Post by Sharrakor on Oct 20, 2009 2:59:41 GMT -5
The list of Imperial characters from Rogues & Wraiths is as follows. Each character comes with its (negotiable) point cost, set position, faction, rarity, size and stats.
Admiral Krennel (25)
11/60
Imperial
Rare
Medium
HP: 60
Def: 17
Atk: +7
Dmg: 20
Special Abilities
Unique
Cyborg
Double Attack
Deceptive
Commander Effect
Trooper followers within 6 squares gain Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) and Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round).
"I've always viewed generosity as a weakness, to be exploited. Ruthlessly exploited."
―Delak Krennel
Admiral Trigit (25)
12/60
Imperial
Rare
Medium
HP: 50
Def: 15
Atk: +4
Dmg: 10
Special Abilities
Unique
Deceptive
Rapport (-1 with Zsinj)
It’s a Trap!
Pilot
Commander Effect
Pilot followers within 6 squares gain It’s a Trap! and Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated).
Baron Fel, Pilot (23)
13/60
Imperial
Very Rare
Medium
HP: 60
Def: 17
Atk: +8
Dmg: 20
Special Abilities
Unique; Pilot
Double Attack
Deadeye
Avoid Defeat
Affinity (New Republic)
Commander Effect
Pilot allies gain Spotter +10 (If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target) and Synchronized Fire (Pilot allies who combine fire with this character grant +6 Attack instead of +4).
Director Ysanne Isard (29)
14/60
Imperial
Very Rare
Medium
HP: 50
Def: 15
Atk: +4
Dmg: 10
Special Abilities
Unique. Stealth
Betrayal
Deceptive
Rapport (Sleeper Agents cost one less when in a squad that contains this character)
Convert (At the start of the skirmish, choose one of your opponent’s living characters. That character gains Sleeper Agent [At the start of the skirmish, choose an allied character. Whenever this character is in line of sight of that ally, this character must make a save of 11. On a failure this character is now on the opponent’s squad until the end of the skirmish, and may make one immediate attack against the ally that it chose at the start of the skirmish. On a success, this character remains on its squad])
Commander Effect
Followers gain Deceptive and Stealth.
At the start of the skirmish choose an allied character without a Force rating. That character gets Betrayal.
Gara Petothel (10)
15/60
Imperial
Rare
Medium
HP: 70
Def: 16
Atk: +7
Dmg: 10
Special Abilities
Unique; Pilot
Affinity (New Republic)
Deceptive
Stealth
Loner
Internal Strife
General Evir Derricote (21)
16/60
Imperial
Rare
Medium
HP: 60
Def: 17
Atk: +5
Dmg: 10
Special Abilities
Unique
Cunning Attack
Poison +20
Spread Virus (Replaces attacks; range 6: target living enemy takes 20 damage; save 11, and is infected. Each time the infected character activates, it must make a save of 11. On a success, the infected character takes 10 damage. On a failure, that character is no longer infected. Whenever a character comes within 2 squares of an infected character, they must make a save of 11. On a success, that character is not infected. On a failure, that character becomes infected)
Commander Effect
Non-Unique allies with Melee Attack within 6 squares gain Poison +10 (+10 Damage to living enemy; save 11).
Imperial Admiral (27)
17/60
Imperial
Uncommon
Medium
HP: 40
Def: 14
Atk: +8
Dmg: 20
Special Abilities
Pilot Coordination (Pilot allies gain Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares])
Commander Effect
Allies whose name contains Star Destroyer, Death Star, Pilot or Navy gain +3 Attack and +3 Defense. Characters whose name contains Pilot or Death Star gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).
Imperial Elite Pilot (11)
18/60
Imperial
Common
Medium
HP: 20
Def: 16
Atk: +5
Dmg: 10
Special Abilities
Pilot
Gunner
Industrial Repair 20
Grenades 10
Only the best survive more than a week in a TIE Fighter.
Imperial Sleeper Agent (14)
19/60
Imperial
Common
Medium
HP: 20
Def: 16
Atk: +5
Dmg: 10
Special Abilities
Stealth
Deceptive
Sneak Attack III (+3 attack against an enemy more than 6 squares away when in cover)
Gunslinger (Replaces attacks: Can attack each legal target once)
Interceptor Pilot (18)
20/60
Imperial
Uncommon
Medium
HP: 30
Def: 16
Atk: +5
Dmg: 10
Special Abilities
Pilot
Imperial Pilot (Counts as a character whose name contains Imperial Pilot)
Intuition
Evade
Mobile Attack
Industrial Repair 10
Raptor Stormtrooper (18)
21/60
Imperial
Uncommon
Medium
HP: 20
Def: 16
Atk: +6
Dmg: 20
Special Abilities
Pilot
Rapport (-2 with Zsinj)
Elite Trooper (Counts as a character named Elite Stormtrooper)
Close-Quarters Fighting
Gunslinger (Replaces attacks: Can attack each legal target once)
Stealth
Loyalty (Cannot change squads and cannot attack allies)
Stormtrooper Guard (6)
22/60
Imperial
Common
Medium
HP: 10
Def: 16
Atk: +5
Dmg: 10
Special Abilities
It’s a Trap!
Squad Firepower
Warlord Zsinj (36)
23/60
Imperial
Very Rare
Medium
HP: 70
Def: 17
Atk: +5
Dmg: 10
Special Abilities
Unique
Cunning Attack
Industrial Repair 20
Repair 20
Close-Quarters Fighting
Imperial Expansion (Allies gain +4 Attack when they are beyond your half of the map)
Commander Effect
Trooper followers within 6 squares gain Cunning Attack. Allies whose name contains Raptor gain +4 attack.
Admiral Krennel (25)
11/60
Imperial
Rare
Medium
HP: 60
Def: 17
Atk: +7
Dmg: 20
Special Abilities
Unique
Cyborg
Double Attack
Deceptive
Commander Effect
Trooper followers within 6 squares gain Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) and Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round).
"I've always viewed generosity as a weakness, to be exploited. Ruthlessly exploited."
―Delak Krennel
Admiral Trigit (25)
12/60
Imperial
Rare
Medium
HP: 50
Def: 15
Atk: +4
Dmg: 10
Special Abilities
Unique
Deceptive
Rapport (-1 with Zsinj)
It’s a Trap!
Pilot
Commander Effect
Pilot followers within 6 squares gain It’s a Trap! and Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated).
Baron Fel, Pilot (23)
13/60
Imperial
Very Rare
Medium
HP: 60
Def: 17
Atk: +8
Dmg: 20
Special Abilities
Unique; Pilot
Double Attack
Deadeye
Avoid Defeat
Affinity (New Republic)
Commander Effect
Pilot allies gain Spotter +10 (If this character combines fire against a target within 6 squares, the attacker gets +10 Damage against that target) and Synchronized Fire (Pilot allies who combine fire with this character grant +6 Attack instead of +4).
Director Ysanne Isard (29)
14/60
Imperial
Very Rare
Medium
HP: 50
Def: 15
Atk: +4
Dmg: 10
Special Abilities
Unique. Stealth
Betrayal
Deceptive
Rapport (Sleeper Agents cost one less when in a squad that contains this character)
Convert (At the start of the skirmish, choose one of your opponent’s living characters. That character gains Sleeper Agent [At the start of the skirmish, choose an allied character. Whenever this character is in line of sight of that ally, this character must make a save of 11. On a failure this character is now on the opponent’s squad until the end of the skirmish, and may make one immediate attack against the ally that it chose at the start of the skirmish. On a success, this character remains on its squad])
Commander Effect
Followers gain Deceptive and Stealth.
At the start of the skirmish choose an allied character without a Force rating. That character gets Betrayal.
Gara Petothel (10)
15/60
Imperial
Rare
Medium
HP: 70
Def: 16
Atk: +7
Dmg: 10
Special Abilities
Unique; Pilot
Affinity (New Republic)
Deceptive
Stealth
Loner
Internal Strife
General Evir Derricote (21)
16/60
Imperial
Rare
Medium
HP: 60
Def: 17
Atk: +5
Dmg: 10
Special Abilities
Unique
Cunning Attack
Poison +20
Spread Virus (Replaces attacks; range 6: target living enemy takes 20 damage; save 11, and is infected. Each time the infected character activates, it must make a save of 11. On a success, the infected character takes 10 damage. On a failure, that character is no longer infected. Whenever a character comes within 2 squares of an infected character, they must make a save of 11. On a success, that character is not infected. On a failure, that character becomes infected)
Commander Effect
Non-Unique allies with Melee Attack within 6 squares gain Poison +10 (+10 Damage to living enemy; save 11).
Imperial Admiral (27)
17/60
Imperial
Uncommon
Medium
HP: 40
Def: 14
Atk: +8
Dmg: 20
Special Abilities
Pilot Coordination (Pilot allies gain Squad Assault [+4 Attack while 3 allies with the same name as this character are within 6 squares])
Commander Effect
Allies whose name contains Star Destroyer, Death Star, Pilot or Navy gain +3 Attack and +3 Defense. Characters whose name contains Pilot or Death Star gain Double Attack (On its turn, this character can make 1 extra attack instead of moving).
Imperial Elite Pilot (11)
18/60
Imperial
Common
Medium
HP: 20
Def: 16
Atk: +5
Dmg: 10
Special Abilities
Pilot
Gunner
Industrial Repair 20
Grenades 10
Only the best survive more than a week in a TIE Fighter.
Imperial Sleeper Agent (14)
19/60
Imperial
Common
Medium
HP: 20
Def: 16
Atk: +5
Dmg: 10
Special Abilities
Stealth
Deceptive
Sneak Attack III (+3 attack against an enemy more than 6 squares away when in cover)
Gunslinger (Replaces attacks: Can attack each legal target once)
Interceptor Pilot (18)
20/60
Imperial
Uncommon
Medium
HP: 30
Def: 16
Atk: +5
Dmg: 10
Special Abilities
Pilot
Imperial Pilot (Counts as a character whose name contains Imperial Pilot)
Intuition
Evade
Mobile Attack
Industrial Repair 10
Raptor Stormtrooper (18)
21/60
Imperial
Uncommon
Medium
HP: 20
Def: 16
Atk: +6
Dmg: 20
Special Abilities
Pilot
Rapport (-2 with Zsinj)
Elite Trooper (Counts as a character named Elite Stormtrooper)
Close-Quarters Fighting
Gunslinger (Replaces attacks: Can attack each legal target once)
Stealth
Loyalty (Cannot change squads and cannot attack allies)
Stormtrooper Guard (6)
22/60
Imperial
Common
Medium
HP: 10
Def: 16
Atk: +5
Dmg: 10
Special Abilities
It’s a Trap!
Squad Firepower
Warlord Zsinj (36)
23/60
Imperial
Very Rare
Medium
HP: 70
Def: 17
Atk: +5
Dmg: 10
Special Abilities
Unique
Cunning Attack
Industrial Repair 20
Repair 20
Close-Quarters Fighting
Imperial Expansion (Allies gain +4 Attack when they are beyond your half of the map)
Commander Effect
Trooper followers within 6 squares gain Cunning Attack. Allies whose name contains Raptor gain +4 attack.