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Post by surfrider56 on Feb 1, 2009 1:17:20 GMT -5
I'm assuming Darth Plagueis was not the first Sith to think along the lines of eternal life (the Vector comic-arc aside) so I thought up a Sith with Alchemy and Sorcery powers 48-52 points sound about right ....
Darth Cronos (48) HP: 120 Def: 18 Atk: +12 Dmg: 20
Special Abilities Unique
Melee Attack Triple Attack Betrayal
Force Powers Force 3 Force Renewal 1
Lightsaber Assault
Sith Alchemy (Force 3) +20 Damage to living enemy; save 11. Whenever this attack defeats a living enemy, you can immediately add a savage creature of 25 pts or less to your squad, occupying the square of the defeated enemy.
Sith Hunger (Force 1) Range 6; 20 damage to living target, and remove 20 damage from this character. If the target has Force points, transfer 1 Force point to this character)
Sith Sorcery (Force 2) All enemy within 6 squares are considered activated this round.
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Post by Jm419 on Feb 1, 2009 15:54:12 GMT -5
Why not 20 pts for Alchemy? Why 22?
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Post by surfrider56 on Feb 1, 2009 23:58:41 GMT -5
Why not 20 pts for Alchemy? Why 22? If you can add a savage character/animal for 22pts, you can include a Boma, Rampaging Wampa or Gundark. At 20pts you only have a Rakghoul, RS Wampa, Nexu and Massassi Sith Mutant; just more variety/optionms depending on what figs you may own.
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Post by gwek on Feb 2, 2009 0:51:12 GMT -5
Sith Alchemy seems very arbitrary. I'd suggesting making it a set piece that's produced (eg, the Massassi Mutant), making it comparable to the Rakghoul special ability.
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Post by Jm419 on Feb 2, 2009 18:12:42 GMT -5
I just think 22 is a bit odd. Do you like what Gwek had to say?
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Post by surfrider56 on Feb 2, 2009 21:56:34 GMT -5
I do see the "need" to standardize to one fig, but at the same time, since it's a custom and how many animals do you have in your collection, I just made it easier for a player to pick what he might actually have.
When the Rakghouls came out, suddenly every Sith squad had to own a dozen of them, driving their price up. I'm just trying to make it easier for a player, not necessarily match a WOTC piece. Heck, I've never even played a Sith squad, unless it was a booster pick ...
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Post by Jm419 on Feb 2, 2009 22:16:59 GMT -5
Why not 25 or 20, like some of the Reinforcements?
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Post by surfrider56 on Feb 3, 2009 1:06:54 GMT -5
Why not 25 or 20, like some of the Reinforcements? Going once, twice, .... sold for 25 to jm ....
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Post by Jm419 on Feb 3, 2009 18:12:58 GMT -5
No, really, it's your character. If you want to keep it at 22, I won't be offended.
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Post by Jm419 on May 17, 2009 20:44:00 GMT -5
Anyway...
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Post by generalgrevious on May 18, 2009 9:01:34 GMT -5
Just cleaning everthing up a bit.
Darth Cronos Cost: 48 HP: 120 Def: 18 Atk: +12 Dmg: 20
Special Abilities: Unique Melee Attack Triple Attack Betrayal
Force Powers Force 3 Force Renewal 1 Lightsaber Assault Sith Alchemy (Force 3; Replaces Attacks; 20 Damage to living enemy; save 11. Whenever this attack defeats a living enemy, you can immediately add a savage creature of 25 pts or less to your squad, occupying the square of the defeated enemy.) Sith Hunger (Force 1; Replaces Attacks; Range 6; 20 damage to living target, and remove 20 damage from this character. If the target has Force points, transfer 1 Force point to this character) Sith Sorcery (Force 2; All enemy within 6 squares are considered activated this round.)
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Post by Jm419 on May 18, 2009 15:51:50 GMT -5
Okay, that looks fine. I don't see any problems with it. This is, however, fanon, and as such, I'll wait for more comments on the General thread before I finalize this.
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Post by bountyhunter9 on Nov 8, 2009 16:18:33 GMT -5
Don't know if we'll get any there. And isn't there some fanon in the database?
Anyway, this guy looks pretty good.
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Post by Jm419 on Nov 14, 2009 17:57:35 GMT -5
Yeah, there is. You could say that everything we do is fanon, though.
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