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Post by Jm419 on May 24, 2009 23:33:20 GMT -5
Replaces turn is good with me.
What does Valor look like? We could just give him that.
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Post by bountyhunter9 on May 25, 2009 14:20:39 GMT -5
Here is Force Valor:
Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
Would this work better?
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Post by Jm419 on May 25, 2009 15:45:28 GMT -5
Well, he has a Commander Effect; and I think that Force Valor was lightsided in the game. Besides, Sith Troopers need some help to be playable, so I think this would be fine.
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Post by bountyhunter9 on May 25, 2009 16:10:37 GMT -5
Force Valor was light-sided in the game, but Revan was a master of both light and dark. But because Inspiration costs more, isn't for the skirmish, and replaces turn, I think it's fine.
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Post by Jm419 on May 25, 2009 17:02:09 GMT -5
Okay, sounds good.
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Post by Jm419 on May 26, 2009 16:59:13 GMT -5
Actually, I used Force Inspiration on a different light-sided piece. Is there a way to make the concept darker, but keep the same basic idea?
Force Assault: (Force 3, replaces turn; All characters gain +4 Attack, +10 Damage, and -2 Defense until the end of this character's next activation)
I used something similar as a CE before; the high attack and damage bonuses represent rage or recklessness in the troopers, leaving them more open to attack, which is reflected in the defense "bonus." What do you think? Should it cost less? Should it be confined to 6 squares?
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Post by bountyhunter9 on May 26, 2009 18:38:08 GMT -5
I think that it needs to be confined to 6 sqaures - if you wipe out most of your opponent's squad, the defense penalty wouldn't really have much of an effect. I would suggest putting some form of limitation on it as well - some of the more powerful Sith would own with +4 attack and +10 damage. I would suggest making it non-unique allies (would help with the relatively weak Sith support pieces).
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Post by Roque Saber on May 26, 2009 23:51:46 GMT -5
Force Assault sounds more like he's charging at someone with all guns blazing. Why not just turn it into a CE. Followers (within 6 squares?) gain +4 attack, -4 defense, +10 damage.
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Post by bountyhunter9 on May 27, 2009 15:54:13 GMT -5
That could work, but as a CE affecting all followers (even if it is within 6 squares) it could be really powerful, and there may be a time when you would rather have normal stats rather than a good offensive boost but a big defensive penalty. So, I think that it should be a CE, although I do like -4 Defense if we go with it.
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Post by Jm419 on May 27, 2009 16:54:44 GMT -5
I want him to keep the current CE. Or at least have that reflected in another ability - maybe just switch the two.
With a -4 to Defense, I think it should cost less. With that big of a penalty for Defense, I think Force 2 would be acceptable.
Force 2: Non-Unique within 6 squares gain +4/-4/+10.
Right?
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Post by bountyhunter9 on May 27, 2009 16:57:40 GMT -5
I think that would work pretty well.
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Post by Jm419 on May 27, 2009 16:58:38 GMT -5
Okay. We're keeping this as the Force Power?
This character just seems like such a mess. Do people think it's okay?
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Post by bountyhunter9 on May 27, 2009 17:13:36 GMT -5
I think that we are keeping it as a Force power.
It is a little messy. He has a lot of Force powers. I would suggest cutting 1 or 2.
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Post by Jm419 on May 27, 2009 19:06:24 GMT -5
Alright, how does this look?
Darth Revan, Dark Lord Cost: 72 Hit Points: 140 Defense: 23 Attack: +15 Damage: 20
Special Abilities: Unique Melee Attack Triple Attack: (This character may make up to three attacks if he doesn't move this turn) Sith Armor: (+2 defense against adjacent enemies) Battle Tactics: (When you activate this character, you may activate an extra character this phase)
Force Powers: Force 3 Force Renewal 1: (This character gains Force 1 every time he activates) Master of the Force 2: (This character may spend Force Points up to two times per round) Force Assault: (Force 2: Replaces attacks; allied Non-Unique characters within 6 squares gain +4 Attack, +10 Damage until this character's next activation, and -4 Defense until the end of the round) Lightsaber Block: (Force 1: When hit by a melee attack, this character takes no damage with a save of 11.) Lightsaber Riposte: (Force 1: When hit by a melee attack, this character can make an immediate attack against that character) Lightning Storm 40: (Force 4: replaces attacks; range 6; 40 Damage to target and all characters within 3 squares of the target, save 11 for 20 Damage.)
Commander Effect: Allied characters within 6 squares gain Speed 8.
________________________________________________________________________________________________________
Would it be bizzarre for him to have Djem So? We don't know what form he used, really, so would that be okay? Or would it be too strange?
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Post by bountyhunter9 on May 27, 2009 19:42:04 GMT -5
I don't think it would be too crazy. It would allow you to cut Riposte, too. I think that if you give it to him (or any form) that you keep it at normal level, or it might bump the cost up a bit.
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