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Post by darthsith on Aug 14, 2009 8:57:26 GMT -5
Ok, here are three stats:
ARC Trooper Republic 40
HP- 90 Def- 19 Atk- 10 Dmg- 20
Special Abilities Order 66 Double Attack Twin Attack Greater Mobile Attack Grenades 30 EMP Grenades Rocket Launcher(replaces attacks; sight; 30 damage to target and to each character ithin 2 squares of the target, save 11) Accurate Shot Sniper Opportunist
ARC Trooper Captain Republic 45
HP- 90 Def- 19 Atk- 10 Dmg- 20
Special Abilities Order 66 Double Attack Twin Attack Greater Mobile Attack Grenades 30 EMP Grenades Accurate Shot Opportunist
Commander Effect Allies whose name contains 'ARC' gains Evade
ARC Trooper Commander Republic 40
HP- 90 Def- 20 Atk- 12 Dmg- 20
Special Abilities Order 66 Double Attack Twin Attack EMP Grenades Accurate Shot Opportunist Satchel Charge Vibroblade (Replaces attacks. Adjacent enemy only. Make one attack against an adjacent enemy at +12 for 20 damage. If you roll a natural 20 when attacking, enemy is defeated.)
Commander Effect Allied characters whose name contains 'ARC' gain Satchel Charge and Vibroblade
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Post by Jm419 on Aug 14, 2009 16:17:07 GMT -5
Generally, unless presenting a custom set, we try to keep stats in one thread per character - it keeps discussion simpler.
These guys seem to have a lot of SA's. Is there anything you'd be okay with dropping, to streamline the characters?
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Post by bountyhunter9 on Aug 14, 2009 16:28:11 GMT -5
Interesting characters, although I would have to say that they are quite powerful. The generic ARC Trooper is a better shooter than Captain Rex, and has more special abilities that Boba Fett, Bounty Hunter. I don't think he needs both Grenades and Rocket Launcher, and I think you could drop both 'nades 30 and EMP Grenades. Opportunist, although it may fit, doesn't seem to be necessary to me.
I would also suggest doing this: drop both GMA and Twin Attack or Double Attack from the trooper. Once he gets Evade from the Captain, he can get GMA from the TBSV, and it is balanced by the fact you have to pay for another commander. Also, I think both Accurate Shot and Sniper on a non-unique is too powerful. No problems with the base stats, but I would probably drop the HP on the trooper to 70, but that's not a major concern. And, with those changes, you could drop the cost by 15-20 points.
I would also make similar changes to the Captain and Commander. Vibroblade is very cool, I think it just needs a little bit of tweaking in the wording (making it more like Poisoned Blade).
Sorry if I'm kinda ripping into them, I'm just trying to help you out with these, and I must say that it's nice to see some good ARC Troopers.
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Post by Jm419 on Aug 14, 2009 16:33:16 GMT -5
Bountyhunter has some good feedback. And remember, if we have a lot of feedback, it's to help you improve the characters, not to take you down a peg, or anything. Some people get a little worked up, but we just want to make that clear.
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