Post by Jm419 on Apr 13, 2009 15:08:03 GMT -5
1. Mandalore the Ultimate
2. Canderous Ordo, Mandalore
3. Cassus Fett
4. Sherruk
5. Kelborn
6. Bralor
7. Mandalorian Captain
8. Mandalorian Sergeant
9. Mandalorian Scout Commander
10. Mandalorian Scout
11. Elite Mandalorian Warrior
12. Elite Mandalorian Sniper
13. Mandalorian Sniper
14. Mandalorian Crusader
15. Mandalorian Demolitions Expert
16. Mandalorian Grenadier
17. Mandalorian Neo-Crusader
18. Mandalorian Neo-Crusader Swordmaster
19. Mandalorian Officer
20. Mandalorian Trainee
21. Mandalorian Gunnery Officer
22. Mandalorian Cadet
23. Mandalorian Watchman
24. Mandalorian Tech Specialist
25. Mandalorian Guardian
26. Mandalorian Hunter
27. Mandalorian Blaze Trooper
28. Mandalorian Combat Engineer
29. Elite Mandalorian Gladiator
30. Mandalorian Gladiator
31. Mandalorian Shock Trooper
32. Rohlan Dyre
33. Demagol
34. Mirta Gev
35. Canderous Class Assault Tank
36. Basilisk War Droid Type II
1. Mandalore the Ultimate
Cost: 73
HP: 120
Defense: 21
Attack: +16
Damage: 30
Special Abilities:
Unique (Counts as Mandalore)
Mandalore (No character whose name contains Mandalore may be included in the same squad as this character.)
Triple Attack
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11.)
Basilisk War Droid Rider (This character can combine fire with the Basilisk War Droid for +10 damage and +2 attack.)
Mandalorian Armor (This character gains +2 defense against enemies with Melee Attack)
Honorable Combatant (This character gains Force Resistance against Unique enemies.)
Commander Effect:
Mandalorian allies gain Impulsive Attack and Honorable Combatant.
2. Canderous Ordo, Mandalore
Cost: 57
HP: 120
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique (Counts as Mandalore)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Conditioning (This character gains +2 on all saving throws)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Vibroblade +4 (+4 attack against adjacent enemies)
Commander Effect:
Mandalorian allies gain Cunning Attack
3. Cassus Fett
Cost: 37
Hit Points: 40
Defense: 18
Attack: +4
Damage: 10
Special Abilities:
Strategist (Rhe player controlling this character chooses the two characters his opponent activates this turn)
Foresight: (Roll a dice. If the result is higher than 15, four allied characters gain a second activation this round.)
Rapport: (Mandalore the Ultimate costs 1 less if placed in a squad with this character.)
4. Sherruk
Cost: 36
HP: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Double Attack
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Jedi Hunter (This character gains +4 attack against enemies with a Force rating.)
5. Kelborn
Cost: 35
Hit Points: 90
Defense: 19
Attack: +10
Damage: 20
Special Abilities
Unique
Melee Attack, Double Attack
Melee Reach 2 (This character can attack enemies up to two squares away and count it as a melee attack)
Hunter (+4 Attack and +10 Damage against Savage characters)
Pathfinder
6. Bralor
Cost: 35
HP: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Double Attack
Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)
Mighty Swing (On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Commander Effect:
Mandalorians within 6 squares gain Flurry attack.
7. Mandalorian Captain
Cost: 18
Hit Points: 50
Defense: 15
Attack: +9
Damage: 20
Special Abilities:
Advantagous Attack (This character gains +4 Attack against an enemy who has not activated this round)
Mobile Attack: (This character can move both before and after attacking)
Accurate Shot: (This character gains +4 Attack if he has not moved this round)
Commander Effect:
Mandalorians within 6 squares gain Accurate Shot
8. Mandalorian Sergeant
Cost: 25
HP: 50
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Double Attack
Careful Shot +4 (If this character does not move on his turn, he gains +4 attack.)
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11.)
Commander Effect:
Mandalorian allies gain Careful Shot +4.
9. Mandalorian Scout Commander
Cost: 23
HP: 60
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect:
Mandalorian allies with Stealth (including this character) who have cover and who have not activated for the round cannot be targeted by non-adjacent enemies.
10. Mandalorian Scout
Cost:13
HP: 40
Defense: 16
Attack: +9
Damage: 10
Special Abilities:
Advantageous Attack (+10 bonus to Damage against an enemy who has not activated this round)
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
11. Elite Mandalorian Warrior
Cost: 25
HP: 50
Defense: 18
Attack: +6
Damage: 20
Special Abilities:
Mobile Attack (This character can move both before and after attacking.)
Accurate Shot
Twin Flamethrower 20 (replaces turn; target 2 characters within 6 squares, 20 Damage to targets and each character adjacent to the target)
12. Elite Mandalorian Sniper
Cost: 28
HP: 50
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Double Attack
Advantageous Cover
Sniper
Accurate Shot
Orbital Bombardment (Replaces turn; choose one target within line of sight. The target takes 30 damage and all characters adjacent to the target takes 10 damage, save 11.)
13. Mandalorian Sniper
Cost: 17
HP: 40
Defense: 16
Attack:+ 9
Damage: 20
Special Abilities:
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits as long as a square he occupies and the square he is moving into are bordered by a wall.)
Sniper (Other characters do not provide cover against this character's attack.)
Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
14. Mandalorian Crusader
Cost: 28
HP: 60
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (This character may attack only adjacent enemies)
Vibroblades +4 (This character gains +4 attack against adjacent enemies.)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target.)
Crusader Armor: (+ 6 defense against all melee attacks, -3 defense against non adjacent enemies)
Stand Your Ground: (If this character does not move this turn, he gains +2 attack and +2 defense.)
Speed 4
15. Mandalorian Demolitions Expert
Cost: 18
HP: 40
Defense: 17
Attack: +8
Damage:20
Special Abilities:
Missiles 20 (Replaces attacks, sight; 20 damage to target and each character adjacent to that target; save 11)
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Satchel Charge (Replaces attacks; Designate 1 adjacent door as open, that door remains open for the rest of the skirmish and cannot be closed)
Heavy Explosives (If this character is hit by a Critical Hit, he is automatically defeated, and all adjacent characters take 20 damage, save 11.)
16. Mandalorian Grenadier
Cost: 12
HP: 40
Defense: 17
Attack: +0
Damage: 0
Special Abilities:
Grenades 40 (Replaces attacks; range 6: 40 damage to target and to each character adjacent to that target; save 11)
Heavy Explosives (If this character is hit by a Critical Hit, he is automatically defeated, and all adjacent characters take 20 damage, save 11.)
17. Mandalorian Neo-Crusader
Cost: 28
HP: 40
Defense: 16
Attack: +10
Damage: 20
Special Abilities:
Grenades 20:(Replaces attacks, range 6; 20 damage to target and each target adjacent to that target; save 11)
Mobile Attack
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
18. Neo-Crusader Swordmaster
Cost: 26
HP: 50
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Melee Attack (This character may attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target.)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
19. Mandalorian Officer
Cost: 24
HP:40
Defense:18
Attack: +8
Damage:10
Special Abilities:
Double Attack(This character can make 1 extra attack instead of moving this turn)
Melee Tutor: (Grants a +2 attack bonus to all allied characters named Mandalorian Trainee.)
Energy Shields (All allied characters named Mandalorian Trainee gain Shields 2 [When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10] from attacks further than 6 squares)
Commander Effect:
Mandalorian followers gain Conditioning (This character gains +2 on all saving throws) and Advantageous Cover (This character gets +8 Defense from cover instead of +4).
20. Mandalorian Trainee
Cost: 4
HP: 20
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Melee Attack (This character may attack only adjacent enemies)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack.)
21. Mandalorian Gunnery Officer
Cost: 24
HP: 60
Defense: 18
Attack: +10
Damage: 10
Special Abilities:
Twin Attack: (Whenever this character attacks, he makes one extra attack against the same target.)
Rapport: (Characters name Mandalorian Cadet cost 1 less when in a squad with this character)
Commander Effect:
Allied Mandalorian Cadets gain +2 Attack, Stealth, and Cunning Attack.
22. Mandalorian Cadet
Cost: 10
HP: 20
Defense: 14
Attack: +6
Damage: 10
23. Mandalorian Watchman
Cost: 20
Hit Points: 40
Defense: 15
Attack: +9
Damage: 20
Special Abilities:
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Advantageous Cover (This character gets +8 Defense from cover instead of +4)
Sniper (Other characters do not provide cover against this character's attack)
Surveillance (Enemy characters within 8 squares lose Stealth)
24. Mandalorian Tech Specialist
Cost: 17
Hit Points: 40
Defense: 15
Attack: +7
Damage: 10
Special Abilities:
Door Gimmick (This character can designate at the start of the skirmish as open. That door remains open and cannot be closed for the rest of the skirmish)
Ion Gun +20 (This character gains +20 Damage against non-living enemies)
Scramble: (An enemy who is not living who is hit by this characters attack is treated as having been activated this round; in effect, it skips its turn. That enemy can avoid this effect with a save of 11. Huge and larger characters are not affected by Scramble.)
Industrial Repair 10 (Replaces turn, touch; Remove 10 Damage from a non-living ally)
25. Mandalorian Guardian
Cost: 24
Hit Points: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Bodyguard (If an ally adjacent to this character would take damage, this character may take it instead)
Powerful Swing: When this character deals damage to an ajacent enemy, move that character back one square.
Guardian's Protection (Select one Unique ally at the beginning of game: This character gains Protection +10 for that character
26. Mandalorian Blaze Trooper
Cost:25
Hit Points:50
Defense:18
Attack :+0
Damage:0
Special Abilities:
Flamethrower 30 (Replaces Attacks, Range 6; 30 Damage)
Fire Resistance(This character cannot be damaged by characters with Flamethrower)
Fiery Missile(Sight; 10 damage to target and all characters adjacent to the target)
27. Mandalorian Hunter
Cost: 16
Hit Points: 40
Defense: 17
Attack: +7
Damage: 20
Special Abilities
Double Attack
Jedi Hunter (This character gains +4 attack against an enemy with a Force rating.)
28. Mandalorian Combat Engineer
Cost: 17
Hit Points: 40
Defense: 16
Attack: +8
Damage: 10
Special Abilities
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
29. Elite Mandalorian Gladiator
Cost: 29
Hit Points: 60
Defense: 18
Attack: +10
Damage: 10
Special Abilities
Melee Attack, Double Attack
Cunning Attack: (+4 Attack and +10 Damage against an enemy who has not activated this round)
Mighty Swing +10: (On his turn, if he doesn't move, this character gets +10 Damage against adjacent enemies)
Greater Mobile Attack: (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Parry: (When hit by a melee attack, this character takes no damage with a save of 11)
30. Mandalorian Gladiator
Cost: 17
Hit Points: 40
Defense: 16
Attack: +8
Damage: 10
Special Abilities
Melee Attack
Cunning Attack: (+4 Attack and +10 Damage against an enemy who has not activated this round)
Crushing Blow (Replaces Turn: +30 damage and target is activated; Save 11 negates)
31. Mandalorian Shock Trooper
Cost: 27
Hit Points: 70
Defense: 17
Attack: +10
Damage: 20
Special Abilities
Disruptor Rifle (This character's attacks may not be prevented or redirected)
Deadly Attack: (Scores a critical hit on a roll of a natural 19 or 20)
Bloodthirsty: (+10 Damage on melee attacks against enemies at half Hit Points or less)
32. Rohlan Dyre
Cost: 31
Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Special Abilities
Unique
Double Attack
Affinity (This character can be in a squad with a character named Jarael)
Defiant (+4 Attack and +10 Damage against enemies with commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
33. Demagol
Cost: 22
Hit Points: 70
Defense: 18
Attack: +10
Damage: 10
Special Abilities
Unique
Deceptive+20 (+20 Damage against an enemy who has activated this round)
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
Homicidal Surgery (Replaces turn: touch; deal 10 damage to a living character. An allied character can instead remove 10 damage from itself with a save of 11)
34. Mirta Gev
Cost: 24
Hit Points: 60
Defense: 19
Attack: +9
Damage: 20
Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Bounty Hunter +2 (This character gains +2 Attack against Unique enemy characters)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy character who has not activated this round)
Mobile Attack (Can move both before and after attacking)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
35. Canderous Class Assault Tank
Cost: 40
Hit Points: 60
Defense: 18
Attack: +7
Damage: 30
Special Abilities:
Damage Reduction 10 (Any damage dealt to this character is reduced by 10. Adjacent enemies with lightsabers ignore this special ability)
Penetration 10: (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Missles 30 (Replaces attacks, Sight; 30 Damage)
Mounted Weapon (Only allies with Mounted weapon can combine fire with this character)
Twin Attack (Whenever this character attacks, it makes two attacks against the same target)
36. Basilisk War Droid Type II
Hit Points: 120
Defense: 19
Attack: +10
Damage: 30
Special Abilities:
Twin Attack: (Whenever this character attacks, it makes two attacks against the same target)
Shields 2 (When this character takes damage, roll a dice. For each roll above 11, the damage is reduced by 10)
Flight
Speed 12: (This character may move 12 squares and attack, or 24 squares without attacking)
Strafe Attack: (This character attacks each time it moves)
Accurate Shot: (+4 Damage if this character has not moved this round)
Heavy Cannons: (Replaces attacks; Choose a target, and attack normally. If a hit, 60 damage to target and 20 damage to adjacent characters, save 11. If a miss, 20 damage to target and adjacent characters, save 11.)
Commander Effect:
Choose one ally named Basilisk War Droid. For the rest of the skirmish, that ally gains Accurate Shot, and Shields 1.
2. Canderous Ordo, Mandalore
3. Cassus Fett
4. Sherruk
5. Kelborn
6. Bralor
7. Mandalorian Captain
8. Mandalorian Sergeant
9. Mandalorian Scout Commander
10. Mandalorian Scout
11. Elite Mandalorian Warrior
12. Elite Mandalorian Sniper
13. Mandalorian Sniper
14. Mandalorian Crusader
15. Mandalorian Demolitions Expert
16. Mandalorian Grenadier
17. Mandalorian Neo-Crusader
18. Mandalorian Neo-Crusader Swordmaster
19. Mandalorian Officer
20. Mandalorian Trainee
21. Mandalorian Gunnery Officer
22. Mandalorian Cadet
23. Mandalorian Watchman
24. Mandalorian Tech Specialist
25. Mandalorian Guardian
26. Mandalorian Hunter
27. Mandalorian Blaze Trooper
28. Mandalorian Combat Engineer
29. Elite Mandalorian Gladiator
30. Mandalorian Gladiator
31. Mandalorian Shock Trooper
32. Rohlan Dyre
33. Demagol
34. Mirta Gev
35. Canderous Class Assault Tank
36. Basilisk War Droid Type II
1. Mandalore the Ultimate
Cost: 73
HP: 120
Defense: 21
Attack: +16
Damage: 30
Special Abilities:
Unique (Counts as Mandalore)
Mandalore (No character whose name contains Mandalore may be included in the same squad as this character.)
Triple Attack
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11.)
Basilisk War Droid Rider (This character can combine fire with the Basilisk War Droid for +10 damage and +2 attack.)
Mandalorian Armor (This character gains +2 defense against enemies with Melee Attack)
Honorable Combatant (This character gains Force Resistance against Unique enemies.)
Commander Effect:
Mandalorian allies gain Impulsive Attack and Honorable Combatant.
2. Canderous Ordo, Mandalore
Cost: 57
HP: 120
Defense: 22
Attack: +12
Damage: 20
Special Abilities:
Unique (Counts as Mandalore)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Conditioning (This character gains +2 on all saving throws)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target)
Vibroblade +4 (+4 attack against adjacent enemies)
Commander Effect:
Mandalorian allies gain Cunning Attack
3. Cassus Fett
Cost: 37
Hit Points: 40
Defense: 18
Attack: +4
Damage: 10
Special Abilities:
Strategist (Rhe player controlling this character chooses the two characters his opponent activates this turn)
Foresight: (Roll a dice. If the result is higher than 15, four allied characters gain a second activation this round.)
Rapport: (Mandalore the Ultimate costs 1 less if placed in a squad with this character.)
4. Sherruk
Cost: 36
HP: 80
Defense: 18
Attack: +11
Damage: 20
Special Abilities:
Unique
Double Attack
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Jedi Hunter (This character gains +4 attack against enemies with a Force rating.)
5. Kelborn
Cost: 35
Hit Points: 90
Defense: 19
Attack: +10
Damage: 20
Special Abilities
Unique
Melee Attack, Double Attack
Melee Reach 2 (This character can attack enemies up to two squares away and count it as a melee attack)
Hunter (+4 Attack and +10 Damage against Savage characters)
Pathfinder
6. Bralor
Cost: 35
HP: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Double Attack
Flurry Attack (When this character scores a critical hit, it may make 1 immediate attack)
Mighty Swing (On it's turn, if this character doesn't move, it gets +10 Damage against adjacent enemies)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Commander Effect:
Mandalorians within 6 squares gain Flurry attack.
7. Mandalorian Captain
Cost: 18
Hit Points: 50
Defense: 15
Attack: +9
Damage: 20
Special Abilities:
Advantagous Attack (This character gains +4 Attack against an enemy who has not activated this round)
Mobile Attack: (This character can move both before and after attacking)
Accurate Shot: (This character gains +4 Attack if he has not moved this round)
Commander Effect:
Mandalorians within 6 squares gain Accurate Shot
8. Mandalorian Sergeant
Cost: 25
HP: 50
Defense: 17
Attack: +9
Damage: 20
Special Abilities:
Double Attack
Careful Shot +4 (If this character does not move on his turn, he gains +4 attack.)
Evade (When hit by an attack from a non-adjacent enemy, this character takes no damage with a save of 11.)
Commander Effect:
Mandalorian allies gain Careful Shot +4.
9. Mandalorian Scout Commander
Cost: 23
HP: 60
Defense: 17
Attack: +10
Damage: 20
Special Abilities:
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect:
Mandalorian allies with Stealth (including this character) who have cover and who have not activated for the round cannot be targeted by non-adjacent enemies.
10. Mandalorian Scout
Cost:13
HP: 40
Defense: 16
Attack: +9
Damage: 10
Special Abilities:
Advantageous Attack (+10 bonus to Damage against an enemy who has not activated this round)
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
11. Elite Mandalorian Warrior
Cost: 25
HP: 50
Defense: 18
Attack: +6
Damage: 20
Special Abilities:
Mobile Attack (This character can move both before and after attacking.)
Accurate Shot
Twin Flamethrower 20 (replaces turn; target 2 characters within 6 squares, 20 Damage to targets and each character adjacent to the target)
12. Elite Mandalorian Sniper
Cost: 28
HP: 50
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Double Attack
Advantageous Cover
Sniper
Accurate Shot
Orbital Bombardment (Replaces turn; choose one target within line of sight. The target takes 30 damage and all characters adjacent to the target takes 10 damage, save 11.)
13. Mandalorian Sniper
Cost: 17
HP: 40
Defense: 16
Attack:+ 9
Damage: 20
Special Abilities:
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits as long as a square he occupies and the square he is moving into are bordered by a wall.)
Sniper (Other characters do not provide cover against this character's attack.)
Deadeye (On this character's turn, if he doesn't move, he gets +10 damage)
14. Mandalorian Crusader
Cost: 28
HP: 60
Defense: 16
Attack: +8
Damage: 20
Special Abilities:
Melee Attack (This character may attack only adjacent enemies)
Vibroblades +4 (This character gains +4 attack against adjacent enemies.)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target.)
Crusader Armor: (+ 6 defense against all melee attacks, -3 defense against non adjacent enemies)
Stand Your Ground: (If this character does not move this turn, he gains +2 attack and +2 defense.)
Speed 4
15. Mandalorian Demolitions Expert
Cost: 18
HP: 40
Defense: 17
Attack: +8
Damage:20
Special Abilities:
Missiles 20 (Replaces attacks, sight; 20 damage to target and each character adjacent to that target; save 11)
Grenades 10 (Replaces attacks; range 6: 10 damage to target and to each character adjacent to that target; save 11)
Satchel Charge (Replaces attacks; Designate 1 adjacent door as open, that door remains open for the rest of the skirmish and cannot be closed)
Heavy Explosives (If this character is hit by a Critical Hit, he is automatically defeated, and all adjacent characters take 20 damage, save 11.)
16. Mandalorian Grenadier
Cost: 12
HP: 40
Defense: 17
Attack: +0
Damage: 0
Special Abilities:
Grenades 40 (Replaces attacks; range 6: 40 damage to target and to each character adjacent to that target; save 11)
Heavy Explosives (If this character is hit by a Critical Hit, he is automatically defeated, and all adjacent characters take 20 damage, save 11.)
17. Mandalorian Neo-Crusader
Cost: 28
HP: 40
Defense: 16
Attack: +10
Damage: 20
Special Abilities:
Grenades 20:(Replaces attacks, range 6; 20 damage to target and each target adjacent to that target; save 11)
Mobile Attack
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
18. Neo-Crusader Swordmaster
Cost: 26
HP: 50
Defense: 16
Attack: +11
Damage: 20
Special Abilities:
Melee Attack (This character may attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes one extra attack against the same target.)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
19. Mandalorian Officer
Cost: 24
HP:40
Defense:18
Attack: +8
Damage:10
Special Abilities:
Double Attack(This character can make 1 extra attack instead of moving this turn)
Melee Tutor: (Grants a +2 attack bonus to all allied characters named Mandalorian Trainee.)
Energy Shields (All allied characters named Mandalorian Trainee gain Shields 2 [When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10] from attacks further than 6 squares)
Commander Effect:
Mandalorian followers gain Conditioning (This character gains +2 on all saving throws) and Advantageous Cover (This character gets +8 Defense from cover instead of +4).
20. Mandalorian Trainee
Cost: 4
HP: 20
Defense: 14
Attack: +6
Damage: 10
Special Abilities:
Melee Attack (This character may attack only adjacent enemies)
Flurry Attack (When this character scores a critical hit, he may make 1 immediate extra attack.)
21. Mandalorian Gunnery Officer
Cost: 24
HP: 60
Defense: 18
Attack: +10
Damage: 10
Special Abilities:
Twin Attack: (Whenever this character attacks, he makes one extra attack against the same target.)
Rapport: (Characters name Mandalorian Cadet cost 1 less when in a squad with this character)
Commander Effect:
Allied Mandalorian Cadets gain +2 Attack, Stealth, and Cunning Attack.
22. Mandalorian Cadet
Cost: 10
HP: 20
Defense: 14
Attack: +6
Damage: 10
23. Mandalorian Watchman
Cost: 20
Hit Points: 40
Defense: 15
Attack: +9
Damage: 20
Special Abilities:
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Advantageous Cover (This character gets +8 Defense from cover instead of +4)
Sniper (Other characters do not provide cover against this character's attack)
Surveillance (Enemy characters within 8 squares lose Stealth)
24. Mandalorian Tech Specialist
Cost: 17
Hit Points: 40
Defense: 15
Attack: +7
Damage: 10
Special Abilities:
Door Gimmick (This character can designate at the start of the skirmish as open. That door remains open and cannot be closed for the rest of the skirmish)
Ion Gun +20 (This character gains +20 Damage against non-living enemies)
Scramble: (An enemy who is not living who is hit by this characters attack is treated as having been activated this round; in effect, it skips its turn. That enemy can avoid this effect with a save of 11. Huge and larger characters are not affected by Scramble.)
Industrial Repair 10 (Replaces turn, touch; Remove 10 Damage from a non-living ally)
25. Mandalorian Guardian
Cost: 24
Hit Points: 80
Defense: 18
Attack: +10
Damage: 20
Special Abilities:
Melee Attack
Bodyguard (If an ally adjacent to this character would take damage, this character may take it instead)
Powerful Swing: When this character deals damage to an ajacent enemy, move that character back one square.
Guardian's Protection (Select one Unique ally at the beginning of game: This character gains Protection +10 for that character
26. Mandalorian Blaze Trooper
Cost:25
Hit Points:50
Defense:18
Attack :+0
Damage:0
Special Abilities:
Flamethrower 30 (Replaces Attacks, Range 6; 30 Damage)
Fire Resistance(This character cannot be damaged by characters with Flamethrower)
Fiery Missile(Sight; 10 damage to target and all characters adjacent to the target)
27. Mandalorian Hunter
Cost: 16
Hit Points: 40
Defense: 17
Attack: +7
Damage: 20
Special Abilities
Double Attack
Jedi Hunter (This character gains +4 attack against an enemy with a Force rating.)
28. Mandalorian Combat Engineer
Cost: 17
Hit Points: 40
Defense: 16
Attack: +8
Damage: 10
Special Abilities
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
29. Elite Mandalorian Gladiator
Cost: 29
Hit Points: 60
Defense: 18
Attack: +10
Damage: 10
Special Abilities
Melee Attack, Double Attack
Cunning Attack: (+4 Attack and +10 Damage against an enemy who has not activated this round)
Mighty Swing +10: (On his turn, if he doesn't move, this character gets +10 Damage against adjacent enemies)
Greater Mobile Attack: (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Parry: (When hit by a melee attack, this character takes no damage with a save of 11)
30. Mandalorian Gladiator
Cost: 17
Hit Points: 40
Defense: 16
Attack: +8
Damage: 10
Special Abilities
Melee Attack
Cunning Attack: (+4 Attack and +10 Damage against an enemy who has not activated this round)
Crushing Blow (Replaces Turn: +30 damage and target is activated; Save 11 negates)
31. Mandalorian Shock Trooper
Cost: 27
Hit Points: 70
Defense: 17
Attack: +10
Damage: 20
Special Abilities
Disruptor Rifle (This character's attacks may not be prevented or redirected)
Deadly Attack: (Scores a critical hit on a roll of a natural 19 or 20)
Bloodthirsty: (+10 Damage on melee attacks against enemies at half Hit Points or less)
32. Rohlan Dyre
Cost: 31
Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Special Abilities
Unique
Double Attack
Affinity (This character can be in a squad with a character named Jarael)
Defiant (+4 Attack and +10 Damage against enemies with commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
33. Demagol
Cost: 22
Hit Points: 70
Defense: 18
Attack: +10
Damage: 10
Special Abilities
Unique
Deceptive+20 (+20 Damage against an enemy who has activated this round)
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
Homicidal Surgery (Replaces turn: touch; deal 10 damage to a living character. An allied character can instead remove 10 damage from itself with a save of 11)
34. Mirta Gev
Cost: 24
Hit Points: 60
Defense: 19
Attack: +9
Damage: 20
Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Bounty Hunter +2 (This character gains +2 Attack against Unique enemy characters)
Cunning Attack +20 (+4 Attack and +20 Damage against an enemy character who has not activated this round)
Mobile Attack (Can move both before and after attacking)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
35. Canderous Class Assault Tank
Cost: 40
Hit Points: 60
Defense: 18
Attack: +7
Damage: 30
Special Abilities:
Damage Reduction 10 (Any damage dealt to this character is reduced by 10. Adjacent enemies with lightsabers ignore this special ability)
Penetration 10: (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Missles 30 (Replaces attacks, Sight; 30 Damage)
Mounted Weapon (Only allies with Mounted weapon can combine fire with this character)
Twin Attack (Whenever this character attacks, it makes two attacks against the same target)
36. Basilisk War Droid Type II
Hit Points: 120
Defense: 19
Attack: +10
Damage: 30
Special Abilities:
Twin Attack: (Whenever this character attacks, it makes two attacks against the same target)
Shields 2 (When this character takes damage, roll a dice. For each roll above 11, the damage is reduced by 10)
Flight
Speed 12: (This character may move 12 squares and attack, or 24 squares without attacking)
Strafe Attack: (This character attacks each time it moves)
Accurate Shot: (+4 Damage if this character has not moved this round)
Heavy Cannons: (Replaces attacks; Choose a target, and attack normally. If a hit, 60 damage to target and 20 damage to adjacent characters, save 11. If a miss, 20 damage to target and adjacent characters, save 11.)
Commander Effect:
Choose one ally named Basilisk War Droid. For the rest of the skirmish, that ally gains Accurate Shot, and Shields 1.