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Post by saber1 on Nov 30, 2009 0:18:33 GMT -5
Before voicing countless animated characters, everyone knew his name on Cheers (and Hoth). Here's my take on Derlin. Comments, as always, are welcome.
Major Bren Derlin Cost: 18 Faction: Rebel Hit Points: 50 Defense: 18 Attack: 8 Damage: 20
Special Abilities Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) Rebel Reserves 20 (If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Rebel characters to your squad immediately before your first activation of the round)
Commander Effect Allies with Tauntaun in their name who begin their move adjacent to this character gain Galloping Attack (As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.)
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Post by bountyhunter9 on Nov 30, 2009 15:30:37 GMT -5
Nice piece. Makes the Tauntauns a lot more useful. Draw Fire is interesting. Seems pretty balanced and well-costed (though you may want to consider a Rapport for Tauntauns or Hoth characters).
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Post by saber1 on Dec 1, 2009 23:21:27 GMT -5
Thanks. I considered rapport, but there are 39 other minis in the upcoming set. hint, hint
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Post by bountyhunter9 on Dec 2, 2009 15:44:14 GMT -5
Lol. Okay. I look forward to seeing it. When do you plan on releasing it?
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Post by saber1 on Dec 2, 2009 21:37:34 GMT -5
I have a few more pieces to lock down. Soon, I hope.
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Post by bountyhunter9 on Dec 4, 2009 13:02:27 GMT -5
Okay.
Looking at this guy again, I think you could drop his cost by a point or two, 19 seems a bit high for Reserves 20, Draw Fire and a pretty exlusive CE.
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Post by saber1 on Dec 4, 2009 23:34:00 GMT -5
Cost dropped to 18.
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Post by bountyhunter9 on Dec 5, 2009 9:30:32 GMT -5
Looks good. Nice job here.
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Post by saber1 on Dec 5, 2009 10:06:43 GMT -5
Thank you. Consider this one locked down.
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Post by Roque Saber on Dec 9, 2009 23:55:32 GMT -5
Uh, one more comment. Why not just have the CE give Galloping Attack? Also, the existing Tauntauns that we have couldn't survive making a Galloping Attack, as it still provokes AoO's. Perhaps have the CE be:
Allies with Tauntaun in their name gain Galloping Attack and do not provoke attacks of opportunity.
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Post by saber1 on Dec 10, 2009 11:23:26 GMT -5
Take a look at the set list in the Custom Set Forum. I've creted a custom Tauntaun character. Also, Han on Tauntaun is a decent piece and can use Galloping Attack effectively if used wisely.
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Post by bountyhunter9 on Dec 10, 2009 17:17:14 GMT -5
Good point, RS. That would make a lot of sense, especially if the CE stays with the adjacent limit.
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Post by Roque Saber on Dec 11, 2009 1:45:13 GMT -5
Take a look at the set list in the Custom Set Forum. I've creted a custom Tauntaun character. Also, Han on Tauntaun is a decent piece and can use Galloping Attack effectively if used wisely. I spy a Luke on Tauntaun... Han could work, but all the AoO's means he's effectively making a suicide run. My position stays the same as my previous post.
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Post by saber1 on Dec 11, 2009 11:10:14 GMT -5
How about something like this:
Commander Effect Allies with Tauntaun in their name who begin their move adjacent to this character gain Galloping Attack (As this character moves, it can attack each adjacent enemy, +4 Attack; this turn, this character cannot attack any enemy twice and cannot move directly back into a space it has just left. This ability is usable only on this character's turn.) and +4 Defense.
I don't intend Tautuan pieces to be YoBucks or beatsticks. Derlin merely makes them more potent low-mid finesse pieces.
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Post by bountyhunter9 on Dec 11, 2009 22:02:05 GMT -5
That's a good middle ground. They're still killable, but with the defense boost they become harder for grunts to kill. Good idea.
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