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Post by Sharrakor on Jan 8, 2009 0:58:04 GMT -5
Onimi Cost: 32 HP: 80 Def: 16 Atk: +6 Dmg: 10
Special Abilities Unique Melee Attack Stealth Paralysis Dominate Force Immunity
Force Powers Force 4 Force Alter Secrete Venom (Force 1, useable only on this character’s turn: Until the end of this character’s next turn, this character has Spit Acid 30 [Replaces attacks: range 6; 30 damage to target enemy] and Poison +20 [This character gets +20 damage whenever it hits a living enemy; save 11])
The mastermind behind the entire Yuuzhan Vong War, Onimi is one of the few of his kind to regain his connection to the Force.
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Post by darthfuzzball on Jan 10, 2009 16:57:27 GMT -5
Already an Onimi in the database, so a name change is necessary. Other than that, I like the stats a lot.
Wait, the definition you have next to Spit Acid 30 is actually the definition for Spit Poison 30. Spit Acid damages the target and two adjacent characters.
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Post by sharrakor on Jan 11, 2009 1:17:02 GMT -5
Actually, Spit Acid 30 affects non-living characters and living characters; Spit Poison only affects living. And where'd you get the target and two adjacent characters line from?
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Post by bountyhunter9 on Jun 17, 2009 15:32:20 GMT -5
I think he does look very good, but Dominate on a piece with pretty good offensive potential is a bit much, at least for the cost, which is the same as the Bo'Marr Monk. Perhaps you could make a new ability similar to Dominate, where the target character has to be adjacent, or within 2 squares, or you could up the cost. What do you think?
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Post by Sharrakor on Jun 17, 2009 16:18:22 GMT -5
Does Dominate work on sight?
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Post by bountyhunter9 on Jun 17, 2009 16:20:42 GMT -5
Basically, but I think it has to follow normal targeting rules to use it (it does say 'target non-droid').
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Post by Jm419 on Nov 8, 2009 10:47:15 GMT -5
I'd think Secrete Venom should cost more. Now, I'm not familiar with the character, but why not just make it similar to Force Valor? Have a larger, one time cost for the ability, and you keep it for the rest of the skirmish?
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Post by bountyhunter9 on Nov 24, 2009 17:36:54 GMT -5
I'm familiar with the character, but I'm not sure specifically if his Venom had a 'turn-off' switch. It could be because Spit Acid 30 and Poison +20 are powerful abilities, but ultimately it's up to whether or not Sharrakor wants it to be like Sith Rage or like Force Cloak.
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Post by Sharrakor on Nov 25, 2009 0:01:49 GMT -5
Logically, Jm's right. Don't askk me why I put as one turn only. How about cost of 3 and make it active for the rest of the skirmish?
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Post by bountyhunter9 on Nov 25, 2009 16:12:59 GMT -5
Hmm. I'd say two, b/c at 3 it only gives him a single Alter use. Plus, it's comparable to Force Cloak.
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