightsabers ignore this special ability)
Weak Spots 10 (This character's Damage Reduction is reduced to 10 against adjacent enemies)
Battle Complement (This character may transport up to 12 Small or Medium allies or 6 Large Allies; this character may start with the transported allies already inside, or with the other allies on the battle grid; any transported characters are removed from the battle grid, and move with this character; transported characters may not attack or be attacked; to allow allies to exit the transport, this character must spend one activation, and all transported allies are placed on the battle grid adjacent to this character; if this character is defeated, any transported allies are also defeated, save 11)
Immediate Battle Droid Reinforcements 20 (At the start of the skirmish, 20 points of characters named Battle Droid can start as transported allies as part of this character's Battle Complement special ability)
Reserve Troops (If you roll an odd number for initiative, you can add a character named Battle Droid to your squad, adjacent to this character, immediately before your first activation of the round)
8. Poggle the Lesser, Geonosian Archduke
Cost: 23
Hit Points: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Droid Master (Non-unique Droid characters within 6 squares gain Double Attack)
Geonosian Archduke (Allied characters named Geonosian Drone gain Cunning Attack)
Commander Effect:
Allied Geonosians get +4 attack and +4 defense.
9. Nute Gunray, Neimoidian Viceroy
Cost: 27
Hit Points: 40
Defense: 13
Attack: +0
Damage: 0
Special Abilities:
Unique
Separatist Reserves 30 (If you roll a 1 for initiative, you can add up to 30 points of Separatist characters to your squad immediately before your first activation of the round)
Commander Effect:
Droids are subject to these effects: Adjacent non-Unique Droid followers gain Bodyguard. At the end of this character's turn, 2 Medium Droid allies within 6 squares may switch positions.
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.
1. EG-5 Jedi Hunter Droid
2. Durge, Gen'Dai Warrior
3. Buzz Droid *
4. OOM-9, Droid Army Commnader
5. Count Dooku, Champion of the Sith
6. General Grievous, Separatist General
7. MTT
8. Poggle the Lesser, Geonosian Archduke
9. Nute Gunray, Neimoidian Viceroy
1. EG-5 Jedi Hunter Droid
Cost: 43
Hit Points: 90
Defense: 18
Attack: +7
Damage: 20
Special Abilities:
Unique
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can only attack adjacent enemies)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Twin Attack (Whenever this character attacks, it makes one extra attack against the same target)
Jedi Hunter (+4 attack and +10 damage against an enemy with a Force rating)
2. Durge, Gen'Dai Warrior
Cost: 54
Hit Points: 130
Defense: 19
Attack: +9
Damage: 20
Special Abilities:
Unique
Flight (Ignores difficult terrain, enemy characters, low obstacles and pits while moving)
Bounty Hunter +2 (+2 attack against unique enemies)
Double Attack (This character can make one extra attack instead of moving on his turn)
Gen'Dai Regeneration (Whenever this character would be deafeted, make a save of 6; on a success, this character has 10 Hit Points instead of being defeated)
Jedi Hunter (+4 attack and +10 defense against an enemy with a Force rating)
Regeneration 20 (On his turn, if he doesn't move, remove 20 damage from this character at the end of that turn)
Resilient (This character is immune to critical hits)
3. Buzz Droid *
Cost: 3
Hit Points: 10
Defense: 13
Attack: +1
Damage: 10
Special Abilities:
Droid (Immune to critical hits; not subject to commander effects)
Melee Attack (Can only attack adjacent enemies)
Demolish (This character ignores Damage Reduction abilities of adjacent enemies)
Swarm +1 (+1 attack against a target for each allied character named Buzz Droid adjacent to that target)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
4. OOM-9, Droid Army Commander
Cost: 22
Hit Points: 40
Defense: 17
Attack: +5
Damage: 10
Special Abilities:
Unique
Droid (Immune to critical hits, not subject to commander effects)
Fire Control (Non-Unique Droid allies get +4 attack)
Droid Assault (You may activate 3 Droid characters each phase, or 2 characters normally)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect:
Droids are subject to this effect: Non-Unique Droid allies gain Advantageous Attack.
5. Count Dooku, Champion of the Sith
Cost: 56
Hit Points: 130
Defense: 21
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Lightsaber Duelist (+4 defense against an adjacent enemy with a Force rating)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11; Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character)
Force Powers:
Force 4
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target; Huge or smaller characters are considered activated this round, save 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Droids are subject to this effect: At the end of this character's turn, all allies within 6 squares may immediately move 1 square.
6. General Grievous, Separatist General
Cost: 58
Hit Points: 120
Defense: 19
Attack: +11
Damage: 20
Special Abilities:
Unique
Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
Melee Attack (Can only attack adjacent enemies)
Quadruple Attack (On his turn, this character can make three extra attacks instea of moving)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Coward's Retreat (When this character is defeated, make a save of 11. On a success, this character has 10 hit points instead of being defeated and must immediately move 8 squares away from the character who defeated him. This move does not provoke attacks of opportunity)
Complicated Form (Whenever this character uses extra attacks on his turn, he gets a -4 penalty on those attacks)
Commander Effect:
Droids are subject to this effect: Non-unique Droid allies get +10 damage as long as they have an allied Droid within 6 squares.
7. MTT
Cost: 65
Hit Points: 200
Defense: 11
Attack: +7
Damage: 30
Special Abilities:
Colossal (Large and smaller characters may occupy squares on this character's base and are considered adjacent. Low objects and Large and smaller characters do not provide cover against this character's attack. Ignores movement costs to enter squares containing difficult terrain, low objects, and trenches. Never has cover. Cannot benefit from Bodyguard or Draw Fire.)
Twin Attack (When this character attacks, it makes one extra attack against the same target)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20; attacks with lightsabers ignore this special ability)
Weak Spots 10 (This character's Damage Reduction is reduced to 10 against adjacent enemies)
Battle Complement (This character may transport up to 12 Small or Medium allies or 6 Large Allies; this character may start with the transported allies already inside, or with the other allies on the battle grid; any transported characters are removed from the battle grid, and move with this character; transported characters may not attack or be attacked; to allow allies to exit the transport, this character must spend one activation, and all transported allies are placed on the battle grid adjacent to this character; if this character is defeated, any transported allies are also defeated, save 11)
Immediate Battle Droid Reinforcements 20 (At the start of the skirmish, 20 points of characters named Battle Droid can start as transported allies as part of this character's Battle Complement special ability)
Reserve Troops (If you roll an odd number for initiative, you can add a character named Battle Droid to your squad, adjacent to this character, immediately before your first activation of the round)
8. Poggle the Lesser, Geonosian Archduke
Cost: 23
Hit Points: 50
Defense: 17
Attack: +9
Damage: 10
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Droid Master (Non-unique Droid characters within 6 squares gain Double Attack)
Geonosian Archduke (Allied characters named Geonosian Drone gain Cunning Attack)
Commander Effect:
Allied Geonosians get +4 attack and +4 defense.
9. Nute Gunray, Neimoidian Viceroy
Cost: 27
Hit Points: 40
Defense: 13
Attack: +0
Damage: 0
Special Abilities:
Unique
Separatist Reserves 30 (If you roll a 1 for initiative, you can add up to 30 points of Separatist characters to your squad immediately before your first activation of the round)
Commander Effect:
Droids are subject to these effects: Adjacent non-Unique Droid followers gain Bodyguard. At the end of this character's turn, 2 Medium Droid allies within 6 squares may switch positions.
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.