Post by bountyhunter9 on May 28, 2009 10:15:45 GMT -5
Here is the complete list of Old Republic minis and their accompanying stats from my new custom set, Dark Side Rising. Feel free to comment on anthing you like and dislike, and point out anything that needs a rename, or an incomplete ability description, etc.
1. Lord Hoth, Jedi Master *
2. Vandar Tokare, Jedi Master
3. Revan, Hero of the Old Republic
4. Master Zhar
5. Master Dorak
1. Lord Hoth, Jedi Master *
Cost: 55
Hit Points: 150
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Force Powers:
Force 6
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 damage on his next attack)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Allied characters with a Force rating start with +1 Force. Non-unique followers within 6 squares gain Advantageous Cover.
2. Vandar Tokare, Jedi Master
Cost: 38
Hit Points: 80
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Ataru Style (+4 attack if exactly 1 enemy is within 6 squares)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force Powers:
Force 2
Force Renewal 1 (This character gets Force 1 each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Force Whirlwind (Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
Commander Effect:
Allies with a Force rating gain Force Meditation (Replaces turn: This character gains 1 Force point).
3. Revan, Hero of the Old Republic
Cost: 74
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Force Powers:
Force 2
Force Renewal 1 (This character gains Force 1 each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Critical Strike (Force 1, usable only on this character's turn: Score a critical hit on a roll of a natural 16 or higher on all attacks made by this character this turn)
Commander Effect:
Followers within 6 squares get +3 defense and gain Opportunist (+4 attack and +10 damage against an enemy who has activated this round). Allied commanders gain Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects).
4. Master Zhar
Cost: 26
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Jedi Instructor (At the start of the skirmish, choose an allied Unique character with a Force rating; that character gains +2 attack, +2 defense, and Force 1)
Force Powers:
Force 4
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
5. Master Dorak
Cost: 23
Hit Points: 70
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Force Powers:
Force 3
Force Meditation (Replaces turn: gain 1 Force point)
Recovery 20 (Force 1, replaces turn: Remove 20 damage from this character)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect:
Non-unique followers with a Force rating gain Strong With The Light (+2 Attack and +10 Damage when attacking an enemy with a Force Rating).
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.
1. Lord Hoth, Jedi Master *
2. Vandar Tokare, Jedi Master
3. Revan, Hero of the Old Republic
4. Master Zhar
5. Master Dorak
1. Lord Hoth, Jedi Master *
Cost: 55
Hit Points: 150
Defense: 21
Attack: +14
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Force Powers:
Force 6
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 damage on his next attack)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect:
Allied characters with a Force rating start with +1 Force. Non-unique followers within 6 squares gain Advantageous Cover.
2. Vandar Tokare, Jedi Master
Cost: 38
Hit Points: 80
Defense: 20
Attack: +10
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Ataru Style (+4 attack if exactly 1 enemy is within 6 squares)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Force Powers:
Force 2
Force Renewal 1 (This character gets Force 1 each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
Force Whirlwind (Force 2, replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
Commander Effect:
Allies with a Force rating gain Force Meditation (Replaces turn: This character gains 1 Force point).
3. Revan, Hero of the Old Republic
Cost: 74
Hit Points: 140
Defense: 23
Attack: +15
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Triple Attack (On his turn, this character can make two extra attacks instead of moving)
Flurry Attack (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
Force Powers:
Force 2
Force Renewal 1 (This character gains Force 1 each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Critical Strike (Force 1, usable only on this character's turn: Score a critical hit on a roll of a natural 16 or higher on all attacks made by this character this turn)
Commander Effect:
Followers within 6 squares get +3 defense and gain Opportunist (+4 attack and +10 damage against an enemy who has activated this round). Allied commanders gain Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects).
4. Master Zhar
Cost: 26
Hit Points: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Jedi Instructor (At the start of the skirmish, choose an allied Unique character with a Force rating; that character gains +2 attack, +2 defense, and Force 1)
Force Powers:
Force 4
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
5. Master Dorak
Cost: 23
Hit Points: 70
Defense: 19
Attack: +13
Damage: 20
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Force Powers:
Force 3
Force Meditation (Replaces turn: gain 1 Force point)
Recovery 20 (Force 1, replaces turn: Remove 20 damage from this character)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect:
Non-unique followers with a Force rating gain Strong With The Light (+2 Attack and +10 Damage when attacking an enemy with a Force Rating).
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.