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Post by darthfuzzball on Jan 17, 2009 11:26:57 GMT -5
Imperial Engineer Squad Cost: 32 HP: 100 Defense: 15 Attack: +6 Damage: 20
Special Abilities: Twin Attack Splash 20 Industrial Repair 20 Grenades 30 Satchel Charge
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Post by surfrider56 on Jan 26, 2009 15:21:09 GMT -5
Imperial Engineer SquadCost: 32 HP: 100 Defense: 15 Attack: +6 Damage: 20 Special Abilities:Twin Attack Splash 20 Industrial Repair 20 Grenades 30 As a squad, it seems rather powerful HP wise. I assume they're 4 members at cost 8 25HP each? My father was a combat engineer, and he told me in wartime they tended to blow things up more often than build things. Wouldn't satchel charge be more of an important ability than any repair capabilities, or better, have both? I'm not sure what you based Splash on?
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Post by Jm419 on Jan 26, 2009 16:27:07 GMT -5
Probably for that destructive attack.
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Post by darthfuzzball on Jan 26, 2009 18:52:42 GMT -5
Jm is right.
I already added Grenades 30 for that tendency of the engineers to blow things up, but I'll add Satchel Charge as well.
And in the Empire, an engineering squad is a Sergeant + 8 Engineers
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Post by surfrider56 on Jan 26, 2009 20:59:29 GMT -5
Ah... eight makes them even cheaper. Yes, a satchel should be tossed in ... goes with the boom mantra of engineers. Would a squad be better than a single fig? I only ask for costing purposes.
I've been making up combat engineer's for my Kota's Militia platoon and recently made one for the Mandalorians; I made an Imperial one last week. They were roughly costed 10-15, 20-30Hp with grenades, satchel, and stealth. Rationale - Blow it up and since they usually do it in the face of the enemy, stealth to simulate sneaking up. I played with the idea of door gimmicking and and repair, but that sounded too techie ... a Combat Engineer, probably doesn't try to finese stuff and combat repairs can be done cheaper by an Ug so why bother.
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Post by darthfuzzball on Jan 26, 2009 21:38:49 GMT -5
Should I raise HP of this then?
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Post by surfrider56 on Jan 26, 2009 22:00:51 GMT -5
Should I raise HP of this then? Don't know. As a "character" except for the custom "Omega" squad, has there ever been a multi-man fig? Other than a vehicle of course? Would a single 4 pt engineer be preferable to an 8 man squad at 32 pts, or vice versa? Personally, a 4 p fig might be more versatile, squad-wise. 32 pts is a reasonably big expenditure of points, but any squad at any level could easily add a 4-8 pt fig or even 2-3 of them ... 3 4pters would be 12 pts, which is obviously more cost effective than a single 32pter and less crippling if one gets killed. Not making any calls ... just food for thought. 3 4pters would be more activations, more use and to me more preferable. Would you want an Ug "squad" of 20 pts or 3 Ug's at 3 pts.
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Post by darthfuzzball on Jan 26, 2009 22:06:33 GMT -5
Don't know. As a "character" except for the custom "Omega" squad, has there ever been a multi-man fig? Other than a vehicle of course? Would a single 4 pt engineer be preferable to an 8 man squad at 32 pts, or vice versa? Personally, a 4 p fig might be more versatile, squad-wise. 32 pts is a reasonably big expenditure of points, but any squad at any level could easily add a 4-8 pt fig or even 2-3 of them ... 3 4pters would be 12 pts, which is obviously more cost effective than a single 32pter and less crippling if one gets killed. Not making any calls ... just food for thought. 3 4pters would be more activations, more use and to me more preferable. Would you want an Ug "squad" of 20 pts or 3 Ug's at 3 pts. There have been multi-man figs, released by Wizards....Luke Skywalker and Yoda, C-3PO and R2-D2, Chewbacca with C-3PO, plus some custom figures I've seen around here. Also, these stats are not the exact cost of 8 Engineers. In this game, there is no way you could have a 4 point Engineer.
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Post by surfrider56 on Jan 26, 2009 22:11:29 GMT -5
There have been multi-man figs, released by Wizards....Luke Skywalker and Yoda, C-3PO and R2-D2, Chewbacca with C-3PO, plus some custom figures I've seen around here. Also, these stats are not the exact cost of 8 Engineers. In this game, there is no way you could have a 4 point Engineer. Yes, there have been several "duo's" but a whole squad's worth of SWM's? As for the 4pt engineer and you can't have one ... one not? This Is a Custom fig ... and I got the number 4 from the 8 man squad being costed at 32; my custom engineer was 8-12 pts.
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Post by darthfuzzball on Jan 26, 2009 22:18:17 GMT -5
Tell me how something would be able to shoot, have Satchel Charge, and anything else an Engineer should have and still cost 4. look at the Battle Droid. It costs 4 for extremely low stats and only being able to shoot
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Post by surfrider56 on Jan 26, 2009 22:26:39 GMT -5
Tell me how something would be able to shoot, have Satchel Charge, and anything else an Engineer should have and still cost 4. look at the Battle Droid. It costs 4 for extremely low stats and only being able to shoot Which is why I had my enginner cost 8-12 pts. Remember, I got the 4 from 8 men being in a squad of 32 pts. 32/8= 4
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Post by Jm419 on Nov 8, 2009 23:03:23 GMT -5
Surfrider, he's assigining a different ability to each man in the squad. One handles the satchel, one handles the repairs, one shoots, etc.
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Post by bountyhunter9 on Nov 21, 2009 10:20:26 GMT -5
Yeah, that's what I though too. Though Splash 20 may be a bit much with Twin. That's essentialy Splash 40. I think Splash 10 would be fine.
Other than that, it looks good, probably costed a bit too high for what it does, though. I'd say more 25-27 with Splash 10.
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