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Post by Zuty on Jan 27, 2009 21:46:21 GMT -5
I am going to continue with my Non-Canon figures by bringing to the SWM world, Skippy. Info on Skippy can be read HERE Skippy, The Jedi Droid (((Fringe)))Cost: HP: 70 Def: 18 Atk: +0 Dmg: 0 Special Abilities: DroidForce ImmunitySelf-Malfunction (If this character would be defeated, make a save of 6. If you pass the save, Skipp, The Jedi Droid instead is reduced to 10 HP and is not considered a legal target for any attack or ability for the rest of the round.) Force Powers: Force AlterForce DefenseJedi Mind TrickForce Visions (Force ?: ... ) ---- Now, I know I may get some naysayers to giving Ol' Skippy Force Immunity, BUT the reason is because no one knows he can use the force, even the great Obi could not find him. (Just sense him...) So, to me at least, that means he exists outside of the Force and while he isn't immune to being hit by force, no one knows he can use it. So I am up for suggestions if anyone thinks it needs to be replaced. I would like to get some ideas for Force Visions. Skippy is able to see into the future by using the force. Could this mean he can move after initiative? or something else? ~Zuty
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Post by maverick on Feb 1, 2009 23:56:23 GMT -5
He should have some way to bring in R2-D2 for malfunction. Also think about just giving him one force power, being a droid his force power was very weak.
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Post by bountyhunter9 on Nov 13, 2009 17:20:40 GMT -5
He has a lot of HP for a droid. And why doesn't he have a Force rating? He's a Droid, so he's not subject to CEs (no Force battery), and the only way I can think of that he would gain Force points would be to use Yoda of Dagobah's Light Tutor on him and then use dead Obi to haunt him.
On the FPs, I don't think a Droid who's connection to the Force is very weak should have Force Defense. Currently, I think the only characters with it are numerous Yodas, Luke Skywalker, and the Exile, three of the most powerful Jedi in history. I don't think Force Defense is for those with just an average or below average connection to the Force.
I'm not sure what I would do with Force Visions, maybe something like (Force 1, usable only on this character's turn: for the rest of the round, this character gets a +4 bonus to all saves)
Or something. Idk.
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Post by Jm419 on Nov 17, 2009 19:11:36 GMT -5
Yeah, Force Defense doesn't really fit very well.
That wording works on Visions.
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