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Atris
Nov 27, 2009 20:59:16 GMT -5
Post by Darth Chaos on Nov 27, 2009 20:59:16 GMT -5
Here's our version of Atris. We put originally two Sith Force Powers (but removed Sith Rage)and two Jedi Force Powers to represent her Sith Holocron studies and her Jedi Mastery. This is the same reason we gave her Affinity with the Sith faction. Pretty straight foward. The only thing that's a bit awkward is Juyo Mastery or the Juyo Style in general. I've seen it defined, and it looks just like Viscious Attack. I've read that it's alot like Vapaad, so we combined VA and Vapaad. If WotC ever defines it, we'll adjust the card. But tell me what you think of our solution! She's a badass, which is something Old Republic needs. She might need a few points added. Maybe not. The mini/art is the Jedi Guardian from the Old Republic faction. Let me know what you think!!! You can find our custom cards here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. DC
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Atris
Nov 27, 2009 21:49:04 GMT -5
Post by bountyhunter9 on Nov 27, 2009 21:49:04 GMT -5
We have a Juyo Style Mastery on this site, it's the same as yours except crits on 17-20. The normal Juyo we've used is the same except crits on 18-20. So you could change it to one of those, if you want to.
Other than that, she looks good. Two things, though:
Force Defense is a very rare Force power in SWM, and only the uber-powerful Force users have it. I think that a different FP, like Alter, would work better.
Also, the CE doesn't seem to have a whole lot of use. Sure, it would be nice to have some Bodyguards, but 23 points for a 40 HP BG isn't very good at all. Perhaps something on top of or instead of Bodyguard would work better, such as an attack boost, a melee-enhancing ability (they were trained in martial arts, so Close Quarters Fighting is an option), or something else.
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Atris
Nov 27, 2009 22:29:32 GMT -5
Post by Darth Chaos on Nov 27, 2009 22:29:32 GMT -5
I think having Juyo score crits like or better than Vapaad and do triple damage is a bit much. How did you guys come to that definition?
I agree about Force Alter. I'll make the change tomorrow.
The Echani Handmaidens are pretty badass themselves. We considered giving her a CE that gave EHs Jedi Hunter, but since our Atris is a beatstick, we thought a mild CE would help balance the cost.
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Atris
Nov 27, 2009 22:44:45 GMT -5
Post by bountyhunter9 on Nov 27, 2009 22:44:45 GMT -5
I actually have no idea how that SA was created here, it was before I became a member. I like it, because it is very powerful, but at the same time it limits what you can do with the piece a lot. Your's is fine, though.
Sounds good.
Yeah. They're not great, but they are good when you get some good CEs going with them. The OR may actually make the best use of them, with the Jedi Exile and her cheap Extra Attack. Having Atris' CE provide a boost other than Bodyguard (I admit it does fit the characters, but not really the minis), such as +4 attack or extra movement or Close Quarters Fighting or something. At 48 points, she could have a CE like one of those (they aren't really that good)and need only minor adjusting.
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Atris
Nov 28, 2009 23:48:42 GMT -5
Post by Darth Chaos on Nov 28, 2009 23:48:42 GMT -5
I've modified the stats. The new card is displayed in the initial post. Here's the original card: Atris (Original)Here's the new card: Atris (Revised)I'm considering lowering her cost to 43 or 45. Or just leave it? DC
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Atris
Nov 29, 2009 1:13:41 GMT -5
Post by Darth Chaos on Nov 29, 2009 1:13:41 GMT -5
I actually have no idea how that SA was created here, it was before I became a member. I like it, because it is very powerful, but at the same time it limits what you can do with the piece a lot. Your's is fine, though. Ok, so here's something that's a bit wonky. I made Juyo Style Mastery a crit on 19 or 20. So what would regular Juyo Style do at that point? Should I bump Mastery to cover 18, 19, or 20? That seems kinda dangerous.
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Atris
Nov 30, 2009 16:04:04 GMT -5
Post by bountyhunter9 on Nov 30, 2009 16:04:04 GMT -5
Force Suppression is really cool. I like the new version. I think it'd be fine to lower the cost, to what you said, though.
On Juyo, I think it would be fine if you made your Mastery as 18-20. It'll only happen 5% more often then normal Juyo style.
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Atris
Dec 1, 2009 1:46:51 GMT -5
Post by Darth Chaos on Dec 1, 2009 1:46:51 GMT -5
I've been agonizing over Juyo. I don't want to make it WAY better than Vapaad, since they're linked. But Vapaad kind of sucks compared to Soresu and Niman and even Ataru.
I also wanted something that might work in conjunction with Force Supression. Here's what I've come up with so far.
Version 1:
Juyo Style (Scores critical hits on an attack roll of a natural 19 or 20; living enemies critically hit by this character's attack are considered activated this round, save 11)
Juyo Style Mastery (Scores critical hits on an attack roll of a natural 18, 19 or 20; living enemies critically hit by this character's attack are considered activated this round, save 16)
Version 2:
Juyo Style (Living enemies hit by this character's attack are considered activated this round, save 11)
Juyo Style Mastery (Scores critical hits on an attack roll of a natural 19 or 20; living enemies hit by this character's attack are considered activated this round, save 11)
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Atris
Dec 1, 2009 19:34:43 GMT -5
Post by bountyhunter9 on Dec 1, 2009 19:34:43 GMT -5
The activation thing is interesting, although the second version of Juyo Style is identical to Paralysis. Although I see where you're going with the synergy between Juyo and Force Suppression, I think it would be better to keep Juyo simple, sticking with enhanced crits. IMO, the activating effect feels like an add-on, and doesn't really need to be there.
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Atris
Dec 1, 2009 23:31:06 GMT -5
Post by Darth Chaos on Dec 1, 2009 23:31:06 GMT -5
But triple damage on crits and then giving her the ability to crit 15% of the time is kind of alot. I figured she'd crit, do double damage, and then activate on every hit...
What about this:
Juyo Style (Scores critical hits on an attack roll of a natural 19 or 20; enemies hit by this character's attacks are considered activated this round, save 11)
Juyo Style Mastery (Scores critical hits on an attack roll of a natural 18, 19 or 20; enemies hit by this character's attacks are considered activated this round, save 16)
So it's an enhanced Vapaad that doesn't go overboard with damage. With Twin Attack and triple damage, she could potentially do 120 points of damage on one turn!
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Atris
Dec 2, 2009 16:21:06 GMT -5
Post by bountyhunter9 on Dec 2, 2009 16:21:06 GMT -5
That's a good point. I like these two new versions, they're worded better. I think you could use those.
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Atris
Dec 2, 2009 22:28:52 GMT -5
Post by saber1 on Dec 2, 2009 22:28:52 GMT -5
I like your Atris. A couple of tweaks and I think you have a winner. For the cost, I'd up the HP 10-30. I'd also add +4 Attack bonus to the CE or some other thing to juice up the Echani. Lastly, I like your take on Juyo, which is proving to be a challenging style to pin down. For comparison sake, I've included my take on Juyo below.
Juyo Style (Scores a critical hit, and makes 1 immediate extra attack, on an attack roll of natural 19 or 20. Force powers deal +10 Damage against this character.)
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Atris
Dec 3, 2009 15:51:39 GMT -5
Post by bountyhunter9 on Dec 3, 2009 15:51:39 GMT -5
I agree, more HP (probably 10 or 20) and an attack boost in addition to Bodyguard for the CE would be good.
Yeah. If WotC would have just given us Juyo Style on that Darth Maul in JA, instead of Vaapad...
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Atris
Dec 4, 2009 2:46:33 GMT -5
Post by saber1 on Dec 4, 2009 2:46:33 GMT -5
Great job with Force Suppression. That is a mechanic that is certainly lacking in the game and is quite balanced while conceptually "realistic". Very nice!
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Atris
Dec 5, 2009 22:20:23 GMT -5
Post by Darth Chaos on Dec 5, 2009 22:20:23 GMT -5
Great job with Force Suppression. That is a mechanic that is certainly lacking in the game and is quite balanced while conceptually "realistic". Very nice! Thanks, Saber!
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