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Post by gwek on Mar 7, 2009 23:50:27 GMT -5
GenoHaradan Operative Cost: 11 Rarity: Common Faction: Fringe Hit Points: 10 Defense: 14 Attack: 7 Damage: 10
Defiant (+4 Attack and +10 Damage against enemies with commander effects) Disguise (This character gains Diplomat until it targets or damages an enemy) Poisoned Blade (+10 Damage to 1 adjacent target; this counts as a melee attack. This attack deals an extra 20 Damage to a living enemy; save 11.)
Design Notes
I've been trying to get creative and come up with a few non-Uniques for KotOR. At the same time, I wanted to experiment with some of the special abilities I created for other characters (in this case Defiant and Disguise, from Rohlan Dyre and G0-T0, respectively).
Although the GenoHaradan Operative lacks the durability and flexibility of the GenoHaradan Assassin, he can be quite effective if used properly. The GHO is deisgned to be a possible answer to "the rise of the uber-commanders" (just as Rohlan Dyre is).
With low HP and Defense, the GHO isn't likely to last long once revealed, but Disguise should allow him to get off one good shot, and between Defiant and Poisoned Blade, it should be enough to significantly damage an enemy commander.
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Post by Sharrakor on Mar 9, 2009 4:14:20 GMT -5
At the moment, I think it might be a bit overcosted. While Disguise lets it survive for quite a while, it usefulness is spent when he attacks.
Although, instead of lowering the cost, I'd saying just raise the HP and/or Defense.
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Post by gwek on Mar 9, 2009 9:47:03 GMT -5
And here I thought it might be UNDERpriced! My generator (not perfect, admittedly), put it at 11 without the inclusion of Poisoned Blade (I priced Disguise and Defiant as Diplomat and Jedi Hunter, respectively).
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Post by Sharrakor on Mar 9, 2009 15:51:43 GMT -5
Well, I'd actually price Disguise a bit lower than Diplomat.
Anyway, I was just thinking it might be a bit overcosted when comparing it to the GenoHaradan Assassin. Maybe not though. I guess they do have a difference of 10 points.
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Post by gwek on Mar 9, 2009 16:56:58 GMT -5
Despite the name, this is a very different peice than the GHA. Used correctly, he can inflict 30-50 damage on a living commander and, because of disguise, there's very little you can do about it until after he strikes.
The GHO will almost certainly not make it out after the initial strike, but if he does 50 damage, that's enough to take out most non-Unique commanders with a single attack. I figure the fear factor against commanders has to make him worth quite a bit!
I also priced him over 10 to limit the number of GHOs can be brought in via Reinforcements or Reserves.
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Post by surfrider56 on Mar 9, 2009 17:54:12 GMT -5
Somewhere in all this, I have a feeling that if a Force Sensative fig was nearby, or better yet, basing the Operative, the disguise aspect should fail. Disguise is an interesting ability but it should fail under certain circumstances; what perameters they should fail is another question ......
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Post by gwek on Mar 10, 2009 13:33:13 GMT -5
I see what you're saying. How about:
Disguise (This character gains Diplomat until it targets or damages an enemy. This ability counts as Stealth for purposes of abilities that cancel Stealth.)
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Post by Sharrakor on Mar 10, 2009 15:49:32 GMT -5
I don't think there's any abilities which 'cancel' Stealth but I get where you are going with it. I think perhaps if you make that change, it might be best to increase its hardiness (maybe raise HP/Def slightly) to compensate with its newfound weakness.
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Post by gwek on Mar 10, 2009 22:01:00 GMT -5
Yeah, I wasn't sure what word to use. It's a Trap and Force Sense cause enemies to "lose" Stealth. I'm of two minds on the option to cancel Disguise. On the one hand, I think it's nice, simple, and straightforward without it. On the other hand, Disguise can be devastating on the right piece, and there's pretty much no way to defend against it otherwise. If I DO keep the limitation, I was thinking of upping the Attack. I see this guy as almost a "suicide bomber" type, so I don't necessarily want him to be heartier, but I DO want to make that single attack he makes as dangerous as possible. Hopefully, a few folks will weigh in.
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Post by Sharrakor on Mar 11, 2009 1:24:45 GMT -5
Upping the attack might be a good idea.
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Post by maverick on Mar 25, 2009 22:51:56 GMT -5
is there plans for a piece that will make use of the GH name?? (ie- commander or something of the like)
Also (this seems like it might be wierd in light of my previous comment). Should defiant include not being subject to CEs??
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Post by gwek on Mar 25, 2009 23:28:34 GMT -5
More GenoHaradan pieces are definitely possible, although I don't have an immediate plan. This piece was sort of a spur of the moment creation to try fiddling with a few of the new abilities I've been developing.
We discussed the idea that a character with Defiant might not be subject to CEs in discussing Rohlan Dyre (in the Mando section), but I ultimately felt that while it might make thematic sense, in a game sense it might hamper the character too much.
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Post by gwek on Apr 10, 2009 22:44:06 GMT -5
Bump!
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Post by Sharrakor on Apr 11, 2009 3:28:51 GMT -5
Well, I like it as is. Nothing more from me.
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Post by maverick on Apr 13, 2009 23:42:59 GMT -5
good stuff, one more ok (or by Friday) and lock down
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