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Post by maverick on Jan 6, 2009 0:40:08 GMT -5
C-3PO Rebel Hero Rebel Cost 18
HP 50 Def 17 Att +0 Dam 0
Unique Droid
Diplomat
Draw Fire
Counterpart – If a character named R2-D2 is in the same squad this character begins with an additional 20 HP. If R2-D2 is defeated this character immediately takes 20 damage
R2-D2 Rebel Hero Rebel Cost 18
HP 50 Def 17 Att +0 Dam 0
Unique Droid
Sensors – enemies within 6 squares lose cloaked.
Shock arm – (replaces attacks) +10 damage to adjacent enemy and enemy is considered activated for round save 11
Tow cable
Heavy lifting arm – (replaces attacks) choose an adjacent enemy. R2-D2 grabs this enemy and the enemies speed is halved until the next time R2-D2 activates, save 11. If the enemy moves, R2 stays adjacent to the enemy.
Door Gimmick
Counterpart - If a character named C—3po is in the same squad this character begins with an additional 20 HP. If C-3po is defeated this character immediately takes 20 damage.
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Post by gwek on Feb 2, 2009 1:02:16 GMT -5
Both need Unique and Droid.
3PO is missing his signature Draw Fire, and the stats are a bit high, based on other version. Defense of 19 is Jedi level!
The special abilities are too convoluted. I'd suggest streamlining them (and maybe cutting one or two). Using existing special abilities as a basis.
R2's stats are too high, too. I'd suggest replacing Sensors with It's a Trap! (since they're basically just minor variations of the same ability) OR change it so that rather than Stealth it affects Cloaked (which would give the ability something unique).
When does Artoo use his "heavy lifting arm"? I'm trying to get a feel for what you had in mind to see if it stats out okay.
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Post by Jm419 on Feb 2, 2009 18:16:26 GMT -5
Gwek has some good points. Try cutting or streamlining 3PO's abilities.
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Post by maverick on Feb 3, 2009 16:07:29 GMT -5
Both need Unique and Droid. 3PO is missing his signature Draw Fire, and the stats are a bit high, based on other version. Defense of 19 is Jedi level! The special abilities are too convoluted. I'd suggest streamlining them (and maybe cutting one or two). Using existing special abilities as a basis. R2's stats are too high, too. I'd suggest replacing Sensors with It's a Trap! (since they're basically just minor variations of the same ability) OR change it so that rather than Stealth it affects Cloaked (which would give the ability something unique). When does Artoo use his "heavy lifting arm"? I'm trying to get a feel for what you had in mind to see if it stats out okay. R2 uses a heavy lifting arm in the first book of the Thrawn series. He grabs a Neku and gets dragged around for a while before it gets broken off. I also gave them higher D's because it's their "Rebel Hero" pieces. But I can take them back down to 17 if i need to.
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Post by Jm419 on Feb 3, 2009 18:31:11 GMT -5
19 is Jedi-level defense.
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Post by maverick on Feb 4, 2009 6:56:47 GMT -5
are the costs still good?
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Post by gwek on Feb 5, 2009 0:56:21 GMT -5
Oh, I don't know that we're NEAR ready to discuss cost. I understand that you want to make them heartier, but Counterpart is a little... different. And while they DO behave as a pair, Threepio never seems to take anything resembling "hit point damage" whenever Artoo is injured... Perhaps streamline and give them Synergy (+4 Defense)? In that case, I would lower both their defenses, maybe to 15 (so a 19 when they're with each other). "The Odds Are..." may be a little too specific, and perhaps a little too complicated for skirmish play (which should be a streamlined as possible). I would change the range on Sensors to 6 (to keep it consistent with other WotC abilities). Heavy Lifting Arm is interesting. I think the mechanics work, although it feels like something that should allow a save.
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Post by gwek on Feb 9, 2009 2:50:33 GMT -5
Giving this a bump to get it over all those locked threads...
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Post by maverick on Feb 9, 2009 6:21:45 GMT -5
Can you give me an example of "streamlining"?? And what you mean by "too specific?"
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Post by gwek on Feb 9, 2009 9:00:01 GMT -5
In terms of streamlining:
Counterpart seems needlessly complicated, especially when there's an already-existing alternative (Synergy). While it's possible that WotC may provide HP-adding special abilities and commander effects in the future, there's probably a reason they haven't already done so in 640+ minis. I'd go instead for the "easy" option of Synergy.
As for "the Odds Are..."
I understand your desire to exempt Han Solo, but that's part of what I mean about too specific. Is there any existing WotC piece that behaves similarly, making it work for any character EXCEPT one?
The mechanics themselves are limited and convoluted. This is comparable to Programmed Target, in a sense, except that there are now TWO pieces involved. It's also going to be fairly easy for an opponent to avoid this... or to defeat Threepio before having the selected character within 6 squares.
In terms of mechanics, there's an inequity. Ally re-rolls, but enemy has an automatic 1? Isn't that "uneven" and counter-intuitive/hard to remember? There are so many ways that this idea could be used in a simpler manner...
Unfortunately, I can't necessarily offer specific suggestions because I'm not sure what this is supposed to represent. While Threepio DOES quote the odds from time to time, there doesn't really seem to be an EFFECT from it. Indeed, if anything, when he quotes the odds, it seems to inspire HAN SOLO to brilliance!
Can you give me an example from the movies or books of what you want this to feel like?
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Post by maverick on Feb 17, 2009 10:07:09 GMT -5
Just had a possible moment of genius or a lobotomy....
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Post by maverick on Feb 24, 2009 15:33:09 GMT -5
bump
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Post by gwek on Feb 24, 2009 20:43:27 GMT -5
May want to look at the new R2 and possibly wait for stats on the new Threepio.
How would Draw Fire and Diplomat interact?
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Post by maverick on Feb 25, 2009 16:38:26 GMT -5
why am i looking at it?
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Post by maverick on Feb 25, 2009 17:30:57 GMT -5
How would Draw Fire and Diplomat interact? Well if I'm interpreting the rules correctly. If Draw Fire succeeds then you would have to target him, but you can't because he's a diplomat. Sooooooooo you can't target anything.... right?
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