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Post by gwek on Mar 7, 2009 2:56:54 GMT -5
Jedi Master Cost:[/b] 26 Rarity: Uncommon Faction: Old Republic Hit Points: 70 Defense: 18 Attack: +10 Damage: 20
Melee Attack Consular (Counts as a character named Jedi Consular) Force Focus (Saving throws to avoid the effects of this character’s Force powers are increased +2)
Force 3 Force Meditation (replaces turn; this character gains 1 Force) Force Absorb (Force 2: Cancel a Force power used by an adjacent character) Force Stun (Force 1; usable only on this character’s turn; range 6: target living enemy is considered activated this round, save 11) Force Thrust (Force 1, replaces attacks; range 6: 20 damage, save 11 for 10 damage)
Design Notes
Although the stats are only marginally better than the Consular, the Jedi Master has a wider variety of Force powers, backed by support abilities (Force Focus and Meditation).
His Consular ability allows him to squad with cheaper Jedi Consulars (and possibly unique characters who also share the Consular ability) to benefit from Squad-based abilities.
The piece is designed in part to fill a few niches in the Old Republic. He can lead a small squad of lesser Jedi (as indicated above) or served as support for big-name uniques.
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Post by vanrivautr on Aug 18, 2009 8:43:56 GMT -5
He looks good. I like Force Meditation, although replaces turn for just one Force Point... Maybe he should have Consular and Guardian and Sentinel, because not all masters are Consulars. Also, is this force focus giving saving-bonuses to enemies? If it is, there should be a guy that makes him (or her) lose Force Focus.
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