Post by gwek on Jul 9, 2010 22:11:58 GMT -5
Setlist:
1-Gryph -- approved August 8
2-Admiral Saul Karath -- approved August 12
3-Darth Zannah -- approved August 28
4-Captain Fordo -- approved September 10
5-Master Tholme -- approved August 28
6-Alto Stratus -- approved August 10
7-Tycho Celchu -- approved August 10
8-Admiral Daala -- approved August 10
9-Jerec -- approved August 12
10-Joruus C'Baoth -- approved August 16
11-Ben Skywalker -- approved August 10
12-Saba Sebatyne -- approved August 28
13-Celeste Morne -- approved August 28
14-Chief Chirpa -- approved August 10
15-Vergere -- approved August 28
16-Watto -- approved July 9
17-Cassus Fett -- approved August 28
18-Demagol -- approved August 28
19-Supreme Overlord Shimrra -- approved September 8
20-Yammosk -- approved July 19
Gryph
Faction: Old Republic
Cost: 26
Hit Points: 40
Defense: 15
Attack: 0
Damage: 0
Unique
Befuddle (Replaces attacks; target living adjacent enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Disruptive (Suppresses enemy commander effects within 6 squares)
Rapport (Characters named Jarael or Zayne Carrick cost 1 less when in the same squad as this character)
Commander Effect:
Droids are subject to this effect: At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
"You gotta love an elite killing force that you can fool by putting on a hat."
Admiral Saul Karath[/b]
Faction: Sith
Cost: 23
Hit Points: 60
Defense: 17
Attack: 9
Damage: 10
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Affinity (This character may be in an Old Republic squad)
Old Republic Military Reserves 20 (If you roll exactly 16 for initiative, you can add up to 20 points of non-Unique Old Republic followers without a Force rating to your squad immediately before your first activation of the round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
Commander Effect:
Fringe characters are not subject to these commander effects. Followers without a Force rating gain Accurate Shot. Allies within 6 squares gain Shields 1.
"He was a legend in the Republic fleet, and a hero to me. Until he betrayed us."
-Carth Onasi
Darth Zannah
Faction: Sith
Cost: 46
Hit Points: 100
Defense: 19
Attack: 11
Damage: 20
Unique, Melee Attack
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force 1, Force Renewal 1
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
ARC Trooper Captain Fordo
Faction: Republic
Cost: 27
Hit Points: 70
Defense: 16
Attack: 10
Damage: 20
Unique, Order 66
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Commander Effect:
Allied characters whose name contains ARC Trooper gain Accurate Shot and Twin Attack.
If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
Master Tholme
Faction: Republic
Cost: 42
Hit Points: 100
Defense: 19
Attack: 10
Damage: 20
Unique
Melee Attack, Double Attack
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Disruptive (Suppresses enemy commander effects within 6 squares)
Force 1, Force Renewal 1, Master of the Force 2
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
A master of subterfuge, Tholme ran the Jedi Order's spy network during the Clone Wars.
Alto Stratus
Faction: Separatist
Cost: 27
Hit Points: 90
Defense: 19
Attack: 11
Damage: 20
Unique
Melee Attack; Double Attack
Advantageous Cover (+8 Defense from cover instead of +4)
Merciless 10 (+10 Damage against enemies at half Hit Points or less)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Stable Footing (Not slowed by difficult terrain or low objects.)
Commander Effect:
Separatist followers within 6 squares gain Advantageous Cover and Stable Footing.
"We will let the Jedi Generals know that we will fight to be free! We will fight to defend our planet! We will send the Jedi home in caskets!"
Tycho Celchu
Faction: Rebels
Cost: 25
Hit Points: 60
Defense: 16
Attack: 7
Damage: 10
Unique, Pilot
Affinity (May be in a New Republic squad)
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target )
Commander Effect:
Pilot allies gain Twin Attack. Once per round, after initiative is determined, 1 Pilot ally can immediately move up to its Speed before any other character activates.
A son of Alderaan, Tycho Celchu followed Luke Skywalker and Wedge Antilles as the leader of Rogue Squadron.
Admiral Daala
Faction: Imperial
Cost: 19
Hit Points: 50
Defense: 16
Attack: 8
Damage: 10
Unique
Imperial Military Reserves 30 (If you roll exactly 6 for initiative, you can add up to 30 points of non-Unique Imperial followers without a Force rating to your squad immediately before your first activation of the round)
Commander Effect:
If your initiative check is an odd number, non-Unique followers within 6 squares get +4 to all rolls for the round; if it is an even number, non-Unique followers within 6 squares get -4 to all rolls instead. Non-unique Imperial followers without a Force rating within 6 squares can make 1 immediate attack when they are defeated.
Few women rise to positions of power in the Empire. Natasi Daala may be the reason for that.
Jerec
Faction: Imperial
Cost: 61
Hit Points: 120
Defense: 20
Attack: 13
Damage: 20
Unique, Melee Attack, Double Attack
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
It's A Trap (Enemies with Stealth within 6 squares lose Stealth)
Force 2, Force Renewal 1
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Force Destruction (Force 5, replaces turn: sight; 60 damage to target and 30 damage to each character adjacent to that target)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Commander Effect:
Each non-Unique ally with a Force rating starts with +1 Force.
"You've started your journey to the dark side. But that is not enough!"
Joruus C'baoth
Faction: Imperial
Cost: 49
Hit Points: 110
Defense: 20
Attack: +0
Damage: 0
Unique
Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
Self Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
Force 3. Force Renewal 1
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Commander Effect:
Whenever an adjacent follower makes an attack that benefits from combined fire, damage from that attack cannot be prevented or redirected.
Ben Skywalker, GAG Trooper
Faction: New Republic
Cost: 28
Hit Points: 70
Defense: 16
Attack: 8
Damage: 10
Unique
Affinity (A character whose name contains Caedus may be in your squad regardless of faction)
Lightsaber +10 (+10 Damage against adjacent enemies)
Synergy (+4 Attack when an ally whose name contains Caedus or Jacen Solo is within 6 squares; +4 Defense when an ally whose name contains Skywalker is within 6 squares.)
Force 3
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Dark Temptation (Force 1: +4 attack and +20 damage until end of this character's turn. At the end of that turn make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish)
While serving under his cousin Jacen Solo in the Galactic Alliance Guard, Ben Skywalker was tempted by the dark side.
Saba Sebatyne
Faction: New Republic
Cost: 61
Hit Points: 140
Defense: 20
Attack: 13
Damage: 20
Unique. Melee Attack, Double Attack.
Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force 2. Force Renewal 1.
Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Master Speed (Force 1: This character can move 6 extra squares on her turn as part of her move)
Master Sebatyne's Barabel instincts and strong connection to the Force gave her a natural edge in combat.
Celeste Morne
Faction: Fringe
Cost: 38
Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Unique; Melee Attack; Double Attack.
Muur Talisman (Replaces turn: 30 damage to all living characters within 3 squares. If this attack defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force 3
Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish.)
Surprise Move (Force 1: After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates.
Commander Effect:
Savage characters are subject to this effect: Rakghoul allies get +4 Attack and are not affected by the movement restrictions of Savage.
"We are one Karness Muur. As you once imprisoned me, I now imprison you."
Chief Chirpa
Faction: Fringe
Cost: 16
Hit Points: 40
Defense: 16
Attack: 4
Damage: 10
Unique, Ewok. Melee Attack
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Rapport (Ewoks cost 1 less when in the same squad as this character)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Swarm +2 (+2 Attack against a target for each allied Ewok adjacent to that target)
Commander Effect:
Allied Ewoks gain Swarm +2. Each allied Ewok that scores a critical hit can make 1 immediate extra attack.
Chirpa led the brave Ewoks of the Bright Tree Village in the fight against the Empire.
Vergere
Faction: Fringe
Cost: 39
Hit Points: 90
Defense: 19
Attack: 0
Damage: 0
Unique
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Vergere’s Force points as if they were its own.)
Force 3, Force Renewal 1
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Commander Effect:
Each wounded Unique ally with a Force rating within 6 squares gets +4 Attack against adjacent enemies.
Watto
Faction: Fringe
Cost: 13
Hit Points: 30
Defense: 13
Attack: 0
Damage: 0
Unique
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Repair Supplies (Replaces Turn. Choose one adjacent ally to gain Repair 10 for the rest of the skirmish)
Salvager (Whenever a non-Unique Droid ally within 6 squares would be defeated, with a save of 16, it instead immediately returns to play with 10 Hit Points.)
Strong Willed (Cannot be affected by Jedi Mind Trick)
"I’m a Toydarian. Mind tricks don’t work on me - only money. No money, no parts, no deal."
Cassus Fett
Cost: 33
Faction: Mandalorian
Hit Points: 90
Defense: 20
Attack: 11
Damage: 20
Unique
Double Attack
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Rapport (Mandalorians cost 1 less when in a squad with this character)
Skilled Tactician (If you roll an 11 or higher for initiative, you automatically choose who goes first)
Superior Deployment (Enemy commander effects that modify the number activations in a phase are suppressed)
Commander Effect:
Each Mandalorian ally that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
By exerting control over the clans and providing a means of converting conquered cultures into Neo-Crusaders, Cassus Fett turned the Mandalorians into a war machine intent on galactic conquest.
Demagol
Cost: 26
Faction: Mandalorians
Hit Points: 80
Defense: 19
Attack: 10
Damage: 20
Unique, Double Attack
Homicidal Surgery 30 (Replaces turn: touch; deal 30 damage to a living character. An allied character can instead remove 30 damage from itself with a save of 11.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Protective +10 (+10 Damage while a wounded ally whose name contains Jarael is within 6 squares)
Force 1
Commander Effect:
Allies within 6 squares gain Mettle.
Demagol can be translated either "sculptor of flesh" or "butcher."
Supreme Overlord Shimrra
Faction: Yuuzhan Vong
Cost: 66
Hit Points: 180
Defense: 21
Attack: 16
Damage: 20
Unique, Melee Attack; Double Attack
Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Resilient (Immune to critical hits)
Vonduun Crab Armor 11 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)
Commander Effect:
Yuuzhan Vong allies gain Furious Assault.
As Supreme Overlord of the Yuuzhan Vong, Shimrra ruled with an iron fist and had a reputation for ruthless cruelty.
Yammosk
Faction: Yuuzhan Vong
Cost: 21
Hit Points: 110
Defense: 15
Attack: 0
Damage: 0
Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
Dependent Leadership (When this charater is defeated, Yuuzhan Vong allies are considered activated this round if no other allied Yammosk is in play)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. )
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Commander Effect:
Yuuzhan Vong allies gain Gregarious (+4 Attack if an ally is within 6 squares). Each Yuuzhan Vong ally can use 2 abilities that replace attacks instead of 1 on its turn.
The Yuuzhan Vong equivalent of a battle analysis computer, yammosks coordinated Yuuzhan Vong fleets and optimized the performance of their warriors in battle.
1-Gryph -- approved August 8
2-Admiral Saul Karath -- approved August 12
3-Darth Zannah -- approved August 28
4-Captain Fordo -- approved September 10
5-Master Tholme -- approved August 28
6-Alto Stratus -- approved August 10
7-Tycho Celchu -- approved August 10
8-Admiral Daala -- approved August 10
9-Jerec -- approved August 12
10-Joruus C'Baoth -- approved August 16
11-Ben Skywalker -- approved August 10
12-Saba Sebatyne -- approved August 28
13-Celeste Morne -- approved August 28
14-Chief Chirpa -- approved August 10
15-Vergere -- approved August 28
16-Watto -- approved July 9
17-Cassus Fett -- approved August 28
18-Demagol -- approved August 28
19-Supreme Overlord Shimrra -- approved September 8
20-Yammosk -- approved July 19
Gryph
Faction: Old Republic
Cost: 26
Hit Points: 40
Defense: 15
Attack: 0
Damage: 0
Unique
Befuddle (Replaces attacks; target living adjacent enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Disruptive (Suppresses enemy commander effects within 6 squares)
Rapport (Characters named Jarael or Zayne Carrick cost 1 less when in the same squad as this character)
Commander Effect:
Droids are subject to this effect: At the end of this character's turn, 2 allies within 6 squares of this character who are the same size may switch positions.
"You gotta love an elite killing force that you can fool by putting on a hat."
*****
Admiral Saul Karath[/b]
Faction: Sith
Cost: 23
Hit Points: 60
Defense: 17
Attack: 9
Damage: 10
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Affinity (This character may be in an Old Republic squad)
Old Republic Military Reserves 20 (If you roll exactly 16 for initiative, you can add up to 20 points of non-Unique Old Republic followers without a Force rating to your squad immediately before your first activation of the round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
Commander Effect:
Fringe characters are not subject to these commander effects. Followers without a Force rating gain Accurate Shot. Allies within 6 squares gain Shields 1.
"He was a legend in the Republic fleet, and a hero to me. Until he betrayed us."
-Carth Onasi
*****
Darth Zannah
Faction: Sith
Cost: 46
Hit Points: 100
Defense: 19
Attack: 11
Damage: 20
Unique, Melee Attack
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force 1, Force Renewal 1
Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
*****
ARC Trooper Captain Fordo
Faction: Republic
Cost: 27
Hit Points: 70
Defense: 16
Attack: 10
Damage: 20
Unique, Order 66
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Commander Effect:
Allied characters whose name contains ARC Trooper gain Accurate Shot and Twin Attack.
If ever an ARC trooper had a soft spot, it was Fordo's for overwhelming firepower.
*****
Master Tholme
Faction: Republic
Cost: 42
Hit Points: 100
Defense: 19
Attack: 10
Damage: 20
Unique
Melee Attack, Double Attack
Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Disruptive (Suppresses enemy commander effects within 6 squares)
Force 1, Force Renewal 1, Master of the Force 2
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
A master of subterfuge, Tholme ran the Jedi Order's spy network during the Clone Wars.
*****
Alto Stratus
Faction: Separatist
Cost: 27
Hit Points: 90
Defense: 19
Attack: 11
Damage: 20
Unique
Melee Attack; Double Attack
Advantageous Cover (+8 Defense from cover instead of +4)
Merciless 10 (+10 Damage against enemies at half Hit Points or less)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Stable Footing (Not slowed by difficult terrain or low objects.)
Commander Effect:
Separatist followers within 6 squares gain Advantageous Cover and Stable Footing.
"We will let the Jedi Generals know that we will fight to be free! We will fight to defend our planet! We will send the Jedi home in caskets!"
*****
Tycho Celchu
Faction: Rebels
Cost: 25
Hit Points: 60
Defense: 16
Attack: 7
Damage: 10
Unique, Pilot
Affinity (May be in a New Republic squad)
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target )
Commander Effect:
Pilot allies gain Twin Attack. Once per round, after initiative is determined, 1 Pilot ally can immediately move up to its Speed before any other character activates.
A son of Alderaan, Tycho Celchu followed Luke Skywalker and Wedge Antilles as the leader of Rogue Squadron.
*****
Admiral Daala
Faction: Imperial
Cost: 19
Hit Points: 50
Defense: 16
Attack: 8
Damage: 10
Unique
Imperial Military Reserves 30 (If you roll exactly 6 for initiative, you can add up to 30 points of non-Unique Imperial followers without a Force rating to your squad immediately before your first activation of the round)
Commander Effect:
If your initiative check is an odd number, non-Unique followers within 6 squares get +4 to all rolls for the round; if it is an even number, non-Unique followers within 6 squares get -4 to all rolls instead. Non-unique Imperial followers without a Force rating within 6 squares can make 1 immediate attack when they are defeated.
Few women rise to positions of power in the Empire. Natasi Daala may be the reason for that.
*****
Jerec
Faction: Imperial
Cost: 61
Hit Points: 120
Defense: 20
Attack: 13
Damage: 20
Unique, Melee Attack, Double Attack
Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
It's A Trap (Enemies with Stealth within 6 squares lose Stealth)
Force 2, Force Renewal 1
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Force Destruction (Force 5, replaces turn: sight; 60 damage to target and 30 damage to each character adjacent to that target)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Commander Effect:
Each non-Unique ally with a Force rating starts with +1 Force.
"You've started your journey to the dark side. But that is not enough!"
*****
Joruus C'baoth
Faction: Imperial
Cost: 49
Hit Points: 110
Defense: 20
Attack: +0
Damage: 0
Unique
Dominate (Replaces turn: Target living character takes an immediate turn under your control, which does not count as one of your 2 activations this phase, even if it has already been activated this round; save 11. The target character cannot move this turn.)
Self Destruct 40 (When this character is defeated, each adjacent character takes 40 damage)
Force 3. Force Renewal 1
Battle Meditation (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Allies who combine fire grant an additional +2 Attack, and enemy characters cannot combine fire)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Commander Effect:
Whenever an adjacent follower makes an attack that benefits from combined fire, damage from that attack cannot be prevented or redirected.
*****
Ben Skywalker, GAG Trooper
Faction: New Republic
Cost: 28
Hit Points: 70
Defense: 16
Attack: 8
Damage: 10
Unique
Affinity (A character whose name contains Caedus may be in your squad regardless of faction)
Lightsaber +10 (+10 Damage against adjacent enemies)
Synergy (+4 Attack when an ally whose name contains Caedus or Jacen Solo is within 6 squares; +4 Defense when an ally whose name contains Skywalker is within 6 squares.)
Force 3
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Dark Temptation (Force 1: +4 attack and +20 damage until end of this character's turn. At the end of that turn make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish)
While serving under his cousin Jacen Solo in the Galactic Alliance Guard, Ben Skywalker was tempted by the dark side.
*****
Saba Sebatyne
Faction: New Republic
Cost: 61
Hit Points: 140
Defense: 20
Attack: 13
Damage: 20
Unique. Melee Attack, Double Attack.
Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force 2. Force Renewal 1.
Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares get +2 Attack and +2 Defense)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Master Speed (Force 1: This character can move 6 extra squares on her turn as part of her move)
Master Sebatyne's Barabel instincts and strong connection to the Force gave her a natural edge in combat.
*****
Celeste Morne
Faction: Fringe
Cost: 38
Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Unique; Melee Attack; Double Attack.
Muur Talisman (Replaces turn: 30 damage to all living characters within 3 squares. If this attack defeats a living enemy, you can immediately add a character named Rakghoul to your squad. The new character sets up in a square that enemy formerly occupied.)
Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force 3
Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish.)
Surprise Move (Force 1: After initiative is determined, a character can immediately use this Force power to move up to its speed before any other character activates.
Commander Effect:
Savage characters are subject to this effect: Rakghoul allies get +4 Attack and are not affected by the movement restrictions of Savage.
"We are one Karness Muur. As you once imprisoned me, I now imprison you."
*****
Chief Chirpa
Faction: Fringe
Cost: 16
Hit Points: 40
Defense: 16
Attack: 4
Damage: 10
Unique, Ewok. Melee Attack
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Rapport (Ewoks cost 1 less when in the same squad as this character)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Swarm +2 (+2 Attack against a target for each allied Ewok adjacent to that target)
Commander Effect:
Allied Ewoks gain Swarm +2. Each allied Ewok that scores a critical hit can make 1 immediate extra attack.
Chirpa led the brave Ewoks of the Bright Tree Village in the fight against the Empire.
*****
Vergere
Faction: Fringe
Cost: 39
Hit Points: 90
Defense: 19
Attack: 0
Damage: 0
Unique
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Vergere’s Force points as if they were its own.)
Force 3, Force Renewal 1
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Force Heal 30 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Commander Effect:
Each wounded Unique ally with a Force rating within 6 squares gets +4 Attack against adjacent enemies.
*****
Watto
Faction: Fringe
Cost: 13
Hit Points: 30
Defense: 13
Attack: 0
Damage: 0
Unique
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Repair Supplies (Replaces Turn. Choose one adjacent ally to gain Repair 10 for the rest of the skirmish)
Salvager (Whenever a non-Unique Droid ally within 6 squares would be defeated, with a save of 16, it instead immediately returns to play with 10 Hit Points.)
Strong Willed (Cannot be affected by Jedi Mind Trick)
"I’m a Toydarian. Mind tricks don’t work on me - only money. No money, no parts, no deal."
*****
Cassus Fett
Cost: 33
Faction: Mandalorian
Hit Points: 90
Defense: 20
Attack: 11
Damage: 20
Unique
Double Attack
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Rapport (Mandalorians cost 1 less when in a squad with this character)
Skilled Tactician (If you roll an 11 or higher for initiative, you automatically choose who goes first)
Superior Deployment (Enemy commander effects that modify the number activations in a phase are suppressed)
Commander Effect:
Each Mandalorian ally that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn.
By exerting control over the clans and providing a means of converting conquered cultures into Neo-Crusaders, Cassus Fett turned the Mandalorians into a war machine intent on galactic conquest.
*****
Demagol
Cost: 26
Faction: Mandalorians
Hit Points: 80
Defense: 19
Attack: 10
Damage: 20
Unique, Double Attack
Homicidal Surgery 30 (Replaces turn: touch; deal 30 damage to a living character. An allied character can instead remove 30 damage from itself with a save of 11.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Protective +10 (+10 Damage while a wounded ally whose name contains Jarael is within 6 squares)
Force 1
Commander Effect:
Allies within 6 squares gain Mettle.
Demagol can be translated either "sculptor of flesh" or "butcher."
*****
Supreme Overlord Shimrra
Faction: Yuuzhan Vong
Cost: 66
Hit Points: 180
Defense: 21
Attack: 16
Damage: 20
Unique, Melee Attack; Double Attack
Clamp (An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Resilient (Immune to critical hits)
Vonduun Crab Armor 11 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)
Commander Effect:
Yuuzhan Vong allies gain Furious Assault.
As Supreme Overlord of the Yuuzhan Vong, Shimrra ruled with an iron fist and had a reputation for ruthless cruelty.
*****
Yammosk
Faction: Yuuzhan Vong
Cost: 21
Hit Points: 110
Defense: 15
Attack: 0
Damage: 0
Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
Dependent Leadership (When this charater is defeated, Yuuzhan Vong allies are considered activated this round if no other allied Yammosk is in play)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map. )
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Commander Effect:
Yuuzhan Vong allies gain Gregarious (+4 Attack if an ally is within 6 squares). Each Yuuzhan Vong ally can use 2 abilities that replace attacks instead of 1 on its turn.
The Yuuzhan Vong equivalent of a battle analysis computer, yammosks coordinated Yuuzhan Vong fleets and optimized the performance of their warriors in battle.