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Post by cerousmutor on Jan 6, 2009 15:43:49 GMT -5
Darth Nihilus, UnleashedSith
Cost 66
Health 120 Defence 17 Attack +12 Damage 20
Special Abilities
Melee; Double attack; Demoralize Adjacent enemies have -2 attack. Consumer of Life Adjacent living characters take 10 damage; save 16. Remove 10 damage from this character.
Force 1; Force Renewal 1 Sith Hunger 2 (Force 2, replaces attacks: range 6; 20 damage to target living enemy and each living character adjacent to that target, and remove 20 damage from this character. If the target and adjacent characters have Force points remaining, transfer 1 Force point from each to this character.) Wound in the Force (May spend extra Force points up to the number of transfered Force points in a single turn) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once) Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
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Post by Jm419 on Jan 8, 2009 16:54:57 GMT -5
Interesting, I like it. Shouldn't Consumer of Life have a limitation on it, such as making it a Force Power, or at least describe when it takes effect in the round?
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Post by planeswalker459 on Jan 17, 2009 17:01:12 GMT -5
Agreed. It should happen either when the character activates, or DNU activates
other than that, good figure
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Post by Jm419 on Jan 22, 2009 23:21:11 GMT -5
Probably when DNU activates.
Base stats look okay, I'd say.
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Post by gwek on Jan 26, 2009 2:23:02 GMT -5
Wound in the Force should probably be a Special Ability (like Mettle or Force Ascetic) rather than a Force power.
As the character is designed, Wound in the Force is virtually useless, by the way. In order to make use of WitF, DNU needs to use Sith Hunger... which replaces attacks. All his other Force powers ALSO replace attacks, which means he can't use any of them.
That means that all he can use his bonus FPs for is to re-roll (but only saves, because he doesn't have any attacks left) and to increase his movement (but only if he moves AFTER he's used WitF).
I don't think the idea of DNU zipping around the board with a super-move is what you had in mind.
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Post by Jm419 on Jan 26, 2009 16:24:59 GMT -5
I believe we already have a WitF finalized - he might need a rename on that, or we could replace it with the other one.
That's a good point, Gwek.
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Post by bountyhunter9 on Apr 11, 2009 8:48:51 GMT -5
Here is a definition of WitF I found on the Dark Exile in the database: Wound In the Force: (Each enemy character within 3 squares loses one Force Point each time this character activates, save 16). It was a special ability. Does this one seem a better fit, or do we need a rename?
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Post by bountyhunter9 on Apr 11, 2009 8:50:17 GMT -5
Also (random) I think 1 starting Force would be too low for a character of his cost, especially because his focus would be using Force powers
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Post by Jm419 on Apr 11, 2009 11:28:27 GMT -5
Yeah, that's the WitF I was talking about. It originally came off the Jedi Exile, I believe.
The Force should go up, too.
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Post by generalgrevious on May 8, 2009 9:16:20 GMT -5
I think this is what were looking at now...
Darth Nihilus, Unleashed Cost 66
Health 120 Defence 17 Attack +12 Damage 20
Special Abilities
Melee; Double attack; Demoralize Adjacent enemies have -2 attack. Consumer of Life (When this character activates adjacent living characters take 10 damage; save 16. Remove 10 damage from this character.) Wound in the Force Wound In the Force: (Each enemy character within 3 squares loses one Force Point each time this character activates, save 16)
Force 3; Force Renewal 1 Sith Hunger 2 (Force 2, replaces attacks: range 6; 20 damage to target living enemy and each living character adjacent to that target, and remove 20 damage from this character. If the target and adjacent characters have Force points remaining, transfer 1 Force point from each to this character.) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once) Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
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Post by Jm419 on May 9, 2009 13:45:39 GMT -5
Right. I think he may hvae too many FPs, and the Demoralize may need to be rethought. It's passable, but I think it's already been done on another figure.
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Post by bountyhunter9 on May 9, 2009 17:18:09 GMT -5
Yeah, I don't think he needs both Lightsaber Assault and Lightsaber Sweep. I would suggest dropping Sweep at this point.
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Post by Jm419 on May 10, 2009 15:03:15 GMT -5
Yeah, I agree. So, we're killing Sweep.
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Post by bountyhunter9 on Nov 8, 2009 16:33:03 GMT -5
Yeah. He needs some kind of defense, too. His damaging FPs have range 6, and a base 17 defense and 120 HPs will see him shot down in one round at the 66 point cost.
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Post by Jm419 on Nov 14, 2009 17:59:29 GMT -5
Nihilus was almost all offense, though. He hit hard, but didn't really try to block in the game.
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