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Post by surfrider56 on Feb 11, 2009 23:03:48 GMT -5
Dexter Jettster Fringe
Cost: 11 HP: 50 Def: 10 Atk: +5 Dmg: 10
Special Abilities
Unique Melee Attack
Information Broker (Once per round, before initiative is determined, you may choose 1 character in your squad adjacent to this character. Both characters are considered activated for this round. You may re-roll your initiative and add +4 to the result.) These activations do not count against you this turn but count against your squad's total activations this round.
Lift - Instead of making its normal attack or attacks, this character can move an adjacent Small or Medium ally to another space adjacent to itself.
Momentum - If this character has moved at least 1 square during its turn, it gets a +4 bonus to Attack and a +10 bonus to Damage against adjacent enemies.
I admit the "Informant" ability is a little strange, but I figure all information someone like Dexter gets may be at best 50/50 in accuracy. Everything else is just extrapolating what a big guy like Dex could do.
I figure if nothing else he'd come in handy anytime a scenario was based on Coruscant
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Post by gwek on Feb 18, 2009 0:20:11 GMT -5
Momentum AND Mighty Swing? I don't know, overall, I think he's a little too effective in combat for a guy who, near as I know, never really got into any fights. (In his young adult novel appearances, at least, he spends a lot of time running away from the action).
I haven't statted a Dex myself, but I'd sort of imagined him more with Diplomat and maybe some variation on Recon (to represent his Infochant contacts). Lift is an interesting idea on the big guy.
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Post by surfrider56 on Feb 19, 2009 10:15:40 GMT -5
I figured a guy as big as Dex, getting up a full head of steam. should be able to use Momentum, and a big (large) piece should have mighty swing ... especially with four arms.
Lift ... as long as it's humanoid, why not? Move an AT-RT? No. Obi-Wan, why not?
REcon always struck me as a more military ability, with sneaking up on people. Dex isn't sneaking up on anything except food. His informant ability? Well, info is an inexact science, and besides, I like making up new abilities ......
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Post by gwek on Feb 19, 2009 12:25:11 GMT -5
I understand what you're saying, but Mighty Swing and Momentum are a very potent pairing (that doesn't currently exist in SWM). If you look at the characters who DO have them, they are, for the most part, pretty experienced and/or carrying BIG weapons.
Although Dex is a big guy and he might have brawled from time to time, he's not really a combatant.
Special abilities aside, I think is stats are way too high. Defense aside, he compares favorably to Bossk, who is a bounty hunter with years of experience. Dex is basically a bartender. I'd look to low-end combatants, like, Greedo and some of the Sep leaders. Gha Nachkt, probably, is the closest to a statted character in Dex's "experience category."
His bulk might equate to some extra Hit Points, but probably also equates to a lower defense. Unless he's carrying a large or powered melee weapon (which he doesn't seem to be), base damage should probably be 10 (I know, I know, he's a big guy: but so are a bunch of Wookiee generics who have base 10 damage).
In terms of combat abilities, if you wanted to give him a gimmick, maybe some sort of "Hold" abililty to represent his bulk and many arms? Something like an adjacent enemy can't move (but can still attack)?
I agree that Recon is basically "military", but it follows the same sort of dynamic as is contacts: "I see what's going on, and it gives me an advantage in reacting to my enemy."
I didn't mean he should literally have Recon, but something along those lines, maybe something that would even stackwith Recon in some way. (As it is now, Informant explicitly seems to rule out combining with Recon).
I think you've got a good start here, but you've made Dex--a passive information broker--into an attractive combat piece (when compared to many comparably priced Fringe uniques). I think the focus of the character should be shifted.
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Post by surfrider56 on Feb 20, 2009 1:00:07 GMT -5
Well, thinking about what you said G, I concur on some of it ... lets not draw out the discussion ...
I gave him 10 HP less .... why not .... Defense ... knocked it to 10 and Offense down to 5 ... While working as a miner, he was probably learning how to take care of himself, but probably not much true combat, although I bet as a owner of a restaurant, he probably had to do his own bouncing ... probably could handle a fistfight.
Took out Mighty Swing ... that combined with Mo may have been too much, but I still think that a guy that big should be able to slam into someone pretty hard ... and I kinda like the informant idea ... sort of the recon version of "Karmic Luck" in that it could help/could hurt you ... you feeling lucky today ....?
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Post by gwek on Feb 20, 2009 2:48:03 GMT -5
I like the changes a lot.
In terms of Informant, maybe something like this?
Informant (You may re-roll your Initiative roll and add +4 to the result. On a natural 1, this character is considered activated for the round)
[On a natural 1, Dex is basically "distracted by bad intel"]
OR
Information Broker (Once per round, before initiative is determined, you may choose 1 character in your squad adjacent to this character. That character is considered activated for this round. You may re-roll your initiative and add +4 to the result)
[This is a variant of Tactics Broker. Rather than eliminating an ally, an ally adjacent to Dex is basically "giving him info". No bad on a poor roll, but you need to give up an activation AND have someone in position wih Dex to gain to activate the ability. No reason you can't lock away Dex and an Ewok to safely get the bonus every round, but you're spending the points on folks who are hidden away doing nothing]
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Post by surfrider56 on Feb 20, 2009 20:04:46 GMT -5
Liked the idea of Information Broker ... changed it a little. It now considers both characters activated; doesn't count against you that turn but does count against your total activations that round.
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Post by gwek on Feb 21, 2009 2:43:24 GMT -5
What do you mean by "count against your total activations"?
Also, I have a minor concern with the phrasing and interaction with Recon. If you can reroll twice at +4 each, that might be too powerful (or maybe his cost just needs to go up). I'm not sure if it's too powerful or not--hope some other people weigh in!
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Post by bountyhunter9 on Nov 13, 2009 17:04:56 GMT -5
I think it's fine, Recon requires LOS so they'll probably die quickly, so it may be for one or two turns at best. No more broken than Master Tactician. Cost I would say has to go up, though, to more like 18. Lift is a good ability on a piece without Heavy Weapon.
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Post by Jm419 on Nov 17, 2009 19:16:19 GMT -5
19 - 21, I'd say for cost.
Uh, the ability doesn't seem that broken to me. Someone else might see something I'm missing.
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Post by saber1 on Nov 19, 2009 3:52:09 GMT -5
Very interesting piece. The choice of SA's is unique and quite useful. Good work.
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Post by Jm419 on Nov 19, 2009 17:35:32 GMT -5
Are we done here?
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