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Post by Sharrakor on Jun 27, 2009 2:57:55 GMT -5
The list of Sith characters from Dark Forces is as follows. Each character comes with its (negotiable) point cost, set position, faction, rarity, size and stats.
Alora (45) 01/60 Sith Rare Medium
HP: 100 Def: 20 Atk: +11 Dmg: 20
Special Abilities Unique Melee Attack Affinity (Imperial) Double Attack Twin Attack Mobile Attack
Force Powers Force 4 Force Leap Force Lightning 1 Lightsaber Assault Lightsaber Riposte
"Tavion has taught me many things as well, you sanctimonious fool!"
Marka Ragnos, Sith Spirit (86) 02/60 Sith Very Rare Medium
HP: 160 Def: 21 Atk: +13 Dmg: 20
Special Abilities Unique Melee Attack Triple Attack Sith Spirit (Ignores characters and terrain. Cannot open doors. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose an enemy character with a Force rating. That enemy loses 1 Force point each time it activates within 6 squares of this character) Sith Control (Before rolling for initiative, you may choose to remove this character from play. This character is considered defeated. Choose a Unique living allied character with a Force rating. That ally gains Extra Attack, Lightsaber Duelist, Force Renewal 1 and counts as a character whose name contains Marka Ragnos until the end of the skirmish)
Force Powers Force 2; Force Renewal 1 Overwhelming Force Dark Force Spirit 1 Transfer Essence
"I shall not be denied!"
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Post by bountyhunter9 on Jun 27, 2009 9:11:41 GMT -5
I like Alora, she has some similarities to my own before I scrapped her.
Marka Ragnos is cool. Stats look okay, but I think the last part of Sith Spirit is too powerful. Dark Force Spirit is balanced mostly by the fact that you have to lose a powerful character to have it come into effect, so I think it would be fine if SS caused the enemy to lose only 1 FP each time it acitvates. I like Transfer and Overwhelming, it's a nice touch. Sith Control is pretty cool, and it allows Dark Force Spirit to come into play.
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Post by Jm419 on Jun 27, 2009 12:26:34 GMT -5
Sith Control is scary as hell, though. Maybe it should be an ally without Force Renewal, or with a limitation like that imposed - otherwise, that could make for a Revan with Quadruple Attack, Force Renewal 2, etc.
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Post by bountyhunter9 on Jun 27, 2009 13:15:37 GMT -5
I didn't think that Force Renewal's stack. Like on HoloSid or GMLS, they don't stack. I could be wrong though...Also, your losing an 86 point character to give Revan an extra attack, basically. There are better options than Revan, but Krayt can give extra attack w/o dying. Would be scary to have this guy, Krayt, and Exar or Bane. That's a lot of attacks, but I don't know if it would be a problem.
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Post by Jm419 on Jun 27, 2009 17:37:32 GMT -5
Quintiple Attack, anyone?
However, Ragnos is no slouch for melee combat, either. Sharrakor doesn't give out Triple very frequently, either.
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Post by bountyhunter9 on Jun 27, 2009 18:02:14 GMT -5
Lol. Stormie Officers can get 8 attacks and Opportunist, so that is similar to this.
Yeah, Marka is pretty good at melee combat, but he has lower def/atk than other high cost Sith. Overwhelming Force is cool. I think he's alright. Couldn't he just start with Force 1, though?
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Post by Sharrakor on Jun 27, 2009 18:04:47 GMT -5
What if I make the last part of Sith Spirit to be within 6 squares of the chosen enemy?
Bountyhunter's correct. Force Renewal wouldn't stack. However, Revan would gain Extra Attack and therefore Quad Attack. But, that would be almost 7/8 (175) of a 200 point squad. And I don't think he gains Duelist as he already has it, right?
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Post by bountyhunter9 on Jun 27, 2009 18:31:51 GMT -5
I don't know, even if it is 6 squares, I think 2 Force points is a lot, especially because it could make very, very powerful characters useless, and Marka is still running around bashing guys.
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Post by Jm419 on Jun 27, 2009 21:44:43 GMT -5
Six squares is moving in the right direction, though. It's the right idea.
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Post by bountyhunter9 on Jun 28, 2009 8:53:59 GMT -5
Yeah, it is, but TWO Force points is a lot. That makes a lot of very, very powerful characters useless (Plagueis, Sion, to name a few) and a lot of very powerful characters a lot less useful (Bane, Exar, GMLS, Force batteries). Two Force points will drain an enemy VERY quickly, unless they have FR 2, which most characters don't. One Force point is still very powerful, as you can effectively shut down an enemies' FR 1.
I do like the 6 squares limit, but even at 2 Force points it makes an enemies Force reserves near dry unless they are Loda or Palpy on Toilet, and they only thing that makes them playable is their Force abilities.
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Post by Jm419 on Jun 28, 2009 14:23:27 GMT -5
Anyone else feeling deja vu? Sharrakor?
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Post by Sharrakor on Jun 28, 2009 17:55:26 GMT -5
You know I think I am.
Ok, 1 Force point when within 6 squares then?
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Post by bountyhunter9 on Jun 28, 2009 18:31:59 GMT -5
Lol. I think that would be good.
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Post by Jm419 on Jul 3, 2009 12:54:31 GMT -5
If you're good with that.
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Post by Sharrakor on Oct 9, 2009 21:23:44 GMT -5
Ok, done.
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