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Post by maverick on Jan 8, 2009 18:14:33 GMT -5
YVH Droid Fringe 45 pts
HP 80 Def 16 Att 8 Dam 10
Droid Double attack Twin attack Careful Shot +4 Blaster Barrage Hard to kill (Whenever this character would be defeated, make 2 saves, each needing 6. If both succeed, this character has 10 Hit Points instead of being defeated.) ----------------------------------------
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Post by maverick on Mar 25, 2009 23:26:50 GMT -5
bump
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Post by gwek on Mar 26, 2009 10:58:34 GMT -5
Shouldn't the Yuuzhan Vong Hunter droid have some sort of Vuuzhan Vong hunting special ability?
So this is basically super-twin attack? I gotta say, I think it's too powerful, especially on a Fringe piece. POSSIBLY I could see it if the piece were New Republic (and therefore not subject to Sep commander effects).
By the way, I just noticed you have Double Attack tucked in there. If you keep that combo, I think you're looking at a piece that costs well above 30.
While this is an interesting idea, it feels more like RPG than minis. Most of the minis abilities are "figure and forget," and don't really carry from round to round (especially not in a cumulative fashion). They are, for lack of a better term, "binary" (the ability is in effect, or it is not).
Again, too complicated, I think, and it could lead to some odd results (where a droid with 10 HP is defeated and suddenly goes up to 50 HP!). If Avoid Defeat doesn't get the job done for you, I'd suggest a variation on that.
*****
Out of curiosity, I plugged him into my generator using Twin Attack, Careful Shot+4, and Avoid Defeat rather than what he has, and the cost comes out to around 40.
Since those abilities are, in general, a downgrade from what you've got, I gotta think that the cost as it should be 50 or higher.
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Post by Jm419 on Mar 26, 2009 15:56:25 GMT -5
Which is a little out of place on a Non-Unique.
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Post by maverick on Apr 6, 2009 23:55:55 GMT -5
Shouldn't the Yuuzhan Vong Hunter droid have some sort of Vuuzhan Vong hunting special ability? I made this after reading one of the Legacy books where Thracken sends them after Jedi. While Lando and Tendra made them to fight Vong, they were also found to at least semi-effective against Jedi because of their metal and super fast firing capabilities. So while they cold have YVH hunter I don't think it's necessary.
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Post by maverick on Apr 7, 2009 0:00:03 GMT -5
Do you think 10 damage is ok?
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Post by gwek on Apr 10, 2009 0:53:29 GMT -5
Still at least a 40 point piece, I think, probably higher in the Fringe.
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Post by maverick on Apr 14, 2009 0:20:13 GMT -5
it only does 10 damage with no way to up it
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Post by planeswalker459 on Apr 14, 2009 12:27:42 GMT -5
Untrue, especially looking at the database.
For now, yes, the damage cannot be topped, but certainly they will.
I think using the Guard droid as a base, and then building from there cost wise will help you. Looking from that perspective, I liek the model your going for.
Good work.
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Post by maverick on Apr 14, 2009 19:47:41 GMT -5
yeah I follow ya. We're talking 45-50 then?
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Post by planeswalker459 on Apr 14, 2009 23:19:07 GMT -5
45 seems fine, although if we can find ways to drop its cost, we should find them without taking away from the peice itself.
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Post by maverick on Apr 15, 2009 5:39:59 GMT -5
how about one or more of: - HP down by 20 - Att. down by 2 - drop double
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Post by planeswalker459 on Apr 15, 2009 13:46:21 GMT -5
Those are good, but the brilliance fairy has just struck me!
What if.......you made a Special Ability similar to Blaster Barage? They had a powerful semi auto fire capability, and if you dropped double, kept twin, and than gave them this ability having it replace turn, they could be very potent indeed, even with the changes you suggested above
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Post by bountyhunter9 on Apr 15, 2009 15:05:34 GMT -5
That sounds like it could be a good idea, with 10 damage and Twin, that could be potent. The only two problems I can see is he will have +16 attack (from Careful Shot +6) because it replaces turn, and I think that is way too much. Also, if he could somehow get any ability that gives a boost to damage, it would be very powerful.
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Post by planeswalker459 on Apr 15, 2009 23:43:42 GMT -5
+16 is potent, but in this day and age without accurate, +16 is still hard pressed to hit.
Maybe careful shot +4, or drop the base attack to +8
That could help the situation.
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