There just isn't a lot for Gryph, hes basically a trickster. Cunning works for that. However, even as I am writing this, his attack may be to high for his cost, so I am already contemplating lowering that. Evade seems about right because he has always been able to avoid getting shot. Also, teeter tottering on Avoid Defeat. Takes two saves so the chances of it working are slim.
"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
I have a very different interpretation of Gryph. This is slightly modified (the Rapport is new, replacing an old Affinity) version of a Gryph that I've been honing for about a year.
Gryph Cost: 16 Faction: Old Republic Hit Points: 40 Defense: 15 Attack: 0 Damage: 0
Unique Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent) Disruptive (Suppresses enemy commander effects within 6 squares) Fast-talk (Replaces attacks; target living adjacent enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11) Rapport (Characters named Jarael or Zayne Carrick cost 1 less when in the same squad as this character)
Commander Effect: At the end of this character's turn, 1 follower within 6 squares can move up to its normal speed.
Design Notes: I've tried very hard here to accurately reflect Miller's Gryph while also giving the Old Republic faction something unique and interesting. His lack of attack, for example, is directly inspired the stats in the KotOR RPG book (of which Miller is one of the authors), in which it states that Gryph has no weapon proficiencies whatsoever.
The character is obviously based around the dubious but deadly duo of Diplomat and Disruptive, which basically allows him wander through enemy lines, causing chaos and breezing right up to enemy commanders. Fast-talk heaps on the insult: not only can Gryph cancel an enemy's commander effects; he can cancel their entire activation. He can also stand on the sidelines of a fight, safe himself due to Diplomat, and have a 50% chance to shut down an opposing Big Bad, protecting his allies.
His movement-breaking commander effect is something that the Old Republic can use. He can help a melee piece get across the field a little quicker, or help an ally keep up with him (allowing him to keep is Diplomat status intact). He can help set up a big multi-attack ally by letting them move in and take all their attacks. Paired with Gryph, even Carth Onasi becomes almost worth is points, as Intuition and Gryph's commander effect allow him to move up to 12 squares without jeopardizing Deadeye.
If this posts right, it should be a pic of his card in the previous iteration (with Affinity rather than Rapport):
Post by darthgrievous on Dec 15, 2009 9:11:36 GMT -5
Hmm yeah you are right, I dont really like mine that much anymore, Evade, Diplomat,Disruptive would be a deadly trio but probably unnecessary. What about 16 defense since he is so small? I guess the only thing I would definately change is "Fast-talk" its the name, what about trickster or scoundrel?
"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
If played correctly Gryph's defense doesn't matter, does it?
I'm okay with changing it a point, although I would say that while he's small, he's also rather portly and a bit slow...
As for the name, I'm okay with changing it. I think I had looked at RPG talents at the time to find something that had the right flavor and came up with that.
Post by darthgrievous on Dec 15, 2009 11:41:53 GMT -5
ok no new defense abilities, and trickster sounds the best and makes sense for the ability itself. Looks good.
"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
Post by darthgrievous on Dec 23, 2009 0:07:25 GMT -5
Yea everything but the name fast talk and diplomat
"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
I'd prefer to keep Diplomat rather than try to come up with a new Diplomat analog. The chaos that he can bring with Diplomat/Disruptive is at the heart of the character design.
For the record, I don't think Gryph stays out of combat because he's in disguise, but because he convinces people he's not a threat and points then in the directio of bigger threats (like Zayne)... which is functionally how Diplomat works, no?
As for the name, personally I prefer Fast-talk, but if you guys prefer Conman or Trickster, I'll go with the crowd. (I'd rather not use Gimmick because of the potential connection/confusion with Door Gimmick).
Post by darthgrievous on Dec 23, 2009 9:48:09 GMT -5
Trickster works best
"Jedi! You are surrounded, your army is decimated. Make peace with the Force now…for this is your final hour. But know that I, General Grievous, am not completely without mercy. I will grant you a warrior's death. Prepare!"
That's cool. I appreciate you bringing it up. I just wanted to cite why I think Diplomat works best (although Gryph was not a diplomat, he was diplomatic!)