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Post by planeswalker459 on Feb 19, 2009 13:40:50 GMT -5
King Ommin, Sith Sorcerer Cost: *** HP: 100 Def: 18 Atk: +12 Dmg: 20 Special Abilities Melee attack; Double attack Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack against another adjacent enemy) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Dark Armor () Resilient (Immune to critical hits) Unique Force Powers Force 4 Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16) Force Meditation (replaces turn; this character gains 1 Force) Sith Hunger 4 (Force 4, replaces attacks: range 6; 20 damage to target living enemy and to each adjecent enemy, and remove 40 damage from this character. If the target has Force points remaining, transfer up to 4 Force point from the target to this character) Sith Sorcery
A Direct Descendant of Freddon Nadd, and ruler of the Planet Onderon during the time of Exar Kun, this Venerable man was a true master of the Dark Side of the Force, and an expert Warrior despite his advanced age. He was also a proto cyborg (not a full cyborg, but utilized machines to keep him immortal, along with the dark side)
I wanted a piece that could deal massive damage without taking away from existing Sith Lords, who could easily deefat him. He doesnt fight with ligthsabers, but Sith Swords, so instead of defensive Force pwoers, he has Defensive SA's.
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Post by gwek on Feb 20, 2009 1:09:33 GMT -5
Weren't his cybernetics bulky and slow? I'd consider a movement of 4 or perhaps even Heavy Weapon (odd on a melee character, I know, but the exeskeleton is basically the weapon...). Similarly, I wonder if Evade and Parry could be streamlined into a single special ability. Dark Armor, perhaps? Not quite the same thing, but maybe it gets the job done? In terms of Force powers: If you're going to call him Sith Sorcerer, might want to give him, um, Sith Sorcery. Seriously, though, while he's got some nice high-damage options, perhaps one low-cost one (maybe Force Grip or Sith Rage) might work. I would drop Force Meditation. As a member of the Sith faction with access to Sidious, Force Meditation would give Ommin THREE different ways to gain Force points, which is a little much! I also think that Sith Hunger 4, especially the ability to take away FOUR points in a single shot, is little too powerful. I understand that you want to give him the possibility to make up his lost FPs, but maybe 1 FP per target is more fair? In terms of game balance and cost, I think it's too cheap right now. Although Nihilus is about the crappiest Sith Lord out there, Ommin blows him out of the water in most respects and is cheaper to boot. I think he's a very cool niche character, though, and would be quite fun to play.
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Post by planeswalker459 on Feb 20, 2009 12:59:10 GMT -5
Fair assessment Gwek
I think Speed 3 would be best, showing he is only marginally faster than a gonk droid.
The whole purpose bhind his 'upgraded' Sith Hunger is the fact that he madeJedi feel like they were losing their connection to the force, and he could smother them in a cloud of darkside energy. He also FED upon their fear and their lost energy.
So, lets come up with a suitable repalcement for what we currently have, so we can make him a threat with that particular Force Power.
As far as Force Meditation, I gave him that over renewal because it took him a longer time to regain his energy unless he was feeding on Jedi power. The simpilest answer would be to just give him renewal, but as I have stated before, I dont like giving it to everyone and their dog. Sure, Sidious is almost an auto include in most Sith Builds, but I didnt want Sid to be MANDATORY with Ommin.
Evade may not make much sense due to his exoskeleton, so maybe dropping that and doing Dark Armor wouldnt be so bad.
Any other comments are appreciated! We want him to be the best Sith we can get him to be!
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Post by gwek on Feb 21, 2009 3:12:54 GMT -5
I think Speed 3 would be best, showing he is only marginally faster than a gonk droid. Hey, I'd've settled for 4! I see what you're going for, but I think it might be shoehorning too much into a single attack. Maybe. What about breaking this into a few different special abilities/Force powers? For example: 1) Give him straight up Sith Hunger or Drain Life or something to allow him to heal 2) Then also maybe a variation of Corruption, where the victim loses HP AND a FP every round until they make their save? 3) AND a special ability that allows him to get a FP whenever someone with 6 squares loses one I know in a certain sense I'm complicating things (by increasing the number of abilities), but WotC powers are often (but not always) pretty straightforward, kinda like "switches". They DO SOMETHING or they don't to that thing. (I should also point out that it's 3 am as I'm writing this, so I'm not sure if *I* even like what I'm suggesting!) Remember, though, that not every Jedi has Renewal. Many Force-users have a set number of FPs without the ability to gain more (on their own, any way). IF (big if) you drop the cost of the powers, he could easily start out with 5 or 6 FPs and rely on increases from his other special abilities, I think.
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Post by Jm419 on Mar 21, 2009 9:29:20 GMT -5
Resilient is cool. I don't know much about the character, so Gwek might be more help on this one than I would.
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Post by gwek on Mar 22, 2009 0:24:59 GMT -5
Hey, it's been a while since I read about him myself. I checked out Wookieepedia...
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Post by Jm419 on Mar 25, 2009 17:24:36 GMT -5
I'm not sure Dark Armor is appropriate. Perhaps we should even impose an ability which reflects that the Exoskeleton was supporting him. Perhaps,
Exoskeleton: (When hit by a critical hit, this character gains Speed 2 for the rest of the skirmish)
Naturally, Resillient might need to be rethought.
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Post by planeswalker459 on Mar 25, 2009 17:35:05 GMT -5
agreed
since school is winding down, things are busy, but when I get a decent ammount of time, I can try and re-work him efficently.
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Post by Jm419 on Mar 25, 2009 17:43:34 GMT -5
Yeah, I'm just trying to survive until spring break. Lol.
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Post by Jm419 on May 17, 2009 20:46:25 GMT -5
Okay. And here we are. What do we think on this character?
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Post by generalgrevious on May 18, 2009 8:43:46 GMT -5
I would say make Hunger 4 do 40 damage for the orginal target and then 20 to each adjacent target becuse when you look at all the other force powers at 4 they all are at least 40 damage (Grip 4 40 damage no range, Lightning 4 50 damage with forking and activation)
I saw you guys talking about adding in a lower speed too did you guys drop that or what. And for that if you just need another opion I would think Speed 4 would work.
Other than that he looks good. I would say cost mid 50's
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Post by Jm419 on May 18, 2009 15:48:50 GMT -5
Yeah, I think a Speed 4 would be appropriate.
Idk about the 40 Damage.
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Post by bountyhunter9 on Jun 17, 2009 16:00:22 GMT -5
Usually, at least with WotC's unleashed Force powers, they tend to form a distinct pattern: FP levels 1, 2 and 4 usually target only one fig (the target), and usually replaces attacks. FP levels 3 and 5 replace turn instead of attacks but usually effect more than one character (ie adjacent enemies).
Examples of this would be Lightning, Push, Corruption, and Lightsaber Throw, basically all the FPs where you are directly targeting an enemy.
Repulse would be an example that doesn't fit with this (ie Repulse 4 will most likely replace turn rathet than attacks, and not fit the regular pattern).
Generally, if the Force power effects the target and adjacent characters, it replaces turn and costs 3/5 FP. If it only effects the target, it generally replaces attacks and costs 1, 2, or 4 FP.
Grip may also effect adjacents, but we don't know yet (only Grips 1, 2, and 4 have benn made by WotC). I made a Sith Hunger 5 for a Darth Nihilus, and he has been finalized, so maybe we can use that as a starting point for this Sith Hunger:
Sith Hunger 5 (Force 5, replaces turn; range 6; target living enemy takes 50 damage. Remove 50 damage from this character. If the target has a Force rating, it loses 3 Force points and this character gains 3 Force points)
So that's my long winded-speel of what I think. As for 40 damage, I don't know. What do you guys think?
EDIT: And I think that Speed 4 would be appropriate.
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Post by Jm419 on Jun 19, 2009 19:27:23 GMT -5
Yeah. I agree with the above points. What do other people think?
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Post by generalgrevious on Jul 9, 2009 11:22:51 GMT -5
I agree as well
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