Post by surfrider56 on Jul 5, 2010 16:59:24 GMT -5
1. Admiral Ar'alani
2. Commander Mitth'raw'nuruodo
3. Chiss Officer/Trooper Commander
4. Chiss Soldier/Trooper
5. Chiss Elite Assault Trooper
6. Chiss Speeder Bike
7. Sev'rance Tann (Chiss)
8. Commander Jagged Fel
9. Jagged Fel, Commando
10. Sev'rance Tann, (Separatist)
11. Vandalor (Fringe)
12. Chiss Soldier
13. Chiss Commander
14. Chiss Force Adept
15. Chiss Jedi
16. Jagged Fel, Chiss Troop Leader
17. Commander Thrawn
18. Jagged Fel, Chiss Commando Leader
19. Separatist General Tann
20. Chiss Republic Jedi
21. Chiss Soldier
22. Elite Chiss Warrior
23. Chiss Speeder Bike
24. Chiss Assault Trooper
25. Chiss Heavy Trooper
26. Chiss Elite Assault Trooper
1. Admiral Ar'alani
Defense Commander
Cost 32pts
Hitpoints 90
Defense 19
Attack +9
Damage 20
Special Abilities
Unique
Trap (Enemy Characters within 6 squares lose -4 Defense)
Advantageous Cover (When this character is in cover she gets +8 Defense instead of +4)
Commander Effect
Allied Chiss within 6 squares gain +4 Defense and Advantageous Cover.
2. Commander Mitth'raw'nuruodo
[Thrawn]
Cost 37pts
Hitpoints 100
Defense 19
Attack +8
Damage 20
Special Abilities
Unique
Master Tactician (You automatically choose who goes first on a roll of anything except 1)
Commander Effect
Allied Chiss gain +4 Attack while within 6 squares of this character.
3. Chiss Officer/Trooper Commander
Cost 22pts
Hitpoints 70
Defense 17
Attack +7
Damage 10
Special Abilities
Double Attack
Commander Effect
Chiss Followers within 6 squares gain Twin Attack.
4. Chiss Soldier/Trooper
Cost 6pts
Hitpoints 10
Defense 14
Attack +7
Damage 10
5. Chiss Elite Assault Trooper
Cost 12pts
Hitpoints 20
Defense 16
Attack +11
Damage 20
6. Chiss Speeder Bike
Cost 24pts
Hitpoints 50
Defense 17
Attack +9
Damage 20
Special Abilities
Flight
Strafe Attack
Accelerate
7. Sev'rance Tann (Chiss)
Cost 37pts
Hitpoints 120
Defense 19
Attack +14
Damage 20
Special Abilities
Unique; Melee Attack; Double Attack
Affinity (Non-unique separatist droids may be in this character's squad)
Jedi Hunter
Force 4
Lightsaber Block
Lightsaber Deflect
Lightsaber Sweep
Force Valor
Commander Effect
Droids are subject to this Commander Effect. Adjacent Followers gain Jedi Hunter.
8. Commander Jagged Fel
Cost 30pts
Hitpoints 60
Defense 17
Attack +10
Damage 20
Special Abilities
Unique; Double Attack
Commander Effect
Choose one of these 2 commander effects during setup for the rest of the skirmish.
Allied Chiss Followers gain Advantageous Attack when within 6 squares.
or
Allied Chiss Followers gain Mobile Attack when within 6 squares.
9. Jagged Fel, Commando
Cost 23pts
Hitpoints 70
Defense 20
Attack +8
Damage 20
Special Abilities
Unique; Grenades 20; Stealth
Twin Attack; Mobile Attack
10. Sev'rance Tann, (Separatist)
Cost 39pts
130-HP
20-Def
13 ATK
20 DMG
Unique
Melee attack
Twin Attack
Lightsaber Duelist + 4
Rapport-Vandalor costs 2 less
Force 4
Lightsaber block
Lightsaber Deflect
Sith Rage
CE: All droid Followers within 6 squares gain Vicious attack and Deadly attack
"Known for being the general of the droid army before Grievous, she had much knowledge of the dark side of the force and of form II.
11. Vandalor (Fringe)
Cost 20pts
60 HP
17 DEF
8 ATK
20 DMG
Flight
Body Guard
Unique
Bounty hunter +2
Rapport-Sev'rance Tann costs 2 less
"Known as Sev'rance Tann's lover, as well as bounty hunter, and bodyguard For the Separatist General"
12. Chiss Soldier
Cost 7pts
10 HP
16 Def
4 ATK
10 Damage
Careful shot
Advantageous attack
Trooper-(counts as a trooper for CE benefits)
"Chiss soldiers were some of the finest Soldiers in the galaxy"
13. Chiss Commander
Cost 19pts
40-HP
15 DEF
5 ATK
10 DMG
Careful shot +4
Advantageous attack
Advantageous cover
Deadeye
CE: All Chiss Characters within 6 squares gain +2 attack and Advantageous cover
14. Chiss Force Adept
Cost 21pts
70 HP
19 DEF
9 ATK
10 DMG
Lightsaber +10
Accurate shot (If Republic squad)
Stealth (If empire Squad)
Affinity
Careful shot +2
Force 2
Intuition
15. Chiss Jedi
Cost 20pts
Hitpoints 70
Defense 18
Attack +7
Damage 10
Special Abilities
Lightsaber
Affinity (Old Republic non-unique followers with the force may be on this character's squad. They are considered Chiss for the purposes of commander effects)
Force 3
16. Jagged Fel, Chiss Troop Leader
Cost 32pts
Hitpoints 90
Defense 18
Attack +11
Damage 20
Special Abilities
Unique
Twin Attack
Evade
Grenades 20
Affinity (New Republic)
Commander Effect
Chiss Soldier Followers within 6 squares gain evade.
17. Commander Thrawn
Cost 35pts
HP: 80
DEF: 17
ATK: +10
DAM: 20
SA:
Unique
Tactician (like Master Tactician, on a roll of 11 or higher)
Mobile Attack
Commander Effect: Non-Unique followers within 6 squares gain +2 Defense and +2 Attack. Chiss allies gain Mobile Attack.
18. Jagged Fel, Chiss Commando Leader
Cost 33pts
HP: 90
DEF: 17
ATK: +8
DAM: 10
SA:
Unique
Evade
Opportunist
Sniper
Commander Effect: Non-Unique Chiss followers within 6 squares gain +10 Damage against enemy characters who have already activated.
19. Separatist General Tann
Cost 45pts
HP: 110
DEF: 21
ATK: +16
DAM: 20
SA:
Twin Attack
Flurry Attack
Unique
Melee Attack
FP: Force 5
Sith Rage
Sith Grip
Lightsaber Sweep
Commander Effect: Droids are subject to this effect. Non-Unique Separatist followers within 6 squares gain Flurry Attack.
20. Chiss Republic Jedi
Cost 20pts
HP: 60
DEF: 16
ATK: +11
DAM: 20
SA:
Melee Attack
Double Attack
Jedi (can be any Old Republic, Republic or New Republic squad)
Force Powers: Force 3
Lightsaber Assault
Force Leap
Jedi Mind Trick
21. Chiss Soldier
Cost 6pts
HP: 10
DEF: 14
ATK: +6
DAM: 10
SA:
Charging Fire
22. Elite Chiss Warrior
Cost 11pts
HP: 30
DEF: 15
ATK: +7
DAM: 20
SA:
Charging Fire
23. Chiss Speeder Bike
Cost 14pts
HP: 30
DEF: 16
ATK: +8
DAM: 10
SA:
Twin Attack
Flight
Speed 12
Evade
24. Chiss Assault Trooper
Cost 8pts
HP- 20
Attack- 9
Defense- 15
Damage- 10
SA:
Maser Beam Rifle
If this character rolls a 17 or greater against a living enemy that enemy takes +10 damage (save 11), and is activated (save 11).
Advantageous Cover
Grenades 10
25. Chiss Heavy Trooper
Cost 9pts
HP- 30
Attack- 8
Defense- 16
Damage- 40
SA:
Advantageous Cover
Heavy Weapon
26. Chiss Elite Assault Trooper
Cost 18pts
HP- 40
Attack- 12
Defense- 17
Damage- 10
SA:
Maser Beam Rifle
If this character rolls a 17 or greater against a living enemy that enemy takes +10 damage (save 11), and is activated (save 11).
Advantageous Cover
Grenades 20
Commander Effect
All allied non-unique figures within 8 spaces with Chiss in their name gain Deadeye, Stealth, and Sniper.
2. Commander Mitth'raw'nuruodo
3. Chiss Officer/Trooper Commander
4. Chiss Soldier/Trooper
5. Chiss Elite Assault Trooper
6. Chiss Speeder Bike
7. Sev'rance Tann (Chiss)
8. Commander Jagged Fel
9. Jagged Fel, Commando
10. Sev'rance Tann, (Separatist)
11. Vandalor (Fringe)
12. Chiss Soldier
13. Chiss Commander
14. Chiss Force Adept
15. Chiss Jedi
16. Jagged Fel, Chiss Troop Leader
17. Commander Thrawn
18. Jagged Fel, Chiss Commando Leader
19. Separatist General Tann
20. Chiss Republic Jedi
21. Chiss Soldier
22. Elite Chiss Warrior
23. Chiss Speeder Bike
24. Chiss Assault Trooper
25. Chiss Heavy Trooper
26. Chiss Elite Assault Trooper
1. Admiral Ar'alani
Defense Commander
Cost 32pts
Hitpoints 90
Defense 19
Attack +9
Damage 20
Special Abilities
Unique
Trap (Enemy Characters within 6 squares lose -4 Defense)
Advantageous Cover (When this character is in cover she gets +8 Defense instead of +4)
Commander Effect
Allied Chiss within 6 squares gain +4 Defense and Advantageous Cover.
2. Commander Mitth'raw'nuruodo
[Thrawn]
Cost 37pts
Hitpoints 100
Defense 19
Attack +8
Damage 20
Special Abilities
Unique
Master Tactician (You automatically choose who goes first on a roll of anything except 1)
Commander Effect
Allied Chiss gain +4 Attack while within 6 squares of this character.
3. Chiss Officer/Trooper Commander
Cost 22pts
Hitpoints 70
Defense 17
Attack +7
Damage 10
Special Abilities
Double Attack
Commander Effect
Chiss Followers within 6 squares gain Twin Attack.
4. Chiss Soldier/Trooper
Cost 6pts
Hitpoints 10
Defense 14
Attack +7
Damage 10
5. Chiss Elite Assault Trooper
Cost 12pts
Hitpoints 20
Defense 16
Attack +11
Damage 20
6. Chiss Speeder Bike
Cost 24pts
Hitpoints 50
Defense 17
Attack +9
Damage 20
Special Abilities
Flight
Strafe Attack
Accelerate
7. Sev'rance Tann (Chiss)
Cost 37pts
Hitpoints 120
Defense 19
Attack +14
Damage 20
Special Abilities
Unique; Melee Attack; Double Attack
Affinity (Non-unique separatist droids may be in this character's squad)
Jedi Hunter
Force 4
Lightsaber Block
Lightsaber Deflect
Lightsaber Sweep
Force Valor
Commander Effect
Droids are subject to this Commander Effect. Adjacent Followers gain Jedi Hunter.
8. Commander Jagged Fel
Cost 30pts
Hitpoints 60
Defense 17
Attack +10
Damage 20
Special Abilities
Unique; Double Attack
Commander Effect
Choose one of these 2 commander effects during setup for the rest of the skirmish.
Allied Chiss Followers gain Advantageous Attack when within 6 squares.
or
Allied Chiss Followers gain Mobile Attack when within 6 squares.
9. Jagged Fel, Commando
Cost 23pts
Hitpoints 70
Defense 20
Attack +8
Damage 20
Special Abilities
Unique; Grenades 20; Stealth
Twin Attack; Mobile Attack
10. Sev'rance Tann, (Separatist)
Cost 39pts
130-HP
20-Def
13 ATK
20 DMG
Unique
Melee attack
Twin Attack
Lightsaber Duelist + 4
Rapport-Vandalor costs 2 less
Force 4
Lightsaber block
Lightsaber Deflect
Sith Rage
CE: All droid Followers within 6 squares gain Vicious attack and Deadly attack
"Known for being the general of the droid army before Grievous, she had much knowledge of the dark side of the force and of form II.
11. Vandalor (Fringe)
Cost 20pts
60 HP
17 DEF
8 ATK
20 DMG
Flight
Body Guard
Unique
Bounty hunter +2
Rapport-Sev'rance Tann costs 2 less
"Known as Sev'rance Tann's lover, as well as bounty hunter, and bodyguard For the Separatist General"
12. Chiss Soldier
Cost 7pts
10 HP
16 Def
4 ATK
10 Damage
Careful shot
Advantageous attack
Trooper-(counts as a trooper for CE benefits)
"Chiss soldiers were some of the finest Soldiers in the galaxy"
13. Chiss Commander
Cost 19pts
40-HP
15 DEF
5 ATK
10 DMG
Careful shot +4
Advantageous attack
Advantageous cover
Deadeye
CE: All Chiss Characters within 6 squares gain +2 attack and Advantageous cover
14. Chiss Force Adept
Cost 21pts
70 HP
19 DEF
9 ATK
10 DMG
Lightsaber +10
Accurate shot (If Republic squad)
Stealth (If empire Squad)
Affinity
Careful shot +2
Force 2
Intuition
15. Chiss Jedi
Cost 20pts
Hitpoints 70
Defense 18
Attack +7
Damage 10
Special Abilities
Lightsaber
Affinity (Old Republic non-unique followers with the force may be on this character's squad. They are considered Chiss for the purposes of commander effects)
Force 3
16. Jagged Fel, Chiss Troop Leader
Cost 32pts
Hitpoints 90
Defense 18
Attack +11
Damage 20
Special Abilities
Unique
Twin Attack
Evade
Grenades 20
Affinity (New Republic)
Commander Effect
Chiss Soldier Followers within 6 squares gain evade.
17. Commander Thrawn
Cost 35pts
HP: 80
DEF: 17
ATK: +10
DAM: 20
SA:
Unique
Tactician (like Master Tactician, on a roll of 11 or higher)
Mobile Attack
Commander Effect: Non-Unique followers within 6 squares gain +2 Defense and +2 Attack. Chiss allies gain Mobile Attack.
18. Jagged Fel, Chiss Commando Leader
Cost 33pts
HP: 90
DEF: 17
ATK: +8
DAM: 10
SA:
Unique
Evade
Opportunist
Sniper
Commander Effect: Non-Unique Chiss followers within 6 squares gain +10 Damage against enemy characters who have already activated.
19. Separatist General Tann
Cost 45pts
HP: 110
DEF: 21
ATK: +16
DAM: 20
SA:
Twin Attack
Flurry Attack
Unique
Melee Attack
FP: Force 5
Sith Rage
Sith Grip
Lightsaber Sweep
Commander Effect: Droids are subject to this effect. Non-Unique Separatist followers within 6 squares gain Flurry Attack.
20. Chiss Republic Jedi
Cost 20pts
HP: 60
DEF: 16
ATK: +11
DAM: 20
SA:
Melee Attack
Double Attack
Jedi (can be any Old Republic, Republic or New Republic squad)
Force Powers: Force 3
Lightsaber Assault
Force Leap
Jedi Mind Trick
21. Chiss Soldier
Cost 6pts
HP: 10
DEF: 14
ATK: +6
DAM: 10
SA:
Charging Fire
22. Elite Chiss Warrior
Cost 11pts
HP: 30
DEF: 15
ATK: +7
DAM: 20
SA:
Charging Fire
23. Chiss Speeder Bike
Cost 14pts
HP: 30
DEF: 16
ATK: +8
DAM: 10
SA:
Twin Attack
Flight
Speed 12
Evade
24. Chiss Assault Trooper
Cost 8pts
HP- 20
Attack- 9
Defense- 15
Damage- 10
SA:
Maser Beam Rifle
If this character rolls a 17 or greater against a living enemy that enemy takes +10 damage (save 11), and is activated (save 11).
Advantageous Cover
Grenades 10
25. Chiss Heavy Trooper
Cost 9pts
HP- 30
Attack- 8
Defense- 16
Damage- 40
SA:
Advantageous Cover
Heavy Weapon
26. Chiss Elite Assault Trooper
Cost 18pts
HP- 40
Attack- 12
Defense- 17
Damage- 10
SA:
Maser Beam Rifle
If this character rolls a 17 or greater against a living enemy that enemy takes +10 damage (save 11), and is activated (save 11).
Advantageous Cover
Grenades 20
Commander Effect
All allied non-unique figures within 8 spaces with Chiss in their name gain Deadeye, Stealth, and Sniper.