|
Post by darthsith on Feb 25, 2009 19:29:27 GMT -5
Darth Bane, Legacy of the Force
Cost- 76 HP- 200 Def- 21 Atk- 15 Dmg- 30
Special Abilities- Triple Attack, Deadly Attack, Melee Attack, Bug Armor 6 (When this character takes damage, make 2 saves each needing 6. Each save that is suceeded, reduce the damage by 10)
Force Powers- Force 3. Force Renewal 2. Master of the Force 2. Lightsaber Throw; Sith Rage; Sith Sorcery; Sith Mind Bomb (Force 14. Each character within 12 squares no matter line of sight is automatically defeated save 16. This character must make 3 saves each needing 11. For each sucess, an ally returns to play immediately with half health. This character is defeated)
The bug armor comes from the second Darth Bane book. Cant remember which one though. The Sith Mind Bomb I thought is pretty cool. Pretty costly though.....any comments?
|
|
|
Post by gwek on Feb 25, 2009 22:48:25 GMT -5
Can you explain the 3 saves to return allies with half health? What is it meant to represent?
|
|
|
Post by Jm419 on Mar 21, 2009 9:27:22 GMT -5
It's supposed to be the whole "We can survive it if we band together" thing that Kaan had going for him. I don't really see why Bane has it, but okay.
Secondly it's way too powerful. He essentially can't ever be hit by anything with a damage lower than 30 - which happens to be everything in the Old Republic faction. FR2 is ridiculous, and we already have a more practical thought bomb. This guy needs major revision.
|
|
|
Post by darthsith on Mar 25, 2009 12:17:14 GMT -5
Ok, so he does. I was thinking that he was a little too powerful. The three saves of 11 means you can summon back a few peeps that died. Here is a brand new one- (this is a 'GMLS' kind of character.
Darth Bane, Legacy of the Force Cost:120 Hit Points: 210 Defense: 21 Attack: +17 Damage: 30
Special Abilities Unique Melee Attack; Double Attack Jedi Hunter Orbalisk Armor (When this character takes damage, reduce the damage by 10 with a save of 6) Rule of Two (You may only have 1 other character in this squad. That character must have a Force Rating. That character gains Force Renewal 1 & Sith rage) Master Lightsaber Duelist Synergy (+4 Attack while an allied character name Darth Zannah is with 6 squares)
Force Powers Force 2 Force Renewal 1 Master of the Force 2 Lightsaber Deflect Sith Rage Lightsaber Throw Lightsaber Assasult Sith Mind Bomb (Force 20; replaces turn; Every character within 6 squares is immideately defeated. Every character within 12 squares takes 80 damage, save 16; they also lose all force points, renewal abilities, and 'Master of the Force' abilities, save 16. This character is defeated.)
Commander Effect An allied character named 'Darth Zannah' gains Jedi Hunter.
|
|
|
Post by Jm419 on Mar 25, 2009 17:17:59 GMT -5
Either rename the force power for Thought Bomb, or use this one:
Thought Bomb: (Force 6: All characters with a Force rating within six squares are defeated immediately)
This version looks better, but I'd suggest dropping either Throw or Rage from the Force Powers. Perhaps Jedi Hunter isn't really appropriate, either, because, while all Sith Lords fought Jedi Knights, Bane never went on a rampage that killed Jedi like Anakin or Grevious did.
And for future reference, use vertical stats, like on the cards. I edited the above post, but use the above format whenever you post customs.
|
|
|
Post by gwek on Mar 25, 2009 23:01:48 GMT -5
An interesting take, but Thought Bomb seems more like a scenario-specific option than a special ability that goes on a character. It's not like Bane was carrying the thing around in his pocket, after all...
Rule of Two, again, is an interesting concept, but mechanically flawed. It hampers squad-building. Assuming a 150 squad, Bane can ONLY be paired with a single character of 30 points or less. There are less than a dozen options these days, a not a one will help with door control, tempo control, or initiative control.
Without the option to bring in other support characters, the Rule of Two basically forces you to create a squad that's very difficult to use successfully.
|
|
|
Post by Jm419 on Mar 26, 2009 16:03:56 GMT -5
Rule of Two implies a Darth Zannah character. If we see those stats, then this piece may make more sense.
Darthsith?
|
|
|
Post by darthsith on Apr 2, 2009 9:31:24 GMT -5
Ok. Sorry, I've been busy. I know that Rule of Two hampers squad building, but there is another Bane out there. This one is specifically designed for a 200 point squad- so here is Darth Zannah.
Darth Zannah Sith 80
HP- 140 Def- 19 Atk- 12 Dmg- 20
Special Abilities- Unique; Melee Attack; Double Attack; Soresu Style Mastery; Satchel Charge
Force Powers- Force 3. Lightsaber Block. Lightsaber Deflect. Sith Sorcery Mastery (Force 3. Characters within 6 squares are activated, save 11. Characters within 6 squares cannot make attacks of opportunity this turn, save 11. Characters within 6 squares cannot target this character, save 11);
|
|
|
Post by Jm419 on Apr 8, 2009 14:28:06 GMT -5
Okay, we're looking at two characters for 200 pts? An interesting take.
I think Zannah's base stats are a little high - I don't think she could have taken down Vader.
|
|
|
Post by bountyhunter9 on Apr 10, 2009 8:25:36 GMT -5
Bane looks like a huge damage dealer against Jedi - double attack with 50 damage if he uses Sith Rage, and the attack bonus would be +25 if Zannah is within 6 squares, which means almost an automatic 100 damage to adjacent Jedi, and he could use Master of the Force to use Rage and Lightsaber Assault to move as well.
Would Master LD give Bane +6 defense against Jedi? If so, that's 27 defense along with a 75% chance of reducing the damage by 10, if the attack could hit, along with 210 HP.
Zannah looks good, but I think the HP should be lowered and cost dropped.
|
|
|
Post by Jm419 on Apr 10, 2009 13:09:51 GMT -5
Bountyhunter, welcome to the forums!
Darthsith, bh has some good points. You should take a look at those.
|
|
|
Post by bountyhunter9 on Apr 10, 2009 13:20:34 GMT -5
thanks for the welcome, Jm419
Suggestions: (for Bane) i think MLD should be removed, maybe give him 19 or 20 defense and normal LD, if you want hin to be really good against Jedi. Also, I think the damage should be brought down to 20, and take away his Synergy with Zannah. Maybe lower the attack a point or two as well.
For Zannah, I really don't think she should be costed anywhere near 80 points, unless you want to keep the 200-point squad amongst two miniatures, which I really can't see working for any two characters, but it is worth a try.
|
|
|
Post by Jm419 on Apr 10, 2009 13:41:12 GMT -5
Well, we could make Zannah a 60 pt character, and go completely overboard on Bane, and make him a 140 point (shudder) character.
|
|
|
Post by bountyhunter9 on Apr 10, 2009 13:45:34 GMT -5
Sounds possible. I think that a 150 point squad with the two of them would be a lot easier, though (Bane 90, Zannah 60). If you're going for a 200-point squad, I could see a "super" Bane or something. Probably wouldn't differ much from your 120 point Bane. I don't know how to do it, though.
|
|
|
Post by Jm419 on Apr 10, 2009 16:03:15 GMT -5
It's true, 150 pts would be more practical.
|
|