|
Post by Dendrite on Jan 28, 2010 21:28:15 GMT -5
Remember, though, while considering a GOWK-like CE, that GA Thrawn also presents the imperials with a similar thing, and would be a probable supplement to Joruus in themed battles
|
|
|
Post by bountyhunter9 on Jan 28, 2010 22:59:02 GMT -5
Remember, though, while considering a GOWK-like CE, that GA Thrawn also presents the imperials with a similar thing, and would be a probable supplement to Joruus in themed battles True, though IE Thrawn has replaced GA Thrawn in many squads. Maybe (although this is getting more complicated), it could give out an ability to followers while they have an ally withing 6 squares. Not sure what ability, but this could make it more interesting.
|
|
|
Post by Roque Saber on Jan 29, 2010 16:11:05 GMT -5
Must......restrain.......myself.......Seriously, the main reason IE has "replaces: GA Thrawn is because anybody can get their hands on him, unlike the original. Both are equally effective.
Any way, a stat bonus might not be the best thing for him to have. I'm not sure about an ability though, unless it really fits what BM did.
|
|
|
Post by bountyhunter9 on Jan 29, 2010 20:00:21 GMT -5
Must......restrain.......myself.......Seriously, the main reason IE has "replaces: GA Thrawn is because anybody can get their hands on him, unlike the original. Both are equally effective. GA Thrawn is better with non-Uniques and non-Force users, especially shooters. IE Thrawn is far more effective with any of the various Vaders and is generally a better choice for B&B squads, which are arguably the most effective Imperial builds. But, you're right, IE Thrawn is much more available, so he is more common. DC and I seem to be the only ones posting possibilities for what GBM should do. I'm dry on ideas. Anyone else have any ideas?
|
|
|
Post by Dendrite on Feb 1, 2010 22:29:53 GMT -5
A few ideas, then, for GBM: -Accurate Shot/Sniper (if the aspect isn't the focus) -Resilient -Some Damage boost
|
|
|
Post by Roque Saber on Feb 2, 2010 18:17:50 GMT -5
I'm more inclined to a stat boost as opposed to an ability, as I've said before, unless it really nails what BM did. I like the movement idea, personally, as it demonstrates the enhanced coordination, though a Squad ability might also represent that well.
|
|
|
Post by Dendrite on Feb 14, 2010 10:52:26 GMT -5
I don't think a straight up stat boost is good, since we might as well then just give him Force Valor.
Squad abilities seem okay...
Greater Battle Meditation: (Force 3; Replaces Turn; For the remainder of the skirmish, this character gains the following commander effect: Followers gain Squad Assault and Sqaud Cover. Each follower may move 2 extra squares at the end of its turn)
|
|
|
Post by gwek on Feb 14, 2010 11:38:23 GMT -5
I would advice against Squad Assault, because it trumps multiple existing Imperial commanders.
Although Cover is a possibility, that's not really how C'Baoth's battle meditation worked (if I recall correctly, it was used primarily to make the crews of individual ships work together more efficiently, and also helped the ships work together more effectively--almost a "hive mind" sort of ability). Indeed, if I recall correctly, their defenses seemed somewhat worse, because C'Baoth was happy to sacrifice one ship knowing that the sacrifice would help another ship accomplish it's goal.
Movement is another interesting option but, again, doesn't seem to reflect what C'Baoth did.
From my perspective, I think C'Baoth's battle meditation should accomplish a few goals:
1) Not trump existing commander effects 2) Accurately depict how C'BAOTH'S meditation worked (rather than generic meditiation) 3) Not make the Imperials too powerful (eg, we need to be careful of synergy with other Imperial commanders)
|
|
|
Post by Dendrite on Feb 14, 2010 14:27:53 GMT -5
Oh, right...forgot about those IE commanders. Jerjerrod included
Not sure...new Squad abilty, then?
Squad Focus (+20 damage on a critical hit while 3 allies with the same name as this character are within 6 sqaures)
|
|
|
Post by Roque Saber on Feb 14, 2010 15:21:01 GMT -5
That's too unreliable to be of any use. We're looking for a Coordination type ability. The only things that come to mind are things like movement boosters and Gregarious.
|
|
|
Post by gwek on Feb 14, 2010 15:51:34 GMT -5
How about we just give him the original Battle Meditation, lousy as it is, and call it a day? He (and the Imperials) have enough going for them otherwise that they don't NEED "super Battle Meditation."
|
|
|
Post by bountyhunter9 on Feb 14, 2010 16:00:45 GMT -5
I think we may need to create something a bit more complicated than Squad abilities (which have been suggested for a LOT of the characters in this set) or other special abilities. I think we need to look at some of the fundamental aspects of the game and see how we can (reasonably) break them. In addition to this, we could look at some of the unconventional CEs WotC has produced, and maybe come up with something suitable for Joruus.
Here are some of my thoughts:
-Allow allies to attack and target allies normally -Allow allies to target an empty square with an attack or special ability -Give allies "accurate targeting" (think Ephant Mon) against enemies with a certain ability -Make allies immune to the effects of certain special passive or static abilities (think Rodian Black Sun Vigo) -Something along the lines of DT Veer's CE, though not dealing with extra movement or being missed by an attack, just keeping the concept -Something dealing with attacks of opportunity (i.e., "Allies who move at half their speed or less on their turn do not provoke attacks of opportunity")
I'm not suggesting we use any of them, but I though I'd post all of my thoughts on this matter and see if someone can come up with something interesting and suitable.
|
|
|
Post by Dendrite on Feb 14, 2010 16:10:45 GMT -5
How about we just give him the original Battle Meditation, lousy as it is, and call it a day? He (and the Imperials) have enough going for them otherwise that they don't NEED "super Battle Meditation." I was actually considering this as well as I was thinking about it. The Imperials really don't need anything more to give to Stormtroopers.
|
|
|
Post by Darth Chaos on Feb 15, 2010 3:19:34 GMT -5
Regular BM would be cool if it didn't suck. I'm going to throw this back into the mix and see what happens: Greater Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +4 Attack, and enemy characters cannot combine fire. Allies gain Advantageous Attack (+10 Damage against an enemy who has not activated this round) Advantageous Attack has the benefit of supplementing IE Thrawn giving everyone Opportunist. Now you get +10 damage either way! Or just give him a CE that grants Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares). They're stormtroopers. They work in squads. He makes them better? Or just have him grant Cunning Attack.
|
|
|
Post by gwek on Feb 15, 2010 21:38:02 GMT -5
Regular BM would be cool if it didn't suck. Yes, but why should it suck less for C'Baoth than for Bastila Shan? Frankly, I don't know that it should (especially from a game balance point of view). WotC gave us Battle Meditation statted a particular way. They had two opportunities to change it and chose not to.
|
|