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Post by maverick on Jan 6, 2009 0:07:47 GMT -5
Anakin Champion NR Cost 56
HP 100 Def 18 Att 12 Dam 20
SA: Unique Double Attack Twin Attack Repair 20 Impulsive Whirlwind Guilt (+10 damage is an allied character whose name contains Chewbacca is defeated) Affinity (A character whose name contains Leia may be in your squad regardless of faction) Force Asthectic
Force Abilities: Force 2, Force Renewal 2, Master of the Force 3
Force Inspiration - (f2) Replaces turn, this character gains the Commander Effect: non-unique followers with-in 6 squares gain +2 attack and +2 defense Battle Meld - (f1, per use) Chose one ally with a force rating, if this character has a line of sight to that character, both characters gain +4 attack. This bonus does not stack for this character. (f2) Break battle meld with all allies, usable only on this characters turn. If an ally you have a battle meld with is defeated all characters in the battle meld take 20 damage and are activated save 6. This character must attack the enemy who defeated the ally until that enemy is defeated. Force Defense Force Push 3 Lightsaber Defense
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Post by maverick on Feb 17, 2009 10:35:36 GMT -5
bump
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Post by gwek on Feb 19, 2009 0:20:10 GMT -5
A lot of interesting ideas here, but I think the character can be tightened up a little. Without addressing game balance and cost, there are a few concepts I'd like to question or comment on. What does Guilt do? Increase his damage +10 for the rest of the skirmish if Chewie is defeated? Probably okay, but I'm not sure if it's appropriate (more in a moment). Affinity, as phrased, essentially allows this character to be a Rebel squad, which I don't think is what you want. You want Chewie to be able to be in a New Republic squad, yes? (If so, modify the Jacen and Jaina text). I question whether the Affinity (and Guilt) should even be on this character. This seems to represent Anakin at the end of his career, near his death. Chewie was long dead at that point. Is this "early" Anakin, or "late" Anakin? Force Ascetic doesn't really seem appropriate on him. It works on Jacen because Jacen was philosophically opposed to abusing the Force, didn't really use it for a certain period of time, etc. I don't recall Anakin ever doing that here. If it's an attempt to lower the cost a little, I'd say bother. He's got so many Force power options that Force Ascetic is worth, at best, -1 or -2 on a piece like this. Force Inspiration seems to just be a more limited version of Force Valor. Why not just use Valor? I see what you're trying to get at with Battle Meld, but it's waaaay to complex for minis. I think there are ways to simulate the idea you're working toward, but reading through what Battle Meld does now makes my head hurt. If he's going to have Lightsaber Block and Lightsaber Deflect, I'd suggest replacing them with Lightsaber Defense (confirmed by Rob on the WotC message boards), unless there's a specific reason you want the two separate powers.
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Post by maverick on Feb 20, 2009 0:20:10 GMT -5
A lot of interesting ideas here, but I think the character can be tightened up a little. Without addressing game balance and cost, there are a few concepts I'd like to question or comment on. What does Guilt do? Increase his damage +10 for the rest of the skirmish if Chewie is defeated? Probably okay, but I'm not sure if it's appropriate (more in a moment). Affinity, as phrased, essentially allows this character to be a Rebel squad, which I don't think is what you want. You want Chewie to be able to be in a New Republic squad, yes? (If so, modify the Jacen and Jaina text). I question whether the Affinity (and Guilt) should even be on this character. This seems to represent Anakin at the end of his career, near his death. Chewie was long dead at that point. Is this "early" Anakin, or "late" Anakin? Force Ascetic doesn't really seem appropriate on him. It works on Jacen because Jacen was philosophically opposed to abusing the Force, didn't really use it for a certain period of time, etc. I don't recall Anakin ever doing that here. If it's an attempt to lower the cost a little, I'd say bother. He's got so many Force power options that Force Ascetic is worth, at best, -1 or -2 on a piece like this. Force Inspiration seems to just be a more limited version of Force Valor. Why not just use Valor? I see what you're trying to get at with Battle Meld, but it's waaaay to complex for minis. I think there are ways to simulate the idea you're working toward, but reading through what Battle Meld does now makes my head hurt. If he's going to have Lightsaber Block and Lightsaber Deflect, I'd suggest replacing them with Lightsaber Defense (confirmed by Rob on the WotC message boards), unless there's a specific reason you want the two separate powers. Force Valor is all followers, Inspiration is non-unique followers. I'd like to represent him not tooo long after Chewies death and how his death made him "grow up" and become more serious about his training. Force Astcetic replaced - Force Crutch - If this character uses more than 5 force points in one round, he cannot use or gain force points in the next round. Because when he was training with Mara she was working with him to rely more on his combat skills not completely on his force powers. [For the pragmatic Anakin, using the Force was "like breathing for him." Consequently, he came to view the Force as a mere tool, a weapon to wield with responsibility.[1] Through Mara's instruction, he began to see it as more than a tool, realizing what a crutch it had become. - Wookieepedia]Yes, Guilt gives him +10 damage for the rest of the skirmish if Chewie is defeated. Ok, I can see your point with Battle meld, but I wanted it to be more representative than just giving allies with a force rating more attack. I really wanted to give it to him though because he "rediscovered it" [Anakin began developing Jedi tactics against the Yuuzhan Vong. At Dubrillion, he rediscovered a lost Force skill, Battle meditation, and initiated a technique known as Force Meld between his siblings. This technique was used to coordinate Jedi in battle] ok, i think that's all. I'm going to edit affinity and the force lightsaber powers
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Post by Jm419 on Nov 8, 2009 11:14:28 GMT -5
Impulsive Whirlwind is huge. I'm surprised Gwek didn't get fired up about that.
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Post by bountyhunter9 on Nov 24, 2009 16:21:31 GMT -5
Yeah. Especially with Twin. Four attacks against each adjacent character?
Also, I think the Force powers are way too much. He may have been good at using the Force, but he wasn't as good as Yoda or Luke. I would say drop Force Defense and Force Renewal 2 for FR 1 (and MotF 3 for 2). The only three characters with FR 2 are one Yoda, one Luke, and Darth Plagueis. And MotF 3 has only been seen on Yodas. Consequently, you could drop the cost a fair amount.
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icepaw
Jedi Youngling
skipping is running for people who have fun with life.
Posts: 14
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Post by icepaw on Jul 25, 2010 12:59:52 GMT -5
Impulsive whirlwind and TWIN that means you cant be mobbed and with force block/deflect you need to eaither A shoot him down with lots of different units (or canderous otto with twin) or B Get luke grand-master to kill him. So if you keep same stats then Bump it up to 70 to 80 points.
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