Post by bountyhunter9 on May 28, 2009 9:48:33 GMT -5
Here is the complete list of Fringe minis and their accompanying stats from my new custom set, Dark Side Rising. Feel free to comment on anthing you like and dislike, and point out anything that needs a rename, or an incomplete ability description, etc.
1. Jabba the Hutt, Crime Boss
2. Mandalorian Bounty Hunter
3. GenoHaradan Bounty Hunter
4. Zakkeg **
5. Cahhmakt, Leader of the Red Eclipse **
6. Trandoshan Slaver **
7. Weequay Slaver **
8. Calo Nord, Bounty Hunter
9. Tatooine Krayt Dragon
1. Jabba the Hutt, Crime Boss
Cost: 29
Hit Points: 80
Defense: 17
Attack: +7
Damage: 10
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Deceptive (+10 damage against an enemy who has activated this round)
Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
Commander Effect:
Bounty hunter allies within 6 squares gain +3 attack and +3 defense.
2. Mandalorian Bounty Hunter
Cost: 28
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Flight (Ignores enemy characters, low obstacles, and pits while moving)
Bounty Hunter +4 (+4 attack against unique enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Flamethrower 10 (Replaces attack: range 6; 10 damage to target and each character adjacent to that target)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
Mobile Attack (Can move both before and after attacking)
3. GenoHaradan Bounty Hunter
Cost: 24
Hit Points: 50
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Bounty Hunter +4 (+4 attack against unique enemies)
Cloaked (If this character has cover, he cannot be attacked by nonadjacent enemies)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Poison +10 (+10 damage to living enemy; save 11)
Virulent Poison Dart 30 (Replaces turn: range 6; 30 damage to target living enemy; save 16)
4. Zakkeg **
Cost: 42
Hit Points: 110
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Alpha Predator (All characters with Savage within 6 squares get -2 attack and -2 defense)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; adjacent enemies with lightsabers ignore this special ability)
Force Resistance (This character cannot be damaged by Force powers)
Resilient (Immune to critical hits)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
5. Cahhmakt, Leader of the Red Eclipse **
Cost: 26
Hit Points: 50
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Unique
Gang +1 (Red Eclipse)
Melee Attack (Can only attack adjacent enemies)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 damage against adjacent enemies)
Red Eclipse Crew Member (Counts as a character whose name contains Red Eclipse)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Commander Effect:
Allied non-unique Trandoshans and Weequay gain Red Eclipse Crew Member (Counts as a character whose name contains Red Eclipse), Charging Assault +10, and Gang+1 (Red Eclipse).
6. Trandoshan Slaver **
Cost: 11
Hit Points: 30
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
7. Weequay Slaver **
Cost: 8
Hit Points: 20
Defense: 14
Attack: +4
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make one extra attack instead of moving)
Sniper (Other characters do not provide cover against this character's attacks)
8. Calo Nord, Bounty Hunter
Cost: 33
Hit Points: 90
Defense: 18
Attack: +9
Damage: 20
Special Abilties:
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Avoid Defeat (Whenever this character would be defeated, make two saves, each needing 11; if both succeed, this character has 10 hit points instead of being defeated)
Bounty Hunter +4 (+4 attack against unique enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Sniper (Other characters do not provide cover against this character's attacks)
9. Tatooine Krayt Dragon
Cost: 75
Hit Points: 200
Defense: 15
Attack: +9
Damage: 40
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; adjacent characters with lightsabers ignore this special ability)
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2 (Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack)
Momentum +20 (If this character has moved this turn, it gets +4 attack and +20 damage against adjacent enemies)
Poison +10 (+10 damage to living enemy; save 11)
Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from him at the end of that turn)
Swallow Whole (Whenever this character defeats a living enemy, remove 30 points of damage from this character)
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.
1. Jabba the Hutt, Crime Boss
2. Mandalorian Bounty Hunter
3. GenoHaradan Bounty Hunter
4. Zakkeg **
5. Cahhmakt, Leader of the Red Eclipse **
6. Trandoshan Slaver **
7. Weequay Slaver **
8. Calo Nord, Bounty Hunter
9. Tatooine Krayt Dragon
1. Jabba the Hutt, Crime Boss
Cost: 29
Hit Points: 80
Defense: 17
Attack: +7
Damage: 10
Special Abilities:
Unique
Melee Attack (Can only attack adjacent enemies)
Deceptive (+10 damage against an enemy who has activated this round)
Speed 2 (Can move only 2 squares and attack, or 4 squares without attacking)
Commander Effect:
Bounty hunter allies within 6 squares gain +3 attack and +3 defense.
2. Mandalorian Bounty Hunter
Cost: 28
Hit Points: 60
Defense: 17
Attack: +8
Damage: 20
Special Abilities:
Flight (Ignores enemy characters, low obstacles, and pits while moving)
Bounty Hunter +4 (+4 attack against unique enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Flamethrower 10 (Replaces attack: range 6; 10 damage to target and each character adjacent to that target)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and each character adjacent to that target; save 11)
Mobile Attack (Can move both before and after attacking)
3. GenoHaradan Bounty Hunter
Cost: 24
Hit Points: 50
Defense: 17
Attack: +8
Damage: 10
Special Abilities:
Bounty Hunter +4 (+4 attack against unique enemies)
Cloaked (If this character has cover, he cannot be attacked by nonadjacent enemies)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Poison +10 (+10 damage to living enemy; save 11)
Virulent Poison Dart 30 (Replaces turn: range 6; 30 damage to target living enemy; save 16)
4. Zakkeg **
Cost: 42
Hit Points: 110
Defense: 16
Attack: +9
Damage: 20
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Melee Attack (Can only attack adjacent enemies)
Double Attack (On its turn, this character can make one extra attack instead of moving)
Alpha Predator (All characters with Savage within 6 squares get -2 attack and -2 defense)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; adjacent enemies with lightsabers ignore this special ability)
Force Resistance (This character cannot be damaged by Force powers)
Resilient (Immune to critical hits)
Speed 8 (Can move 8 squares and attack, or 16 squares without attacking)
5. Cahhmakt, Leader of the Red Eclipse **
Cost: 26
Hit Points: 50
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Unique
Gang +1 (Red Eclipse)
Melee Attack (Can only attack adjacent enemies)
Mighty Swing (On his turn, if this character doesn't move, he gets +10 damage against adjacent enemies)
Red Eclipse Crew Member (Counts as a character whose name contains Red Eclipse)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Commander Effect:
Allied non-unique Trandoshans and Weequay gain Red Eclipse Crew Member (Counts as a character whose name contains Red Eclipse), Charging Assault +10, and Gang+1 (Red Eclipse).
6. Trandoshan Slaver **
Cost: 11
Hit Points: 30
Defense: 15
Attack: +6
Damage: 10
Special Abilities:
Melee Attack (Can only attack adjacent enemies)
Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
7. Weequay Slaver **
Cost: 8
Hit Points: 20
Defense: 14
Attack: +4
Damage: 10
Special Abilities:
Double Attack (On his turn, this character can make one extra attack instead of moving)
Sniper (Other characters do not provide cover against this character's attacks)
8. Calo Nord, Bounty Hunter
Cost: 33
Hit Points: 90
Defense: 18
Attack: +9
Damage: 20
Special Abilties:
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Avoid Defeat (Whenever this character would be defeated, make two saves, each needing 11; if both succeed, this character has 10 hit points instead of being defeated)
Bounty Hunter +4 (+4 attack against unique enemies)
Double Attack (On his turn, this character can make one extra attack instead of moving)
Sniper (Other characters do not provide cover against this character's attacks)
9. Tatooine Krayt Dragon
Cost: 75
Hit Points: 200
Defense: 15
Attack: +9
Damage: 40
Special Abilities:
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; adjacent characters with lightsabers ignore this special ability)
Melee Attack (Can only attack adjacent enemies)
Melee Reach 2 (Enemies up to 2 squares away are considered adjacent for purposes of Melee Attack)
Momentum +20 (If this character has moved this turn, it gets +4 attack and +20 damage against adjacent enemies)
Poison +10 (+10 damage to living enemy; save 11)
Regeneration 20 (If this character doesn't move on its turn, remove 20 damage from him at the end of that turn)
Swallow Whole (Whenever this character defeats a living enemy, remove 30 points of damage from this character)
* = This mini has been finalized in Stat Creation.
** = This mini is currently in Stat Creation.