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Post by planeswalker459 on Feb 5, 2009 18:49:17 GMT -5
Emperor Carnor Jax Cost: 57 HP: 120 Def: 17 Atk: +12 Dmg: 20 Special Abilities Melee attack; Double attack Rend +20 (If this character hits with both of its attacks, add +20 damage to the second attack) Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Unqiue Force powers Force 4 Sith Rage (Force 1: +10 Damage on all attacks this turn) Suprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to its Speed before any other character activates) Commander Effect Non Unique followers gain Bloodthirsty
The Greatest of the Royal Guard, Carnor Jax apprenticed under the Dark Lady of the Sith, Lumyia, and eventually wiped out the royal guard, the alst of palpantines clones, and became Emperor.
He and Kir Kanos were the best of their class, but Jax had a taste for blood, killing, and general destruction. His Mini reflects that. If he stands still, he can potentially deal 120 points of damage against an enemy under the right circumstances. If he moves he can still get 40 on a single hit (50 with Bloodthirsty).
Suprise move and Parry round out his defensive powers, letting him survive longer against all the new powerhosue melee out there.
His Commander Effect is quiet brutal against specific squads-Namely Mandalorian and Vong. With grunts that have more than the standard base 10hp, the bonus damage against weakend opponents will come into play more often, hurting those squads more than others.
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Post by bountyhunter9 on Apr 18, 2009 21:39:53 GMT -5
I don't know if he should have 3 abilities that can increase damage, and Sith Rage. I don't think he should be able to deal 120 damage under the right circumstances. Parry is a nice addition, especially because of his low Defense. Maybe take away Deceptive and Mighty Swing and give him Momentum?
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Post by Roque Saber on Apr 20, 2009 13:10:11 GMT -5
Firstly, I would change the name to Emperor Carnor Jax. I love Bloodthirsty, it's so perfect on this piece. However, I might replace Deceptive with Rend +10 or +20. It gives the player incentive to use Surprise Move to set up for two deadly blows.
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Post by planeswalker459 on Apr 21, 2009 23:40:39 GMT -5
Nice ideas, both of you,,,im just glad it finally got some attention!
I like the idea of Rend over deceptive. I orginally had deceptive ebcause he deceived the WHOLE ROYAL GUARD!!!
He was the best of the best, which is why I gave him the capability ( in the best of circumstances mind you ) to be the most agressive character he could be.
What if we did rend +20 and dropped Deceptive and Mighty Swing? Would that help?
And as for the name change, it doesnt matter to me. I can stick to this one or change it.
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Post by Roque Saber on Apr 22, 2009 0:41:07 GMT -5
I would still keep one of them. Remember, Rend only adds the bonus damage to the second attack, not both.
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Post by planeswalker459 on Apr 22, 2009 15:02:03 GMT -5
True, but with rend +20 and Sith Rage, he is always getting 80 damage, whereas with mighty swing/deceptive, he gets 100 ONLY if the conditions of deceptive are met.
Being able to pump out 80 from a melee figure with double attack is still pretty solid, and then add in Bloodthirsty, and you have a real monster.
I also deceided to change the name just a tad.
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Post by gwek on Apr 22, 2009 21:14:25 GMT -5
I like him overall, but have a concern that he sort of fills the same niche as a number of similarly-priced Vaders. Bloodthirsty gives him a very different feel, admittedly, but from a "purist" point of view, there's a little part of me that's miffed he might be stepping on Vader's toes. That concern aside, I think he looks good and might even be a little overpriced (contingent on my further comments below). A few things to ponder, though: 1) Does he "deserve" 4 FPs? I know he was Lumiya's apprentice, but I don't remember him being exactly a Force powerhouse, and 4 FPs is decent. 2) The commander effect is a little much. I like the concept, but I think it should be limited. As is, he can give Bloodthirsty to Vader and the Emperor, and that's probalby a bit much. I would suggest limiting it to followers and/or non-Unique, and ALSO either limiting it to those within 6 squares or those with melee attack (or, heck, even something as specific as "Imperial allies whose name contains Guard," which still gives you some nice variety). My concern with the commander effect is that there are a fairly limited number of commander effects that give a global (even conditional) damage bonus. The Imperials ALREADY have one (in IE's Thrawn), so this allows ANY ally to get +20 damage per attack (not to mention other commander effects for non-Uniques, troopers, etc).
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Post by Roque Saber on Apr 23, 2009 10:09:45 GMT -5
I agree that the CE could be abused. However, it's not like others factions don't have insane damage boosters (Madine comes instantly to mind...) Possibly only specific people (Shadow Stormtrooper, Royal Guard, etc) or a more defined ground (Non unique followers)
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Post by planeswalker459 on Apr 23, 2009 13:24:37 GMT -5
Agreed
Although I made his CE before we even knew thrawns CE from IE, Having the new Vader with Bloodthirsty doesnt seem right.
As far as his FP go, he was a very talented force user, strong enough in the force that Lumyia wanted to teach him. I think 4 fits him about right, as he never became a true sith lord, but had a very solid force potential. I could lower it to 3, but I would like to see others take on it.
Physically, he was much like vader, and when Vader and Palps were dead, he basically assumed BOTH of their roles. So stepping on the toes of Vader actually fits this character.
Plus, I think the many types of Vader are strong enough on their own that they can play in the same ball park as the Emperor's do.
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Post by gwek on Apr 23, 2009 13:52:40 GMT -5
FP3 vs FP4 doesn't bother me much, but I wanted to mention it. If you look at existing pieces, though, there are a number of Jedi knights (and even masters) with FP. The potential similarity to Vader is just something I wanted to mention. It's not going to prevent me from eventually giving him a thumbs-up, but wanted to bring it up for your consideration ebfore he was locked in. The CE, though...
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Post by Roque Saber on Apr 23, 2009 15:23:10 GMT -5
CE looks good now.
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Post by bountyhunter9 on Apr 25, 2009 13:17:13 GMT -5
Maybe change the CE to within 6 squares?
Maybe change Rend+20 to Rend +10? Sure it's only a differece of 10 damage, but I don't think he was near as good as Vader. He could slay almost anybody within 2 rounds. I don't have too much of a problem with that, but I would rather see Rend at +10.
He looks pretty good though.
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Post by planeswalker459 on Apr 27, 2009 18:21:35 GMT -5
Valid concerns bountyhunter.
To understand the reasons, one must understand the history. Carnor Jax was the best of the Best. He was basically THE Head royal guard, meaning in terms of physical power and importance, Vader was the Emperor's irst bodyguard. If he fell, then it was Carnor who would have to step in and fill the void.
Also, he used a very special, very dangerous double bladed vibro sword. Such a weapon would lend itself to high ammounts of damage, so again, that explains that.
If others agree that perhaps he is too powerful, then we can change it, I ahve no problem with that. Just thought I would help you understand the design reasoning behind his damage output ;D
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Post by Roque Saber on Apr 28, 2009 13:31:56 GMT -5
I personally think it's fine. He's a damage beast, but a vulnerable damage beast. Non-melee attacks will still eat this guy alive, so I think the heavy damage makes up for it.
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Post by bountyhunter9 on May 3, 2009 12:05:48 GMT -5
Yeah, now that I look at him again, I think he's fine. He is vulnerable to shooters, and will have a huge target on his back with the CE and huge damage potential, so I think he's alright.
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