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Post by gwek on Apr 11, 2009 19:33:40 GMT -5
Star Forge Droid Generator Cost: 25 Faction: Sith Hit Points: 70 Defense: 12 Attack: 0 Damage: 0
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map) Machinery (Industrial Repair removes damage from this character) Star Forge Generator (If you roll an odd number for initiative, you an add a character named Star Forge Droid to your squad, adjacent to this character, immediately before your first activation of the round)
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Post by Jm419 on Apr 12, 2009 9:11:49 GMT -5
Alright. I'm going to church this morning, but I'll start a playtest with some of these this afternoon.
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Post by Roque Saber on Apr 13, 2009 23:34:06 GMT -5
Is this a large figure? The whole generator ability looks great. 50% chance of getting another 10 pt piece each round. We might want to make it so you can only field a certain number of them at one time (say, 2 or 3) to prevent abuse (I have 10 Generators and rolled 7 for init, so I get 10 more SFDs. )
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Post by gwek on Apr 14, 2009 0:20:17 GMT -5
Yep, large. While I understand what you're saying about potentially limiting the number... remember, all this thing does is sit there and hope for an odd number, so, sure, you COULD throw a bunch of them in a squad, but if the dice go against you, your squads is a big bushel of uselessness!
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Post by Roque Saber on Apr 14, 2009 19:13:53 GMT -5
I see your point. I guess no cap is needed.
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Post by vanrivautr on Aug 18, 2009 9:00:26 GMT -5
Heheh. This guy could make some nice situations... I'm thinking: One stormtrooper against 20 of those SFD's. Heheh...
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