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Post by Jm419 on May 27, 2009 20:00:28 GMT -5
Hmm. I'm not quite sure on this one. What do others have to say? Block and Riposte? Djem So? Drop either Block or Riposte?
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Post by Roque Saber on May 28, 2009 0:26:56 GMT -5
Djem So would be possible, but have you thought about Sith Rage? Pretty normal for Sith Lords, but extremely useful nonetheless. Sith Rage is what made FU's Darth Revan truly unplayable IMO. Big beats need a good damage output and while Djem So can do that, was Revan even a Form V user?
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Post by bountyhunter9 on May 28, 2009 8:31:43 GMT -5
Sith Rage could be a good idea, but either Riposte or Block would probably have to be dropped to make room for it. What do you think, Jm?
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Post by Jm419 on May 28, 2009 16:33:04 GMT -5
Revan used Djem So, Jar'Kai, and Juyo. I think.
I don't know if it'd be technically correct, though. I don't know what to do; maybe Lightsaber Counter-Attack which is just Djem So changed to a FP for Force 1.
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Post by bountyhunter9 on May 28, 2009 17:42:05 GMT -5
Lightsaber Counter-Attack would probably be the best, but any of the three styles would probably work (but I would probably stick to Djem So if you do go with one).
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Post by Jm419 on May 28, 2009 17:49:53 GMT -5
I'll give him Counter-Attack. Revan, Commander has it, so he can too. Dropping Riposte and Block for Counter-Attack gives us...
Darth Revan, Dark Lord Cost: 72 Hit Points: 140 Defense: 23 Attack: +15 Damage: 20
Special Abilities: Unique Melee Attack Triple Attack: (This character may make up to three attacks if he doesn't move this turn) Sith Armor: (+2 defense against adjacent enemies) Battle Tactics: (When you activate this character, you may activate an extra character this phase)
Force Powers: Force 3 Force Renewal 1: (This character gains Force 1 every time he activates) Master of the Force 2: (This character may spend Force Points up to two times per round) Force Assault: (Force 2: Replaces attacks; allied Non-Unique characters within 6 squares gain +4 Attack, +10 Damage until this character's next activation, and -4 Defense until the end of the round) Lightsaber Counter-Attack: (Force 1: When hit by a melee attack, this character takes no damage with a save of 11, and may make one immediate attack against the attacking enemy) Lightning Storm 40: (Force 4: replaces attacks; range 6; 40 Damage to target and all characters within 3 squares of the target, save 11 for 20 Damage.)
Commander Effect: Allied characters within 6 squares may move two extra squares as part of their move.
_______________________________________________________________________________________________________
What do we think? I believe he's getting close, he may even be done.
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Post by Jm419 on May 31, 2009 17:52:17 GMT -5
...
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Post by bountyhunter9 on May 31, 2009 19:39:38 GMT -5
I think he looks good.
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Post by Jm419 on Jun 1, 2009 15:47:32 GMT -5
Me too.
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Post by bountyhunter9 on Jun 16, 2009 8:03:43 GMT -5
I was just looking at him again, and I just realized that the CE would have no effect on characters with movement penalties (ie Speed 2, Speed 4), and would be useless on a character with higher speed. Perhaps you could just change it to "Allies can move two extra squares on their turn as part of their move" or something like that. Not really a problem, just a thought. What do you think?
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Post by Jm419 on Jun 19, 2009 19:30:01 GMT -5
Yeah, that could work.
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Post by bountyhunter9 on Jun 19, 2009 19:48:00 GMT -5
Okay, so with that said, is he done?
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Post by Jm419 on Jun 21, 2009 10:20:14 GMT -5
Yeah. Let me fix that, then I'll lock the thread.
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Post by bountyhunter9 on Jun 21, 2009 11:29:19 GMT -5
Okay, sounds good.
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Post by Jm419 on Jun 21, 2009 14:43:17 GMT -5
Locking now.
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