Post by Roque Saber on Apr 14, 2009 19:25:42 GMT -5
Charge Shot +X (Replaces attacks; this characters next attack does +X damage)
Clearout Sweep (If both of this character's attacks hit, all characters within 2 squares take 20 damage; save 11. They are also moved 2 squares away from this character)
Combo Attack +20 (If all of this character’s attacks hit the same target on this character’s turn, do an additional 20 damage to that enemy)
Concussion Grenades X (Replaces attacks: range 6; target takes X damage; save 16. Target is also considered activated this round; save 11)
Flight Attack (Replaces turn: This character can move up to double speed, then continue attacking as per normal. This movement does not prevent the use of extra attacks. This ability cannot be reused, until the end of this character's next turn)
Give In To Your Hatred (This character gains a Force point whenever he damages an enemy with a Force rating)
Haunting Reflection (A character whose name contains X gets -4 attack against this character)
Heavy Explosives (If this character is hit by a critical hit he is automatically defeated)
Imperial Lieutenant (When in an Imperial squad this character gains Deadeye)
Jump Jets (Usable only on this character's turn: this character gains Flight and Speed 10 for this round; after use, this character cannot use this ablilty for 1 round)
Loyal to Palpatine (If Palpatine is in this character's squad, this character gets +2 Attack and +2 Defense)
Mine 40 (Replace turn; Target adjacent enemy takes 40 Damage after he activates; save 11 for 20 damage)
Personal Council (An allied character whose name contains _____ within 6 squares of this character gets the listed bonuses to stats or bonus special abilites)
Precision Shot +X (This character gains +X Attack against enemies within 6 squares)
Press The Assault (Once per turn, when damage from this character's attack is prevented, he may make one immediate attack against the enemy that prevented the damage.)
Rebel Hatred (This character gets +4 Attack and +10 Damage against Rebel enemies)
Rebel Scum (When in a Rebel squad this character gains Stealth)
Reckless Assault (Once during this character's turn, you may give this character -2 attack and defense until the next round. This character may move normally and make up to 3 attacks against one enemy.)
Republic Sympathies (When in a Republic squad this character gains Mobile Attack)
Seismic Wave (Replaces attacks; all characters within 3 squares take 20 damage; save 11 for 10 damage)
Shadow Armor (When this character is hit by a lightsaber, reduce the damage by 10 with a save of 11)
Sharpshooter (If this character doesn't move on his turn, he scores a critical hit on a 18, 19, or 20)
Synergy +10 (This character gets +4 Attack and +10 Damage while allies whose names contain X are within 6 squares of this character)
Taser 10 (Replaces attacks: range 3; target character takes 10 damage and is considered activated this round; save 16)
Clearout Sweep (If both of this character's attacks hit, all characters within 2 squares take 20 damage; save 11. They are also moved 2 squares away from this character)
Combo Attack +20 (If all of this character’s attacks hit the same target on this character’s turn, do an additional 20 damage to that enemy)
Concussion Grenades X (Replaces attacks: range 6; target takes X damage; save 16. Target is also considered activated this round; save 11)
Flight Attack (Replaces turn: This character can move up to double speed, then continue attacking as per normal. This movement does not prevent the use of extra attacks. This ability cannot be reused, until the end of this character's next turn)
Give In To Your Hatred (This character gains a Force point whenever he damages an enemy with a Force rating)
Haunting Reflection (A character whose name contains X gets -4 attack against this character)
Heavy Explosives (If this character is hit by a critical hit he is automatically defeated)
Imperial Lieutenant (When in an Imperial squad this character gains Deadeye)
Jump Jets (Usable only on this character's turn: this character gains Flight and Speed 10 for this round; after use, this character cannot use this ablilty for 1 round)
Loyal to Palpatine (If Palpatine is in this character's squad, this character gets +2 Attack and +2 Defense)
Mine 40 (Replace turn; Target adjacent enemy takes 40 Damage after he activates; save 11 for 20 damage)
Personal Council (An allied character whose name contains _____ within 6 squares of this character gets the listed bonuses to stats or bonus special abilites)
Precision Shot +X (This character gains +X Attack against enemies within 6 squares)
Press The Assault (Once per turn, when damage from this character's attack is prevented, he may make one immediate attack against the enemy that prevented the damage.)
Rebel Hatred (This character gets +4 Attack and +10 Damage against Rebel enemies)
Rebel Scum (When in a Rebel squad this character gains Stealth)
Reckless Assault (Once during this character's turn, you may give this character -2 attack and defense until the next round. This character may move normally and make up to 3 attacks against one enemy.)
Republic Sympathies (When in a Republic squad this character gains Mobile Attack)
Seismic Wave (Replaces attacks; all characters within 3 squares take 20 damage; save 11 for 10 damage)
Shadow Armor (When this character is hit by a lightsaber, reduce the damage by 10 with a save of 11)
Sharpshooter (If this character doesn't move on his turn, he scores a critical hit on a 18, 19, or 20)
Synergy +10 (This character gets +4 Attack and +10 Damage while allies whose names contain X are within 6 squares of this character)
Taser 10 (Replaces attacks: range 3; target character takes 10 damage and is considered activated this round; save 16)