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Post by Darth Chaos on Apr 3, 2010 20:59:21 GMT -5
Here's our version of Joruus C'baoth, the crazy clone of a Republic era Jedi. Timothy Zahn introduced him in The Thrawn Trilogy. Our mini was created using the D&D Mini Doomdreamer for the body and the Horrorclix character The Mad Monk for the head. We sliced off the majority of the mace to make it a lightsaber, gave it a quick paint job, and that's it!!! We based our Joruus on one being worked up as part of The New Lost Twenty set. We opted for a few different abilities. There was quite a lengthy discussion about whether to use regular Battle Meditation, to create a Greater Battle Meditation (of which the variations were endless), or to create a CE that functioned well for the character. We really fought for the GBM option, one that made combining fire useful again and gave a suitable bonus that made sense in terms of what Battle Meditation does. We give the New Lost Twenty crew credit by adding an NLT to the bottom of the card. Anyway, let me know if it looks good or if it needs some tweaking. You can find our custom cards here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. DC
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Post by Darth Chaos on Apr 3, 2010 21:12:04 GMT -5
Here are some of the alternate forms of Greater Battle Meditation we came up with.
Greater Battle Meditation (Force 3, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +4 Attack, and enemy characters cannot combine fire. Non-unique followers gain Advantageous Attack (+10 Damage against an enemy who has not activated this round)
Greater Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +4 Attack, and enemy characters cannot combine fire. Non-unique followers can move 2 extra squares on their turns as part of their move)
Greater Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +4 Attack, and enemy characters cannot combine fire. Non-unique followers that end their moves within 6 squares of this character can move 2 extra squares at the end of their turns)
Greater Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +4 Attack, and enemy characters cannot combine fire. Non-unique followers in your squad gain Self-Destruct 10)
Greater Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +4 Attack, and enemy characters cannot combine fire. Whenever a Non-unique follower within 6 squares defeats an enemy, it may immediately move 2 squares)
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