Post by gwek on Feb 24, 2009 15:36:58 GMT -5
The Revanchist
Cost: 54
Rarity: Very Rare
Faction: Old Republic
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Unique
Melee Attack; Double Attack
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Crusade Recruitment (All characters with Force ratings in your squad are considered Old Republic for the rest of the skirmish and gain Mandalorian Hunter [+4 Attack and +10 Damage against Mandalorian enemies])
Join Me (On an attack roll of natural 1 against this character, an attacker with a Force rating joins this character's squad until the end of the skirmish)
Force 4
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect: An allied character named Squint gets +2 Defense and +2 Attack. At the end of this character's turn, 2 allies with Mandalorian Hunter within 6 squares of this character can switch positions.
Design Notes
Once again, this a commander who attempts to add synergy to the Old Republic faction. He also provides a tactical feature (position swapping) that the faction could clearly benefit from.
While his stats are sort of an earlier version of Darth Revan, they also happen to mirror Antares Draco, who had many of the abilities I was looking for (Not a particularly useful piece of knowledge, but Draco, and his cost, were used as a starting point).
I considered giving him Recon, or at least some sort of Initiative control, but it seemed like overkill, and seemed to make him too much "Jedi Thrawn." Similarly, even though he grants his followers Mandalorian Hunter, I was afraid that giving it to him would be too much.
While the Revanchist and his followers are clearly most effective against the Mandalorians, it's important to note that he can "recruit" Fringe Force-users into the Old Republic faction, allowing them to benefit from certain commander effects that might not otherwise affect them. Mandalorian Hunter is a nice bonus (and thematically in keeping with Revan's early history), but one of the main thrusts was to provide a way to give a slightly different spin to his position-swapping abilities. While his commander effect is more limited than, say, Panaka or Thrawn, I wanted to make him at least a little bit unique rather than a carbon copy. This focus on Mandalorian Hunters (who will almost certainly all be Force-users) mirrors his early career and the beginnings of his growing tactical genius.
Cost: 54
Rarity: Very Rare
Faction: Old Republic
Hit Points: 100
Defense: 20
Attack: +12
Damage: 20
Unique
Melee Attack; Double Attack
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Crusade Recruitment (All characters with Force ratings in your squad are considered Old Republic for the rest of the skirmish and gain Mandalorian Hunter [+4 Attack and +10 Damage against Mandalorian enemies])
Join Me (On an attack roll of natural 1 against this character, an attacker with a Force rating joins this character's squad until the end of the skirmish)
Force 4
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Commander Effect: An allied character named Squint gets +2 Defense and +2 Attack. At the end of this character's turn, 2 allies with Mandalorian Hunter within 6 squares of this character can switch positions.
Design Notes
Once again, this a commander who attempts to add synergy to the Old Republic faction. He also provides a tactical feature (position swapping) that the faction could clearly benefit from.
While his stats are sort of an earlier version of Darth Revan, they also happen to mirror Antares Draco, who had many of the abilities I was looking for (Not a particularly useful piece of knowledge, but Draco, and his cost, were used as a starting point).
I considered giving him Recon, or at least some sort of Initiative control, but it seemed like overkill, and seemed to make him too much "Jedi Thrawn." Similarly, even though he grants his followers Mandalorian Hunter, I was afraid that giving it to him would be too much.
While the Revanchist and his followers are clearly most effective against the Mandalorians, it's important to note that he can "recruit" Fringe Force-users into the Old Republic faction, allowing them to benefit from certain commander effects that might not otherwise affect them. Mandalorian Hunter is a nice bonus (and thematically in keeping with Revan's early history), but one of the main thrusts was to provide a way to give a slightly different spin to his position-swapping abilities. While his commander effect is more limited than, say, Panaka or Thrawn, I wanted to make him at least a little bit unique rather than a carbon copy. This focus on Mandalorian Hunters (who will almost certainly all be Force-users) mirrors his early career and the beginnings of his growing tactical genius.