Post by surfrider56 on Jul 12, 2010 15:56:25 GMT -5
Separatist Special Powers and Force Abilities
Advanced Targeting (Droid allies who combine fire grant an additional +2 Attack)
Communications Jamming (Abilities that modify Commander Effect ranges have no effect whilst this character is in play)
Cortosis Claws 18 (Whenever this character rolls 18 or better on a save when using Parry against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
Defense Pattern (Non-Unique Droid allies get +6 Defense)
Disabling Strike (Whenever this character rolls a natural 20 when attacking an enemy, that enemy is considered activated for that round)
Droid Ambush (Once per skirmish, this character's controller can choose to give droid followers within 6 squares Intuition for a round.)
Droid Control (Non-Unique Droid allies get Synchronized Fire)
Droid Transport 4 (This character can transport up to 4 Small or Medium Droid allies that end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character. They can not make attacks, are not legal targets, and are not affected by Special Abilities or Force Powers. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; Save 11)
Efficient Targeting (This character may target allies with Self Destruct, even if they are not the closest target)
Fear (Enemies with a force rating within 6 squares are -2 attack and -2 defense)
Grapple (Replaces attacks; touch: 20 damage to target, and target is considered activated this round, save 11)
Hatchling (Allied Geonosians within 6 squares gain Protective +10 and Geonosian Bodyguard)
Iron Rod +20 (This character gains +20 damage against enemies with Mounted Weapon)
Mech Destroyer (This character gets +10 Damage against enemies with Mounted Weapon)
Military Cunning (You may choose to activate up to 3 characters on your turn.)
Rivalry (At the start of the skirmish, choose a Unique character your opponent controls. For the rest of the skirmish, this character gets +4 attack and +10 damage against that character.)
Seismic Wave 40 (Replaces turn: all characters within 6 squares take 40 damage, save 11 for 20 damage)
Separatist Propaganda (Non- Unique enemy characters without Order 66 get -4 attack)
Advanced Targeting (Droid allies who combine fire grant an additional +2 Attack)
Communications Jamming (Abilities that modify Commander Effect ranges have no effect whilst this character is in play)
Cortosis Claws 18 (Whenever this character rolls 18 or better on a save when using Parry against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
Defense Pattern (Non-Unique Droid allies get +6 Defense)
Disabling Strike (Whenever this character rolls a natural 20 when attacking an enemy, that enemy is considered activated for that round)
Droid Ambush (Once per skirmish, this character's controller can choose to give droid followers within 6 squares Intuition for a round.)
Droid Control (Non-Unique Droid allies get Synchronized Fire)
Droid Transport 4 (This character can transport up to 4 Small or Medium Droid allies that end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character. They can not make attacks, are not legal targets, and are not affected by Special Abilities or Force Powers. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; Save 11)
Efficient Targeting (This character may target allies with Self Destruct, even if they are not the closest target)
Fear (Enemies with a force rating within 6 squares are -2 attack and -2 defense)
Grapple (Replaces attacks; touch: 20 damage to target, and target is considered activated this round, save 11)
Hatchling (Allied Geonosians within 6 squares gain Protective +10 and Geonosian Bodyguard)
Iron Rod +20 (This character gains +20 damage against enemies with Mounted Weapon)
Mech Destroyer (This character gets +10 Damage against enemies with Mounted Weapon)
Military Cunning (You may choose to activate up to 3 characters on your turn.)
Rivalry (At the start of the skirmish, choose a Unique character your opponent controls. For the rest of the skirmish, this character gets +4 attack and +10 damage against that character.)
Seismic Wave 40 (Replaces turn: all characters within 6 squares take 40 damage, save 11 for 20 damage)
Separatist Propaganda (Non- Unique enemy characters without Order 66 get -4 attack)